コード例 #1
0
    public void Init(GameObject obj, MonoBehaviourProxy mb)
    {
        string s = "test test test from cs2lua !";

        Debug.Log(s);

        mb.StartCoroutine(this.TestCoroutine());

        root = new GameObject("root");

        var slider   = GameObject.Find("Canvas/Slider").GetComponent(typeof(UnityEngine.UI.Slider)) as UnityEngine.UI.Slider;
        var counttxt = GameObject.Find("Canvas/Count").GetComponent(typeof(UnityEngine.UI.Text)) as UnityEngine.UI.Text;

        slider.onValueChanged.AddListener((float v) => {
            Reset();
            counttxt.text = LuaString.Format("cube:{0}", v);
            max           = (int)v;
        });
        Reset();
    }
コード例 #2
0
ファイル: test2.cs プロジェクト: zxsean/Cs2Lua
 public void Init(GameObject obj, MonoBehaviourProxy mb)
 {
     root = new GameObject("mandelbrot");
     Exec();
 }