コード例 #1
0
 public void MonGenerateP2P(int tblID, int typeID, int seq, float x, float y, float z, float vx, float vy, float vz)
 {
     if (MyInfoManager.Instance.Status == 4 && !dicDescriptor.ContainsKey(seq))
     {
         monGenID = seq;
         checkBossP2P(monGenID, tblID);
         int     hP            = DefenseManager.Instance.GetMonTable(tblID).HP;
         int     dp            = DefenseManager.Instance.GetMonTable(tblID).Dp;
         Vector3 startPosition = new Vector3(x, y, z);
         OnEnter(tblID, typeID, monGenID, hP, bP2P: true, dp);
         GameObject gameObject = Get(monGenID);
         if (gameObject != null)
         {
             MonAI aIClass = Instance.GetAIClass(gameObject, tblID);
             if (aIClass == null)
             {
                 Debug.LogError("tblID error: " + tblID);
             }
             else
             {
                 aIClass.StartPosition = startPosition;
             }
         }
     }
 }
コード例 #2
0
    public MonAI GetAIClass(GameObject m, int tblID)
    {
        MonAI result = null;

        switch (tblID)
        {
        case 0:
            result = m.GetComponent <aiBee>();
            break;

        case 1:
            result = m.GetComponent <aiBee2>();
            break;

        case 2:
            result = m.GetComponent <aiIntruder>();
            break;

        case 3:
            result = m.GetComponent <aiBomber>();
            break;

        case 4:
            result = m.GetComponent <aiChampion>();
            break;

        default:
            Debug.LogError("GetAIClass Not Found: " + tblID);
            break;
        }
        return(result);
    }
コード例 #3
0
 private void Update()
 {
     if (!bSleep)
     {
         if (bDie)
         {
             deltaTime += Time.deltaTime;
             if (bImmediateBoom || deltaTime > timerBoomTimeMax)
             {
                 if (bBigBoom)
                 {
                     Object.Instantiate((Object)MonManager.Instance.m_expFX4x, base.transform.position, Quaternion.Euler(0f, 0f, 0f));
                 }
                 else
                 {
                     Object.Instantiate((Object)MonManager.Instance.m_expFX, base.transform.position, Quaternion.Euler(0f, 0f, 0f));
                 }
                 if (monAI != null)
                 {
                     monAI.LastCommand();
                 }
                 MonManager.Instance.Remove(monProperty.Desc.Seq);
                 bSleep = true;
             }
         }
         else
         {
             deltaTime += Time.deltaTime;
             if (!bDie && monProperty.Desc.Xp <= 0)
             {
                 bDie           = true;
                 bImmediateBoom = true;
                 monAI          = MonManager.Instance.GetAIClass(monProperty.Desc.Seq, monProperty.Desc.tblID);
                 if (MyInfoManager.Instance.Seq == RoomManager.Instance.Master)
                 {
                     if (monProperty.Desc.bRedTeam)
                     {
                         DefenseManager.Instance.BluePoint += monProperty.Desc.Dp;
                     }
                     else
                     {
                         DefenseManager.Instance.RedPoint += monProperty.Desc.Dp;
                     }
                     CSNetManager.Instance.Sock.SendCS_MISSION_POINT_REQ(DefenseManager.Instance.RedPoint, DefenseManager.Instance.BluePoint);
                 }
                 if (monProperty.Desc.tblID == 4)
                 {
                     MonManager.Instance.BossUnVisibleAll(monProperty.Desc.bRedTeam);
                 }
                 if (monAI == null)
                 {
                     Debug.LogError("{ MonController } monai == null: " + monProperty.Desc.tblID);
                 }
                 monAI.Die();
             }
         }
     }
 }
コード例 #4
0
 public void AiReset()
 {
     foreach (KeyValuePair <int, GameObject> item in dicMon)
     {
         MonAI component = item.Value.GetComponent <MonAI>();
         if (component != null)
         {
             component.ResetMove();
         }
         else
         {
             Debug.LogError("ai == null");
         }
     }
 }
コード例 #5
0
    public MonAI GetAIClass(int Seq, int tblID)
    {
        GameObject gameObject = Get(Seq);

        if (gameObject == null)
        {
            return(null);
        }
        MonAI result = null;

        switch (tblID)
        {
        case 0:
            result = gameObject.GetComponent <aiBee>();
            break;

        case 1:
            result = gameObject.GetComponent <aiBee2>();
            break;

        case 2:
            result = gameObject.GetComponent <aiIntruder>();
            break;

        case 3:
            result = gameObject.GetComponent <aiBomber>();
            break;

        case 4:
            result = gameObject.GetComponent <aiChampion>();
            break;

        default:
            Debug.LogError("GetAIClass Not Found: " + tblID);
            break;
        }
        return(result);
    }
コード例 #6
0
    public GameObject AddMon(MonDesc desc)
    {
        SpawnerDesc spawner = BrickManager.Instance.GetSpawner(Brick.SPAWNER_TYPE.DEFENCE_SPAWNER, 0);

        if (spawner == null)
        {
            return(null);
        }
        Vector3    position   = spawner.position;
        GameObject gameObject = null;

        if (desc.tblID == 0)
        {
            gameObject = (Object.Instantiate((Object)bee01, position, Quaternion.Euler(0f, 0f, 0f)) as GameObject);
        }
        else if (desc.tblID == 1)
        {
            gameObject = (Object.Instantiate((Object)bee02, position, Quaternion.Euler(0f, 0f, 0f)) as GameObject);
        }
        else if (desc.tblID == 2)
        {
            gameObject = (Object.Instantiate((Object)intruder01, position, Quaternion.Euler(0f, 0f, 0f)) as GameObject);
        }
        else if (desc.tblID == 3)
        {
            gameObject = (Object.Instantiate((Object)bomber01, position, Quaternion.Euler(0f, 0f, 0f)) as GameObject);
        }
        else if (desc.tblID == 4)
        {
            gameObject = (Object.Instantiate((Object)champ01, position, Quaternion.Euler(0f, 0f, 0f)) as GameObject);
        }
        if (null == gameObject)
        {
            Debug.LogError("Fail to instantiate a monster: " + desc.tblID);
            return(null);
        }
        MonProperty component = gameObject.GetComponent <MonProperty>();

        if (null == component)
        {
            Object.DestroyImmediate(gameObject);
            Debug.LogError("New monster doesnt have MonProperty: " + desc.tblID);
            return(null);
        }
        component.Desc           = desc;
        component.Desc.coreToDmg = DefenseManager.Instance.GetMonTable(desc.tblID).toCoreDmg;
        component.Desc.InitLog();
        component.InvisiblePosition = position;
        MonAI aIClass = Instance.GetAIClass(gameObject, desc.tblID);

        if (null == aIClass)
        {
            Object.DestroyImmediate(gameObject);
            Debug.LogError("New monster doesnt have monAI: " + desc.tblID);
            return(null);
        }
        aIClass.StartPosition = position;
        aIClass.moveSpeed     = DefenseManager.Instance.GetMonTable(desc.typeID).MoveSpeed;
        aIClass.MonType       = (MonAI.MON_TYPE)desc.typeID;
        dicMon.Add(desc.Seq, gameObject);
        aIClass.changeTexture();
        if (MyInfoManager.Instance.Seq == RoomManager.Instance.Master)
        {
            P2PManager instance = P2PManager.Instance;
            int        tblID    = desc.tblID;
            int        typeID   = desc.typeID;
            int        seq      = desc.Seq;
            float      x        = position.x;
            float      y        = position.y;
            float      z        = position.z;
            Vector3    forward  = gameObject.transform.forward;
            float      x2       = forward.x;
            Vector3    forward2 = gameObject.transform.forward;
            float      y2       = forward2.y;
            Vector3    forward3 = gameObject.transform.forward;
            instance.SendPEER_MON_GEN(tblID, typeID, seq, x, y, z, x2, y2, forward3.z);
        }
        return(gameObject);
    }
コード例 #7
0
 public override void updateAreaHeal()
 {
     if (effCopy != null)
     {
         Transform   transform            = null;
         Transform[] componentsInChildren = GetComponentsInChildren <Transform>();
         int         num = 0;
         while (transform == null && num < componentsInChildren.Length)
         {
             if (componentsInChildren[num].name.Contains("Dummy_mon_effect"))
             {
                 transform = componentsInChildren[num];
                 break;
             }
             num++;
         }
         effCopy.transform.position = transform.position;
         effCopy.transform.rotation = transform.rotation;
     }
     if (MyInfoManager.Instance.Seq == RoomManager.Instance.Master)
     {
         dtHeal += Time.deltaTime;
         if (dtHeal > repeatTime)
         {
             P2PManager.Instance.SendPEER_DF_HEALER(monProp.Desc.Seq);
             Transform   transform2            = null;
             Transform[] componentsInChildren2 = GetComponentsInChildren <Transform>();
             int         num2 = 0;
             while (transform2 == null && num2 < componentsInChildren2.Length)
             {
                 if (componentsInChildren2[num2].name.Contains("Dummy_mon_effect"))
                 {
                     transform2 = componentsInChildren2[num2];
                     break;
                 }
                 num2++;
             }
             effCopy = (Object.Instantiate((Object)MonManager.Instance.healerEff, transform2.position, transform2.rotation) as GameObject);
             MonDesc[] array = MonManager.Instance.ToDescriptorArray();
             for (int i = 0; i < array.Length; i++)
             {
                 GameObject gameObject = MonManager.Instance.Get(array[i].Seq);
                 float      num3       = Vector3.Distance(base.transform.position, gameObject.transform.position);
                 if (!(num3 > healRange))
                 {
                     MonAI aIClass = MonManager.Instance.GetAIClass(gameObject, array[i].tblID);
                     if (aIClass != null)
                     {
                         aIClass.ActiveHealEff();
                     }
                     array[i].Xp += incHp;
                     if (array[i].Xp > array[i].max_xp)
                     {
                         array[i].Xp = array[i].max_xp;
                     }
                     P2PManager.Instance.SendPEER_DF_SELFHEAL(array[i].Seq, array[i].Xp);
                 }
             }
             dtHeal = 0f;
         }
     }
 }