// Start is called before the first frame update void Start() { savePath = Application.dataPath + "/savedata.json"; rb2d = GetComponent <Rigidbody2D>(); anim = GetComponent <Animator>(); isColliding = false; plowedGround = Resources.Load <GameObject>("Prefabs/PlowedGround_Dry"); moneyScript = GameObject.Find("MoneyAmount").GetComponent <MoneyScript>(); equippedItemScript = GameObject.Find("ItemBackground").GetComponent <EquippedItemScript>(); pauseMenuScript = GameObject.Find("GameUI").GetComponent <PauseMenuScript>(); currentlyEquipped = "none"; money = 100; equippedItemScript.EmptyEquippedItem(); LoadData(); Debug.Log("Game Loaded"); moneyScript.UpdateMoneyText(money); }
public void AddMoney(int AmountOfMoney) { money += AmountOfMoney; moneyScript.UpdateMoneyText(money); }