void Awake() { monk = GameObject.FindGameObjectWithTag("Player").GetComponent <MonkSkill>(); barba = GameObject.FindGameObjectWithTag("Player").GetComponent <BarbarianSkill>(); pv = GetComponent <PhotonView>(); }
private void Awake() { _instance = this; //equipmentManager = GameObject.Find("EquipmentManager").GetComponent<EquipmentManager>(); //weaponColliders = weaponPos.GetComponentsInChildren<Collider>(); myRb = GetComponent <Rigidbody>(); pv = GetComponent <PhotonView>(); pv.ObservedComponents[0] = this; pv.synchronization = ViewSynchronization.UnreliableOnChange; anim = gameObject.GetComponentInChildren <Animator>(); if (pv.isMine) { Camera.main.GetComponent <SmoothFollow>().target = camPivot; } else { myRb.isKinematic = true; } currPos = this.transform.position; currRot = this.transform.rotation; }