private void OnCollisionEnter(Collision col) { if (col.gameObject.tag == "Player") { MoneyCounter.reducePercentage(10); } }
public void selectionMade(string name) { for (var i = 0; i < 5; i++) { bins[i].GetComponent <Quest5Bins>().setCheck(this, false); } if (name.Equals("Bin (2)")) { var gt = GetComponent <GUIText>(); gt.font = change; gt.fontSize = 40; gt.color = Color.white; gt.text = "Thanks for \nyour help!"; MoneyCounter.addAmt(1500); DayCounter.reduceDays(); GameObject.FindGameObjectWithTag("Fader").GetComponent <ScreenFader>().fade("CompleteQuest"); } else { Debug.Log(name); var gt = GetComponent <GUIText>(); gt.font = change; gt.fontSize = 40; gt.color = Color.white; gt.text = "You were caught \nand attacked \nby an Ah Long..."; MoneyCounter.reduceAmt(200); DayCounter.reduceDays(); GameObject.FindGameObjectWithTag("Fader").GetComponent <ScreenFader>().fade("FailQuest"); } }
void Start() { if (instance == null) { instance = this; } }
void OnMouseDown() { SelectionOkay.numberBought = ""; MoneyCounter.addAmt(SelectionOkay.amount * 20); transform.position = new Vector3(transform.position.x, transform.position.y, -20); GameObject.FindGameObjectWithTag("Fader").GetComponent <ScreenFader>().fade("Home"); }
void Start() { repu = GameObject.FindGameObjectWithTag("GameManager").GetComponent <Reputation>(); money = GameObject.FindGameObjectWithTag("GameManager").GetComponent <MoneyCounter>(); passangerData = GameObject.FindGameObjectWithTag("Notepad").GetComponent <StorePassangerData>(); currentState = driverState.waiting; }
void Start() { masterCounter = this; unassignedPool = INIT_MAX; reserve = INIT_RESERVES; while (!UpdateVisual()) {} }
private void Update() { if (!hidden) { if (text[index] != null) { gt.text = text[index]; } if (index == showBack) { GameObject.Find("Darkness").GetComponent <GUITexture>().enabled = false; background.position = new Vector3(Camera.main.transform.position.x, 0, Camera.main.transform.position.z); } if (Input.GetKeyDown(KeyCode.Space)) { index++; } if (index == complete) { DayCounter.reduceDays(); MoneyCounter.addAmt(1200); GameObject.FindGameObjectWithTag("Fader").GetComponent <ScreenFader>().fade("CompleteQuest"); QuestStatus.questIndex = -1; QuestStatus.questLoc = -1; index++; Time.timeScale = 1; } } }
private void OnMouseDown() { MoneyCounter.reduceAmt(MoneyUpDown4D.betAmt); numberBought = gt.text; WinningNumber.generateNum(); GameObject.FindGameObjectWithTag("Fader").GetComponent<ScreenFader>().fade("Phone"); }
// Use this for initialization void Start() { gameManager = GameObject.Find("GameManager").GetComponent <Transform>(); mc = gameManager.GetComponentInChildren <MoneyCounter>(); recipie = this.GetComponentsInChildren <AbstractFood>(true); source = GetComponent <AudioSource> (); result = true; }
private void Start() { /*text1 = "\t\t\t\t\t Game Over\n\n" + * "You ran out of time to repay your debts!\n" + * "As you've experienced in our game,\n" + * "it is not easy to clear the debts\n" + * "from gambling!\n\n" + * "Remember that addiction to gambling\n" + * "can start at an early age, from\n" + * "the little things such as playing \n" + * "with a slot machine on your phone.\n" + * "Even when you bet with small amounts\n" + * "in 4D, remember that it is still gambling!"; * * text2 = "\t\t\t\t\t Game Over\n\n" + * "We hope you have enjoyed our game! \n" + * "As you've experienced in our game,\n" + * "it is not easy to clear the debts\n" + * "from gambling!\n\n" + * "Remember that addiction to gambling\n" + * "can start at an early age, from\n" + * "the little things such as playing \n" + * "with a slot machine on your phone\n" + * "Even when you bet with small amounts\n" + * "in 4D, remember that it is still gambling!";*/ text1 = "\t\t\t\t\t Game Over\n\n" + "You ran out of time to repay your debts! \n" + "As you've experienced in our game,\n" + "it is not easy to clear debts incurred from gambling.\n\n" + "Bob later put in this 200% in order to earn enough to repay his debts\n" + "He would like to enforce that gambling\n" + "is not always dangerous, but it is\n" + "when the high risks come into play.\n" + "It's all about the Time, Money, \n" + "Energy and Motivation."; text2 = "\t\t\t\tGame Over\n\n" + "We hope you've enjoyed our game! As you've experienced in our game,\n" + "it is not easy to clear debts incurred from gambling.\n\n" + "Bob later designed many creative campaigns, \n" + "games and apps to combat problem gambling,\n" + "but has yet to release them to the public.\n" + "He would like to enforce that gambling\n" + "is not always dangerous, but it is\n" + "when the high risks come into play.\n" + "It's all about the Time, Money, \n" + "Energy and Motivation."; if (MoneyCounter.getResult()) { results = 0; } else { results = 1; } }
void Start() { cursorToolRect = transform.Find("CursorTool"); moneyCounter = GameObject.Find("MoneyCounterText").GetComponent <MoneyCounter> (); inventory = new Inventory(); shop_Inventory = new Shop_Inventory(); UI_Inventory.setInventory(inventory); UI_Shop_Inventory.setInventory(shop_Inventory); }
void Start() { AudioSource[] sources = GetComponents<AudioSource>(); coinSound = sources[0]; player = GameObject.Find("Player").transform; moneyCounter = player.GetComponent<MoneyCounter>(); _transform = transform; hasMoney = true; }
void Start() { masterCounter = this; unassignedPool = INIT_MAX; reserve = INIT_RESERVES; while (!UpdateVisual()) { } }
private bool CheckMissionComplete() { MoneyCounter moneyCounter = FindObjectOfType <MoneyCounter>(); if (moneyCounter.NoMoneyRemain) { return(true); } return(false); }
private void Awake() { if (instance != null) { Destroy(gameObject); } else { instance = this; } }
private void Update() { barDisplay = (float)currHealth / totalHealth; if (currHealth < 1 && !won) { won = true; MoneyCounter.addAmt(3000); DayCounter.reduceDays(); GameObject.FindGameObjectWithTag("Fader").GetComponent <ScreenFader>().fade("CompleteQuest"); } }
// Start is called before the first frame update void Start() { banknotesMade = 0; totalIncome = 0; moneyCounter = MoneyCounter.instance; shopScript = BuildingItems.instance; timerScript = Timer.instance; Update(); }
private int deposit(int x) { if (MoneyCounter.getAmt() < x) { x = MoneyCounter.getAmt(); } balance += x; MoneyCounter.reduceAmt(x); text[2] = "$" + x + text[2]; return(x); }
private int withdraw(int x) { if (balance < x) { x = balance; } balance -= x; MoneyCounter.addAmt(x); text[4] = "$" + x + text[4]; return(x); }
void Start() { AudioSource[] sources = GetComponents<AudioSource>(); coinSound = sources[0]; player = GameObject.Find("Player").transform; model = transform.FindChild("char_generic"); move = GetComponent<Move>(); moneyCounter = player.GetComponent<MoneyCounter>(); _transform = transform; hasMoney = true; hasConfidence = true; }
// Use this for initialization private void Start() { Camera.main.transform.position = new Vector3(8.8f, 0.1f, -10); if (MoneyCounter.getResult()) { GameObject.Find("Win").GetComponent <AudioSource>().Play(); } else { GameObject.Find("Lose").GetComponent <AudioSource>().Play(); } }
private void OnCollisionEnter(Collision col) { if (col.gameObject.tag == "Player") { MoneyCounter.reducePercentage(10); var m = cube.gameObject.GetComponent <MoveToPoint2>(); if (m) { m.pause(); } } }
private void OnMouseUp() { if (isColliding) { MoneyCounter.reduceAmt(100); check = true; anim.speed = 1; scrolling1One.leverPulled(); scrolling1Two.leverPulled(); scrolling2One.leverPulled(); scrolling2Two.leverPulled(); scrolling3One.leverPulled(); scrolling3Two.leverPulled(); } }
private void Update() { if (!hidden) { if (text[index] != null) { gt.text = text[index]; } if (index == getChoice) { if (Input.GetKeyDown(KeyCode.Y)) { choice = 0; text[getChoice + 1] = "Mr Bets: Your sincerity is too touching! I'll give you $1000 instead.\nI'll work hard to earn it back."; index++; } else if (Input.GetKeyDown(KeyCode.N)) { choice = 1; text[getChoice + 1] = "Mr Bets: I see, you're in debt too... I'm so sorry my friend, \nbut my debt is double yours. Forgive me..."; index++; } } else if (Input.GetKeyDown(KeyCode.Space)) { index++; } if (index == complete) { DayCounter.reduceDays(); if (choice == 0) { MoneyCounter.addAmt(1000); } else if (choice == 1) { MoneyCounter.addAmt(500); } GameObject.FindGameObjectWithTag("Fader").GetComponent <ScreenFader>().fade("CompleteQuest"); QuestStatus.questIndex = -1; QuestStatus.questLoc = -1; index++; Time.timeScale = 1; } } }
private void Update() { if (!hidden) { if (text[index] != null) { gt.text = text[index]; } if (index == showBack) { background.position = new Vector3(Camera.main.transform.position.x, 0, Camera.main.transform.position.z); } if (index == getChoice) { if (Input.GetKeyDown(KeyCode.Y)) { choice = 0; text[getChoice + 1] = "Mr Smokey: Thanks again! This would be enough for 5 sticks a day, \nI guess..."; MoneyCounter.reduceAmt(50); index++; } else if (Input.GetKeyDown(KeyCode.N)) { choice = 1; text[getChoice + 1] = "Mr Smokey: Huh? Well, suppose you're low on budget too..."; index++; } } else if (Input.GetKeyDown(KeyCode.Space)) { index++; } if (index == complete) { DayCounter.reduceDays(); MoneyCounter.addAmt(1000); GameObject.FindGameObjectWithTag("Fader").GetComponent <ScreenFader>().fade("CompleteQuest"); QuestStatus.questIndex = -1; QuestStatus.questLoc = -1; index++; Time.timeScale = 1; } } }
private void OnMouseDown() { if (buttonNum == 1) { if (betAmt < MoneyCounter.getAmt()) { betAmt += 10; } } else { if (betAmt > 10) { betAmt -= 10; } } gt.text = betAmt + ""; }
private void Update() { if (!hidden) { barDisplay = (float)currHealth / totalHealth; if (currHealth < 1 && !lost) { lost = true; MoneyCounter.reducePercentage(20); DayCounter.reduceDays(); GameObject.Find("ScreenFader").GetComponent <ScreenFader>().fade("FailQuest"); } else if (currHealth < 1 && !Application.loadedLevelName.Equals("FailQuest")) { GameObject.Find("ScreenFader").GetComponent <ScreenFader>().fade("FailQuest"); } } }
public void Init() { EventManager = EventManager.InstancePublic; TowerShop = new TowerShop(this) { Price = 400 }; MoneyCounter = new MoneyCounter(this, 1000); LivesCounter = new LivesCounter(this, 100); //temp, parse var tempList = new List <TowerInfo>() { new TowerInfo("tower_1_square", 500, 650), new TowerInfo("tower_2_square", 900, 1100), new TowerInfo("tower_3_square", 0, 1500) }; TowerMenu = new TowerMenu(this, tempList); }
private void Update() { if (isTriggered) { if (Input.GetKeyDown(KeyCode.Y)) { var percentLoss = 5; Time.timeScale = 1; MoneyCounter.reducePercentage(percentLoss); DayCounter.reduceDays(); GameObject.FindGameObjectWithTag("Fader").GetComponent <ScreenFader>().fade("ExitQuest"); } else if (Input.GetKeyDown(KeyCode.N)) { Time.timeScale = 1; textbox.position = new Vector3(textbox.position.x, 20, textbox.position.z); isTriggered = false; } } }
private void Update() { amount = textboxMoney.number; if (textbox2.selection != 6) { transform.position = new Vector3(0, 0, 5); } else { transform.position = new Vector3(3.08f, -2.039f, -2); if (Input.GetKey(KeyCode.Space)) { textbox2.selection = 1; MoneyCounter.reduceAmt(amount); numberBought = gt.text; WinningNumber.generateNum(); GameObject.FindGameObjectWithTag("Fader").GetComponent <ScreenFader>().fade("Phone"); } } }
private void Update() { if (!hidden) { if (text[index] != null) { gt.text = text[index]; } if (Input.GetKeyDown(KeyCode.Space)) { index++; } if (index == complete && !won) { Time.timeScale = 1; won = true; DayCounter.reduceDays(); MoneyCounter.addAmt(1800); GameObject.FindGameObjectWithTag("Fader").GetComponent <ScreenFader>().fade("CompleteQuest"); } } }
private void Update() { if (!hidden) { if (text[index] != null) { gt.text = text[index]; } if (Input.GetKeyDown(KeyCode.Space)) { index++; } if (index == complete) { DayCounter.reduceDays(); MoneyCounter.addAmt(1000); GameObject.FindGameObjectWithTag("Fader").GetComponent <ScreenFader>().fade("CompleteQuest"); QuestStatus.questIndex = -1; QuestStatus.questLoc = -1; index++; Time.timeScale = 1; } } }
public override void BuildBurger() { Random rnd = new Random(); int randomMaxMeats = rnd.Next(_maxItems[0]); for (int i = 0; i < randomMaxMeats; i++) { int randMeat = rnd.Next(3); switch (randMeat) { case 0: Beef b = new Beef { Weight = rnd.NextDouble() * rnd.Next(5), Name = "говядина" }; Burger.AddMeat(b); Console.WriteLine("Добавили говядины"); MoneyCounter.LogBuyes(b); break; case 1: Ham h = new Ham { Weight = rnd.NextDouble() * rnd.Next(5), Name = "ветчина" }; Burger.AddMeat(h); Console.WriteLine("Добавили ветчины"); MoneyCounter.LogBuyes(h); break; case 2: Sausage s = new Sausage { Weight = rnd.NextDouble() * rnd.Next(5), Name = "сосиска" }; Burger.AddMeat(s); Console.WriteLine("Добавили сосиску"); MoneyCounter.LogBuyes(s); break; } Thread.Sleep(40); } int randomMaxVegetables = rnd.Next(_maxItems[1]); for (int i = 0; i < randomMaxVegetables; i++) { int randVegetable = rnd.Next(3); switch (randVegetable) { case 0: Vegetable Tomato = new Vegetable() { Weight = rnd.NextDouble(), VegetableType = TypeOfVegetable.Tomato, Name = "красный помидор" }; Burger.AddVegetable(Tomato); Console.WriteLine("Добавили красного помидора"); MoneyCounter.LogBuyes(Tomato); break; case 1: Vegetable Onion = new Vegetable() { Weight = rnd.NextDouble(), VegetableType = TypeOfVegetable.Onion, Name = "лук репчатый" }; Burger.AddVegetable(Onion); Console.WriteLine("Добавили лука репчатого"); MoneyCounter.LogBuyes(Onion); break; case 2: Vegetable Cucumber = new Vegetable() { Weight = rnd.NextDouble(), VegetableType = TypeOfVegetable.Cucumber, Name = "соленый огурчик" }; Burger.AddVegetable(Cucumber); Console.WriteLine("Добавили соленого огурчика"); MoneyCounter.LogBuyes(Cucumber); break; } Thread.Sleep(40); } int randomMaxCheeseSlices = rnd.Next(_maxItems[2]); for (int i = 0; i < randomMaxCheeseSlices; i++) { MoneyCounter.LogBuyes(Burger.AddCheeseSlice()); Thread.Sleep(40); } Console.WriteLine("Ура ваш бургер был собран"); }