void Start() { m_moneyEffect = gameObject.AddComponent <MoneyEffect>(); m_moneyEffect.SetParent(GameObject.Find("counter-money").transform); m_moneyEffect.SetOffset(new Vector2(-7, -20)); m_unitQueueUI = GameObject.Find("unit-queue").GetComponent <UnitQueuUI>(); }
void Start() { m_gptTimer.Reset(); m_moneyEffect = gameObject.AddComponent <MoneyEffect>(); m_moneyEffect.SetParent(GameObject.Find("counter-money").transform); m_moneyEffect.SetOffset(new Vector2(-7, -20)); // Reset the money m_playerMoney = PLAYER_START_GOLD; m_enemyMoney = ENEMY_START_GOLD; // Reset AI variables m_playerCities = new List <PointCity>(); m_playerFabs = new List <PointFab>(); m_playerWonders = new List <PointWonder>(); m_enemyCities = new List <PointCity>(); m_enemyFabs = new List <PointFab>(); m_enemyWonders = new List <PointWonder>(); }