コード例 #1
0
ファイル: LibraryMenu.cs プロジェクト: taboo1/arena
    // [HideInInspector] public GameObject car;
    // Use this for initialization
    void Awake()
    {
        secondCanvas = GameObject.Find("SecondCanvas");
        fireBackground = GameObject.Find("FireBackground");
        fireStart = GameObject.Find("FireStart");
        garage = GameObject.FindObjectOfType<Garage>();
        taskMenu = GameObject.FindObjectOfType<TaskMenu>();
        kaController = GameObject.FindObjectOfType<KAController>();
        waitBackground = GameObject.FindObjectOfType<WaitBackground>();
        mainScreen = GameObject.FindObjectOfType<MainScreen>();
        bg = GameObject.Find("BG");
        carsInfo = GetComponent<CarsInfo>();
        filling = GameObject.FindObjectOfType<Filling>();
        carChanger = GameObject.FindObjectOfType<CarChanger>();
        dustSmall = GameObject.Find("DustSmall");
        windowWarning = GameObject.FindObjectOfType<WindowWarning>();
        windowConfirmation = GameObject.FindObjectOfType<WindowConfirmation>();

        mainBonus = GetComponent<MainBonus>();

        dailyEvents = GetComponent<DailyEvents>();
        moneyBar = GameObject.FindObjectOfType<MoneyBar>();

        boosterMenu = GameObject.FindObjectOfType<BoosterMenu>();

        dailyGiftMenu = GameObject.FindObjectOfType<DailyGiftMenu>();

        backMenuButton = GameObject.FindObjectOfType<BackMenuButton>();
        /*
        car = garage.transform.Find("Car").gameObject;
        if (car == null)
            CreateCar();    */
    }
コード例 #2
0
ファイル: LibraryMenu.cs プロジェクト: bigstupidx/DriverX
    // [HideInInspector] public GameObject car;

    // Use this for initialization
    void Awake()
    {
        secondCanvas       = GameObject.Find("SecondCanvas");
        fireBackground     = GameObject.Find("FireBackground");
        fireStart          = GameObject.Find("FireStart");
        garage             = GameObject.FindObjectOfType <Garage>();
        taskMenu           = GameObject.FindObjectOfType <TaskMenu>();
        kaController       = GameObject.FindObjectOfType <KAController>();
        waitBackground     = GameObject.FindObjectOfType <WaitBackground>();
        mainScreen         = GameObject.FindObjectOfType <MainScreen>();
        bg                 = GameObject.Find("BG");
        carsInfo           = GetComponent <CarsInfo>();
        filling            = GameObject.FindObjectOfType <Filling>();
        carChanger         = GameObject.FindObjectOfType <CarChanger>();
        dustSmall          = GameObject.Find("DustSmall");
        windowWarning      = GameObject.FindObjectOfType <WindowWarning>();
        windowConfirmation = GameObject.FindObjectOfType <WindowConfirmation>();

        mainBonus = GetComponent <MainBonus>();

        dailyEvents = GetComponent <DailyEvents>();
        moneyBar    = GameObject.FindObjectOfType <MoneyBar>();

        boosterMenu = GameObject.FindObjectOfType <BoosterMenu>();

        dailyGiftMenu = GameObject.FindObjectOfType <DailyGiftMenu>();

        backMenuButton = GameObject.FindObjectOfType <BackMenuButton>();

        /*
         * car = garage.transform.Find("Car").gameObject;
         * if (car == null)
         *  CreateCar();    */
    }
コード例 #3
0
    // Start is called before the first frame update
    void Start()
    {
        FLAGGuende        = false;
        FLAGFuego         = false;
        maxHealth         = SetMaxHealthFromHelathLevel(); // set la vida maxima que tendra el personaje dependido del healthLevel
        currentHealth     = maxHealth;                     //indico al iniciar que la vida esta al maximo
        extraHealth       = 0;
        extraHealthActive = false;
        healthBar.SetMaxHealth(maxHealth);                      //le indico a la barra de saluda su valor
        //stamina
        maxStamina = SetMaxStaminaFromStaminaLevel();           //recoger stamina amxima
        staminaBar.SetMaxStamina(Mathf.RoundToInt(maxStamina)); //inicializar valor maximo stamina
        currentStamina = maxStamina;                            //inicializar al principio el stamina maximo
        //monedas
        moneyBar = FindObjectOfType <MoneyBar>();
        BarraMonedas.SetActive(false);
        contadorMonedas = 0;
        playerManager   = GetComponent <PlayerManager>();

        playerLocomotion = GetComponent <PlayerLocomotion>();
        normalSpeed      = playerLocomotion.movementSpeed;
        rollSpeed        = playerLocomotion.sprintSpeed;
    }