void Awake() { player = GameObject.FindGameObjectWithTag("Monkey").GetComponent <MonkeyController2D>(); coinsCollectedText = GameObject.Find("CoinsGamePlayText").GetComponent <TextMesh>(); babun = transform; //.GetChild(0); reqHeight = transform.parent.Find("_BabunNadrlja"); anim = babun.parent.GetComponent <Animator>(); //parentAnim = transform.parent.GetComponent<Animator>(); colliders = GetComponents <CircleCollider2D>(); //transform.parent.gameObject.SetActive(false); //parentAnim.enabled = false; //anim.enabled = false; fireEvent = false; //manage = GameObject.Find("_GameManager").GetComponent<Manage>(); parentRigidbody2D = transform.parent.GetComponent <Rigidbody2D>(); //canDo = false; //this.enabled = false; pravac = -Vector2.right; pravacFly = Vector2.up; if (runAndJump) { baboonShadow = transform.parent.Find("shadow"); } baboonRealOrgPos = transform.parent.localPosition; if (transform.parent.parent.name.Contains("Gorilla")) { isGorilla = true; } PogasiBabuna(); }
void Awake() { player = GameObject.FindGameObjectWithTag("Monkey"); playerController = player.GetComponent <MonkeyController2D>(); bgCamera = GameObject.FindGameObjectWithTag("bgCamera").GetComponent <Camera>(); bgCameraX = GameObject.FindGameObjectWithTag("bgCamera").transform.position.x; }
// Use this for initialization void Awake() { cameraBottomLimit_y = cameraBottomLimit.position.y; thisTransform = transform; limitY = Camera.main.ViewportToWorldPoint(Vector3.one * 0.7f).y; //rotatingPlayer = GameObject.Find("RotatingPlayer3D").transform; //MOZDA CE DA SE VRATI cameraTarget.transform.position = new Vector3(cameraTarget.transform.position.x, Camera.main.transform.position.y, cameraTarget.transform.position.z); playerController = player.GetComponent <MonkeyController2D>(); borderY = Camera.main.ScreenToWorldPoint(new Vector3(Screen.width, Screen.height, 0)).y *0.8f; }
void Awake() { player = GameObject.FindGameObjectWithTag("Monkey"); playerController = player.GetComponent <MonkeyController2D>(); bgCamera = GameObject.FindGameObjectWithTag("MainCamera").GetComponent <Camera>(); bgCameraX = GameObject.FindGameObjectWithTag("MainCamera").transform.position.x; desnaGranica = transform.Find("DesnaGranica"); offset = transform.position.y - Camera.main.transform.position.y; startSpeed = speed; }
void Awake() { gameManager = GameObject.Find("_GameManager"); //coinsCollectedText = GameObject.Find("CoinsGamePlayText").GetComponent<TextMesh>(); // ZA PRVU VERZIJU //coinsCollectedText = GameObject.Find("TextCoins").GetComponent<TextMesh>(); // ZA FINALNU VERZIJU manage = gameManager.GetComponent <Manage>(); // ZA PRVU VERZIJU //manage = gameManager.GetComponent<ManageFull>(); // ZA FINALNU VERZIJU Monkey = GameObject.FindGameObjectWithTag("Monkey").transform; controller = Monkey.GetComponent <MonkeyController2D>(); //coinRotate = transform.Find("NovcicNovi").animation; orgPos = transform.localPosition; novcicMeshRenderer = transform.Find("NovcicNovi").GetChild(1).GetComponent <Renderer>(); }
//Manage manage; void Awake() { player = GameObject.FindGameObjectWithTag("Monkey").GetComponent <MonkeyController2D>(); babun = transform; //.GetChild(0); reqHeight = transform.Find("BabunHeight"); anim = babun.GetComponent <Animator>(); //parentAnim = transform.parent.GetComponent<Animator>(); colliders = GetComponents <BoxCollider2D>(); //transform.parent.gameObject.SetActive(false); //parentAnim.enabled = false; anim.enabled = false; fireEvent = false; //manage = GameObject.Find("_GameManager").GetComponent<Manage>(); }
void Awake() { cameraFollow = Camera.main.transform.parent.GetComponent <CameraFollow2D_new>(); goScreen.SetActive(true); goScreen2.SetActive(true); //Time.timeScale = 0; starManager = GetComponent <SetRandomStarsManager>(); player = GameObject.FindGameObjectWithTag("Monkey"); playerController = player.GetComponent <MonkeyController2D>(); coinsCollectedText = GameObject.Find("TextCoins").GetComponent <TextMesh>(); pauseButton = GameObject.Find("HolderPause").transform; coinsHolder = GameObject.Find("HolderCoins").transform; pauseScreenHolder = GameObject.Find("HolderPauseScreen"); FailedScreenHolder = GameObject.Find("HolderFailed"); Win_CompletedScreenHolder = GameObject.Find("HolderFinish"); Win_ShineHolder = GameObject.Find("HolderShineFinish"); star1 = GameObject.Find("FinishStar1"); star2 = GameObject.Find("FinishStar2"); star3 = GameObject.Find("FinishStar3"); holderKeys = GameObject.Find("HolderKeys").transform; //star1.SetActive(false); //star2.SetActive(false); //star3.SetActive(false); camera_z = Camera.main.transform.position.z; coinMagnet = player.transform.Find("CoinMagnet").gameObject; shield = GameObject.Find("Shield"); shield.SetActive(false); // GameObject.Find("TextPauseHeader1").renderer.sortingLayerID = 1; // GameObject.Find("TextPauseHeader2").renderer.sortingLayerID = 1; // GameObject.Find("FailedTextHeader1").renderer.sortingLayerID = 1; // GameObject.Find("FailedTextHeader2").renderer.sortingLayerID = 1; // GameObject.Find("TextEarnCoins1").renderer.sortingLayerID = 1; // GameObject.Find("TextEarnCoins2").renderer.sortingLayerID = 1; // GameObject.Find("TextKeyInfo1").renderer.sortingLayerID = 1; // GameObject.Find("TextPts").renderer.sortingLayerID = 1; // GameObject.Find("TextKeyPrice1").renderer.sortingLayerID = 1; // GameObject.Find("TextKeyPrice2").renderer.sortingLayerID = 1; // GameObject.Find("TaxtNewScore1").renderer.sortingLayerID = 1; // GameObject.Find("TaxtNewScore2").renderer.sortingLayerID = 1; // GameObject.Find("TextKeepPlayingHeader1").renderer.sortingLayerID = 1; // GameObject.Find("TextKeepPlayingHeader2").renderer.sortingLayerID = 1; // GameObject.Find("TextEnd1").renderer.sortingLayerID = 1; // GameObject.Find("TextEnd2").renderer.sortingLayerID = 1; // GameObject.Find("TextCoins").renderer.sortingLayerID = 1; // GameObject.Find("TextPtsGameplay").renderer.sortingLayerID = 1; // GameObject.Find("TextKeepPlayingHeader1").renderer.sortingLayerID = 1; // GameObject.Find("TextFreeCoinsUp1").renderer.sortingLayerID = 1; // GameObject.Find("TextShopDown").renderer.sortingLayerID = 1; // GameObject.Find("TextShopUp").renderer.sortingLayerID = 1; // GameObject.Find("TextFreeCoinsUp").renderer.sortingLayerID = 1; // GameObject.Find("TextFreeCoinsDown").renderer.sortingLayerID = 1; newHighScore = GameObject.Find("NewHighScore"); holderFinishPts = GameObject.Find("HolderFinishPts"); holderFinishInfo = GameObject.Find("HolderFinishInfo"); buttonFacebookShare = GameObject.Find("FinishFacebook"); buttonBuyKeys = GameObject.Find("FinishKeyPrice"); holderFinishKeys = GameObject.Find("HolderFinishKeys"); buttonPlay_Finish = GameObject.Find("ButtonHolePlay"); holderTextCompleted = GameObject.Find("HolderTextCompleted"); keyHole1 = GameObject.Find("FinishKeyHole1_"); keyHole2 = GameObject.Find("FinishKeyHole2_"); keyHole3 = GameObject.Find("FinishKeyHole3_"); holderKeepPlaying = GameObject.Find("HolderKeepPlaying"); progressBarScale = GameObject.Find("ProgressBar_ScaleY").transform; wonStar1 = GameObject.Find("HolderWonStar1").transform; wonStar2 = GameObject.Find("HolderWonStar2").transform; wonStar3 = GameObject.Find("HolderWonStar3").transform; textPtsGameplay = GameObject.Find("TextPtsGameplay").GetComponent <TextMesh>(); textPtsFinish = GameObject.Find("TextPts").GetComponent <TextMesh>(); textKeyPrice1 = GameObject.Find("TextKeyPrice1").GetComponent <TextMesh>(); textKeyPrice2 = GameObject.Find("TextKeyPrice2").GetComponent <TextMesh>(); shopHolder = GameObject.Find("_HolderShop").transform; shopLevaIvica = GameObject.Find("ShopRamLevoHolder").transform; shopDesnaIvica = GameObject.Find("ShopRamDesnoHolder").transform; shopHeaderOn = GameObject.Find("ShopHeaderOn"); shopHeaderOff = GameObject.Find("ShopHeaderOff1"); freeCoinsHeaderOn = GameObject.Find("ShopHeaderOn1"); freeCoinsHeaderOff = GameObject.Find("ShopHeaderOff"); holderShopCard = GameObject.Find("HolderShopCard"); holderFreeCoinsCard = GameObject.Find("HolderFreeCoinsCard"); buttonShopBack = GameObject.Find("HolderBack").transform; PickPowers = GameObject.Find("HolderPowersMove").transform; powerCard_CoinX2 = GameObject.Find("PowersCardCoinx2").transform; powerCard_Magnet = GameObject.Find("PowersCardMagnet").transform; powerCard_Shield = GameObject.Find("PowersCardShield").transform; shopHeaderOff.SetActive(false); freeCoinsHeaderOn.SetActive(false); holderFreeCoinsCard.SetActive(false); holderKeepPlaying.SetActive(false); newHighScore.SetActive(false); //holderFinishPts.SetActive(false); //holderFinishInfo.SetActive(false); //buttonFacebookShare.SetActive(false); //buttonBuyKeys.SetActive(false); //holderFinishKeys.SetActive(false); //buttonPlay_Finish.SetActive(false); holderTextCompleted.SetActive(false); pauseScreenHolder.SetActive(false); FailedScreenHolder.SetActive(false); Win_CompletedScreenHolder.SetActive(false); Win_ShineHolder.SetActive(false); if (Camera.main.aspect <= 1.5f) { Camera.main.orthographicSize = 18f; shopHolder.localScale = shopHolder.localScale * 18 / 5f; } if (Camera.main.aspect > 1.5f) { Camera.main.orthographicSize = 15f; shopHolder.localScale = shopHolder.localScale * 15 / 5f; } else { Camera.main.orthographicSize = 16.5f; shopHolder.localScale = shopHolder.localScale * 16.5f / 5f; } pauseButton.position = new Vector3(Camera.main.ViewportToWorldPoint(Vector3.one).x, Camera.main.ViewportToWorldPoint(Vector3.one).y, pauseButton.position.z); coinsHolder.position = new Vector3(Camera.main.ViewportToWorldPoint(Vector3.zero).x, Camera.main.ViewportToWorldPoint(Vector3.one).y, coinsHolder.position.z); holderKeys.position = new Vector3(Camera.main.ViewportToWorldPoint(Vector3.one / 2).x, Camera.main.ViewportToWorldPoint(Vector3.one).y, pauseButton.position.z); shopHolder.position = new Vector3(Camera.main.ViewportToWorldPoint(Vector3.one / 2).x, shopHolder.position.y, shopHolder.position.z); shopLevaIvica.position = new Vector3(Camera.main.ViewportToWorldPoint(Vector3.zero).x, shopLevaIvica.position.y, shopLevaIvica.position.z); shopDesnaIvica.position = new Vector3(Camera.main.ViewportToWorldPoint(Vector3.one).x, shopLevaIvica.position.y, shopLevaIvica.position.z); shopHolder.gameObject.SetActive(false); pauseButton.parent = Camera.main.transform; coinsHolder.parent = Camera.main.transform; holderKeys.parent = Camera.main.transform; PickPowers.position = new Vector3(Camera.main.ViewportToWorldPoint(Vector3.one / 2).x, Camera.main.ViewportToWorldPoint(Vector3.one).y * 0.65f, PickPowers.position.z); PickPowers.gameObject.SetActive(false); goScreen.transform.position = new Vector3(Camera.main.transform.position.x, Camera.main.transform.position.y, goScreen.transform.position.z); goScreen2.transform.position = goScreen.transform.position + new Vector3(0.1f, 0, 1); goScreen.transform.parent = Camera.main.transform; goScreen2.transform.parent = Camera.main.transform; PickPowers.parent = Camera.main.transform; //nivoManager = GameObject.Find("NivoManager").GetComponent<NivoManager>(); if (PlaySounds.musicOn) { PlaySounds.Play_BackgroundMusic_Gameplay(); if (PlaySounds.Level_Failed_Popup.isPlaying) { PlaySounds.Stop_Level_Failed_Popup(); } } powerCard_CoinX2.GetChild(3).GetChild(0).GetComponent <TextMesh>().text = brojDoubleCoins.ToString(); powerCard_CoinX2.GetChild(3).GetChild(1).GetComponent <TextMesh>().text = brojDoubleCoins.ToString(); powerCard_Magnet.GetChild(3).GetChild(0).GetComponent <TextMesh>().text = brojMagneta.ToString(); powerCard_Magnet.GetChild(3).GetChild(1).GetComponent <TextMesh>().text = brojMagneta.ToString(); powerCard_Shield.GetChild(3).GetChild(0).GetComponent <TextMesh>().text = brojShieldova.ToString(); powerCard_Shield.GetChild(3).GetChild(1).GetComponent <TextMesh>().text = brojShieldova.ToString(); }
//bool neTrebaDaProdje = false; void Awake() { player = transform.parent.GetComponent <MonkeyController2D>(); }
void Awake() { anim = GetComponent <Animator>(); playerController = GameObject.FindGameObjectWithTag("Monkey").GetComponent <MonkeyController2D>(); }
// Use this for initialization void Start() { thisTransform = transform; monkeyControll = GameObject.Find("Player").GetComponent <MonkeyController2D>(); }
void Awake() { player = GameObject.FindGameObjectWithTag("Monkey").GetComponent <MonkeyController2D>(); }