コード例 #1
0
    IEnumerator InitMoneyBaseData()
    {
        JsonData json = null;

        moneyBaseDataDic = new Dictionary <string, MoneyBaseData>();
        yield return(StartCoroutine(AssetLoader.LoadJsonData("data/money", "MoneyBaseData", x => json = x)));

        for (int i = 0; i < json.Count; i++)
        {
            MoneyBaseData data = new MoneyBaseData(json[i]);
            moneyBaseDataDic.Add(data.id, data);
        }
    }
コード例 #2
0
ファイル: UIDayDungeonLobby.cs プロジェクト: TimonYoon/Dev
    IEnumerator ShowCoroutine()
    {
        string key = currentTapDay.ToString() + "_" + dungeonLevel;

        //Debug.Log(key);

        if (GameDataManager.dayDungeonBaseDataDic.ContainsKey(key))
        {
            DayDungeonBaseData data = GameDataManager.dayDungeonBaseDataDic[key];

            textDungeonName.text = data.name;

            if (string.IsNullOrEmpty(data.bossData.id) == false)
            {
                if (bossObj != null)
                {
                    bossObj.SetActive(false);
                    bossObj.transform.SetParent(CharacterEmptyPool.Instance.transform);
                }


                GameObject go = null;
                yield return(StartCoroutine(CharacterEmptyPool.Instance.GetHero(data.bossData.id, x => go = x)));

                bossObj = go;
                bossObj.transform.position = pivot.position;

                bossObj.transform.SetParent(pivot);

                bossObj.transform.localScale = Vector3.one;
                //bossObj.SetActive(true);
            }

            for (int i = 0; i < monsterSlotList.Count; i++)
            {
                monsterSlotList[i].InitSlot();
            }

            for (int i = 0; i < data.monsterList.Count; i++)
            {
                string monsterID = data.monsterList[i].id;
                int    amount    = data.monsterList[i].amount;
                if (GameDataManager.heroBaseDataDic.ContainsKey(monsterID))
                {
                    HeroBaseData heroBaseData = GameDataManager.heroBaseDataDic[monsterID];
                    monsterSlotList[i].InitSlot(heroBaseData, amount);
                }
            }


            battleStartButton.interactable = currentTapDay == BattleDayDungeonManager.today && dungeonLevel <= topLevel;

            if (GameDataManager.moneyBaseDataDic.ContainsKey(data.rewardID))
            {
                MoneyBaseData moneyBase = GameDataManager.moneyBaseDataDic[data.rewardID];
                AssetLoader.AssignImage(imageReward, "sptire/material", "Atlas_Material", moneyBase.spriteName);
                textRewardName.text   = moneyBase.name;
                textRewardAmount.text = data.rewardAmont.ToStringABC();
            }
        }
        if (bossObj != null)
        {
            bossObj.SetActive(true);
        }
        dayDungeonCanvas.enabled = true;
        lightPanel.SetActive(true);

        dayDungeonPanel.SetActive(true);
        showCoroutine = null;
    }