コード例 #1
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 public GatheredSample(Sample sample, int health, GatheredSampleType type, MoleculeSet moleculesToGather)
 {
     this.sample            = sample;
     this.health            = health;
     this.type              = type;
     this.moleculesToGather = moleculesToGather;
 }
コード例 #2
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        /// <summary>
        /// Finds the nearest free molecule of a specific species.
        /// </summary>
        /// <returns><c>true</c>, if nearest molecule for reaction was found, <c>false</c> otherwise.</returns>
        /// <param name="reference">Reference.</param>
        /// <param name="species">Species.</param>
        /// <param name="molecule">Molecule.</param>
        private bool FindNearestMoleculeForReaction(Molecule reference, MoleculeSpecies species, out Molecule molecule)
        {
            Vector3 position = reference.Position;

            float minDistance = float.MaxValue;

            molecule = null;

            ShortKeyDict <MoleculeSpecies, MoleculeSet> .Entry entry;
            if (collection.Find(species, out entry))
            {
                MoleculeSet ms = entry.Value;

                foreach (var m in ms.Free)
                {
                    float distance = Vector3.Distance(position, m.Position);
                    if ((distance < minDistance) && (reference != m))
                    {
                        minDistance = distance;
                        molecule    = m;
                    }
                }
            }
            else
            {
                // molecule species not listed --> molecule == null --> false is returned
            }

            return(molecule != null);
        }
コード例 #3
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ファイル: Medium.cs プロジェクト: afaucher17/Hero.Coli
    /*!
     * \brief Load Molecules from a MoleculeSet
     * \param molSet The set to Load
     * \param allMolecules The list of all the molecules
     */
    public void initMoleculesFromMoleculeSets(MoleculeSet molSet, ArrayList allMolecules)
    {
        Logger.Log("Medium::initMoleculesFromMoleculeSets medium#" + _numberId, Logger.Level.TRACE);
        Molecule newMol;
        Molecule startingMolStatus;

        _molecules = new ArrayList();
        foreach (Molecule mol in allMolecules)
        {
            newMol            = new Molecule(mol);
            startingMolStatus = ReactionEngine.getMoleculeFromName(mol.getName(), molSet.molecules);
            if (startingMolStatus == null)
            {
                newMol.setConcentration(0);
            }
            else
            {
                newMol.setConcentration(startingMolStatus.getConcentration());
            }
            Logger.Log("Medium::initMoleculesFromMoleculeSets medium#" + _numberId
                       + " add mol " + newMol.getName()
                       + " with cc=" + newMol.getConcentration()
                       , Logger.Level.TRACE
                       );
            _molecules.Add(newMol);
        }
    }
コード例 #4
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 public static IEnumerable <ProduceOrder> GetProduceOrders(GameState gameState, Robot robot, List <Sample> robotSamples = null)
 {
     robotSamples = robotSamples ?? robot.samples;
     foreach (var samples in robotSamples.Where(x => x.Diagnosed).ToList().GetVariants())
     {
         var additionalExpertise = new MoleculeSet();
         var usedMolecules       = new MoleculeSet();
         var producedSamples     = new List <GatheredSample>();
         var health = 0;
         foreach (var sample in samples)
         {
             if (robot.CanProduce(sample, additionalExpertise, usedMolecules))
             {
                 var additionalHealth = robot.GetHealth(gameState, sample, additionalExpertise);
                 health             += additionalHealth;
                 usedMolecules       = usedMolecules.Add(robot.GetCost(sample, additionalExpertise));
                 additionalExpertise = additionalExpertise.Add(sample.gain);
                 producedSamples.Add(new GatheredSample(sample, additionalHealth, GatheredSampleType.Produced, new MoleculeSet()));
             }
         }
         var eta = robot.eta + Constants.distances[Tuple.Create(robot.target, ModuleType.LABORATORY)] + producedSamples.Count;
         if (gameState.currentTurn + eta * 2 <= Constants.TOTAL_TURNS)
         {
             yield return(new ProduceOrder(
                              additionalExpertise,
                              usedMolecules,
                              producedSamples,
                              samples.Except(producedSamples.Select(x => x.sample)).ToList(),
                              samples,
                              eta,
                              health));
         }
     }
 }
コード例 #5
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ファイル: Medium.cs プロジェクト: afaucher17/Hero.Coli
    /*!
     * \brief Initialize the Medium
     * \param reactionsSets The list of all the reactions sets
     * \param moleculesSets The list of all the molecules sets
     */
    public void Init(LinkedList <ReactionSet> reactionsSets, LinkedList <MoleculeSet> moleculesSets)
    {
        //Receive a linkedlist of Sets
        _reactions       = new LinkedList <IReaction>();
        _numberGenerator = new NumberGenerator(NumberGenerator.normale, -10f, 10f, 0.01f);

        //Try to find the good set in the LinkedList
        ReactionSet reactSet = ReactionEngine.getReactionSetFromId(_reactionsSet, reactionsSets);
        MoleculeSet molSet   = ReactionEngine.getMoleculeSetFromId(_moleculesSet, moleculesSets);

        //Put all the different molecules from the linkedList in an arrayList
        ArrayList allMolecules = ReactionEngine.getAllMoleculesFromMoleculeSets(moleculesSets);

        if (reactSet == null)
        {
            Logger.Log("Medium::Init Cannot find group of reactions named " + _reactionsSet, Logger.Level.WARN);
        }
        if (molSet == null)
        {
            Logger.Log("Medium::Init Cannot find group of molecules named" + _moleculesSet, Logger.Level.WARN);
        }

        initATPProduction();
        initReactionsFromReactionSet(reactSet);
        initMoleculesFromMoleculeSets(molSet, allMolecules);
        initDegradationReactions(allMolecules);
        foreach (IReaction r in _reactions)
        {
            r.enableSequential = _enableSequential;
        }
    }
コード例 #6
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 public ProduceOrder(MoleculeSet additionalExpertise, MoleculeSet usedMolecules, List <GatheredSample> producedSamples, List <Sample> samplesLeft, List <Sample> variant, int eta, int health)
 {
     this.additionalExpertise = additionalExpertise;
     this.usedMolecules       = usedMolecules;
     this.producedSamples     = producedSamples;
     this.samplesLeft         = samplesLeft;
     this.variant             = variant;
     this.eta    = eta;
     this.health = health;
 }
コード例 #7
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 public Sample(int sampleId, int carriedBy, int rank, string gainString, int health, int costA, int costB, int costC, int costD, int costE)
 {
     this.sampleId   = sampleId;
     this.carriedBy  = carriedBy;
     this.rank       = rank;
     this.gainString = gainString;
     gain            = (MoleculeType)(this.gainString[0] - 'A');
     this.health     = health;
     cost            = new MoleculeSet(costA, costB, costC, costD, costE);
 }
コード例 #8
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    private void Start()
    {
        activeMoleculeSet = moleculeSets[setIterator];
        StartCoroutine(activeMoleculeSet.manager.Active());
        ControllerManager.instance.showGuidingArrows = false;

        if (showTexts)
        {
            StartCoroutine(UIManager.instance.ShowText(texts.GetRange(0, 3)));
        }
    }
コード例 #9
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 private void HighlightMolecules(MoleculeSet mSet)
 {
     foreach (Transform t in mSet.parts)
     {
         //if (!t.name.Contains("Graph"))
         //{
         var color = t.GetComponent <Renderer>().material.color;
         t.GetComponent <Renderer>().material.color = new Color(color.r * colorFactor, color.g * colorFactor, color.b * colorFactor);
         //}
     }
 }
コード例 #10
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 private void ShadeMolecules(MoleculeSet mSet, float shadeFactor)
 {
     foreach (Transform t in mSet.parts)
     {
         //if (!t.name.Contains("Graph"))
         //{
         var color = t.GetComponent <Renderer>().material.color;
         t.GetComponent <Renderer>().material.color = new Color(color.r / shadeFactor, color.g / shadeFactor, color.b / shadeFactor);
         //}
     }
 }
コード例 #11
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        // molecule must be deleted afterwards. it is removed from all lists

        /// <summary>
        /// Called by the Molecule's ClearReactionPrep method.
        /// Removes the molecule from the reacting-list and doesn't add it to free again.
        /// Therefore the molecule is removed from the molecule manager.
        /// This Method is called when a reaction was performed and the molecule will be deleted  next.
        /// It can not be added to free again, to avoid it is assigned to a new reaction as free molecule.
        /// </summary>
        /// <param name="molecule">Molecule.</param>
        public void ClearReactionPrep(Molecule molecule)
        {
            ShortKeyDict <MoleculeSpecies, MoleculeSet> .Entry entry;
            if (collection.Find(molecule.Species, out entry))
            {
                MoleculeSet ms = entry.Value;

                ms.Reacting.Remove(molecule);
            }
            else
            {
                throw new System.Exception("unknown species");
            }
        }
コード例 #12
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 public GatherOrder(MoleculeSet additionalExpertise, MoleculeSet usedMolecules, MoleculeSet acquiredMolecules, List <GatheredSample> producedSamples, List <GatheredSample> gatheredSamples, List <GatheredSample> gatheredNowSamples, List <GatheredSample> gatheredSoonSamples, List <Sample> samplesLeft, Variant variant, int eta, int health)
 {
     this.additionalExpertise = additionalExpertise;
     this.usedMolecules       = usedMolecules;
     this.acquiredMolecules   = acquiredMolecules;
     this.producedSamples     = producedSamples;
     this.gatheredSamples     = gatheredSamples;
     this.gatheredNowSamples  = gatheredNowSamples;
     this.gatheredSoonSamples = gatheredSoonSamples;
     this.samplesLeft         = samplesLeft;
     this.variant             = variant;
     this.eta    = eta;
     this.health = health;
 }
コード例 #13
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    public IEnumerator CompleteMoleculeSet()
    {
        DataRecorder.instance.SetEvent(LocalSceneManager.instance.currentStage.thisScene + "_" + activeMoleculeSet.moleculeString.name + "_broken");
        activeMoleculeSet.manager.isSolved = true;

        if (leftHand.currentAngle < 10 && rightHand.currentAngle > 10)
        {
            activeMoleculeSet.manager.StartReaction(MoleculeManager.MoleculeState.sn1);
            StartCoroutine(activeMoleculeSet.manager.nag.RotateMolecule());
        }
        else
        {
            activeMoleculeSet.manager.StartReaction(MoleculeManager.MoleculeState.sn2);
        }

        while (!activeMoleculeSet.manager.reactionFinished)
        {
            yield return(null);
        }

        if (setIterator == 0 && showTexts)
        {
            StartCoroutine(UIManager.instance.ShowText(texts[3]));
        }
        else if (setIterator == 1 && showTexts)
        {
            StartCoroutine(UIManager.instance.ShowText(texts[4]));
        }

        yield return(UIManager.instance.WaitUntilTextIsDone());

        if (setIterator < moleculeSets.Count - 1)
        {
            setIterator++;
            activeMoleculeSet = moleculeSets[setIterator];
            StartCoroutine(activeMoleculeSet.manager.Active());
        }
        else
        {
            ControllerManager.instance.showGuidingArrows = false;
            LocalSceneManager.instance.LoadNextScene();
        }

        yield return(null);
    }
コード例 #14
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ファイル: Medium.cs プロジェクト: CyberCRI/Hero.Coli
  /*!
    \brief Load Molecules from a MoleculeSet
    \param molSet The set to Load
    \param allMolecules The list of all the molecules
   */
  public void initMoleculesFromMoleculeSets(MoleculeSet molSet, ArrayList allMolecules)
  {
	Logger.Log("Medium::initMoleculesFromMoleculeSets medium#"+_numberId,Logger.Level.TRACE);
    Molecule newMol;
    Molecule startingMolStatus;

    _molecules = new ArrayList();
    foreach (Molecule mol in allMolecules)
      {
        newMol = new Molecule(mol);
        startingMolStatus = ReactionEngine.getMoleculeFromName(mol.getName(), molSet.molecules);
        if (startingMolStatus == null) {
          newMol.setConcentration(0);
		} else {
          newMol.setConcentration(startingMolStatus.getConcentration());
		}
		Logger.Log("Medium::initMoleculesFromMoleculeSets medium#"+_numberId
				+" add mol "+newMol.getName()
				+" with cc="+newMol.getConcentration()
				,Logger.Level.TRACE
				);
        _molecules.Add(newMol);
      }   
  }
コード例 #15
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 public Project(int a, int b, int c, int d, int e)
 {
     expertise = new MoleculeSet(a, b, c, d, e);
 }
コード例 #16
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        public bool IsComplete(Robot robot, MoleculeSet additionalExpertise = null)
        {
            var robotExp = robot.expertise.Add(additionalExpertise);

            return(expertise.Subtract(robotExp).totalCount == 0);
        }
コード例 #17
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        private TurnState(TextReader input)
        {
            string line;

            string[] inputs;
            for (var i = 0; i < 2; i++)
            {
                line = input.ReadLine();
                lines.Add(line);
                inputs = line.Split(' ');
                var target     = inputs[0];
                var eta        = int.Parse(inputs[1]);
                var score      = int.Parse(inputs[2]);
                var storageA   = int.Parse(inputs[3]);
                var storageB   = int.Parse(inputs[4]);
                var storageC   = int.Parse(inputs[5]);
                var storageD   = int.Parse(inputs[6]);
                var storageE   = int.Parse(inputs[7]);
                var expertiseA = int.Parse(inputs[8]);
                var expertiseB = int.Parse(inputs[9]);
                var expertiseC = int.Parse(inputs[10]);
                var expertiseD = int.Parse(inputs[11]);
                var expertiseE = int.Parse(inputs[12]);
                robots.Add(new Robot(target, eta, score, storageA, storageB, storageC, storageD, storageE, expertiseA, expertiseB, expertiseC, expertiseD, expertiseE));
            }
            line = input.ReadLine();
            lines.Add(line);
            inputs = line.Split(' ');
            var availableA = int.Parse(inputs[0]);
            var availableB = int.Parse(inputs[1]);
            var availableC = int.Parse(inputs[2]);
            var availableD = int.Parse(inputs[3]);
            var availableE = int.Parse(inputs[4]);

            available = new MoleculeSet(availableA, availableB, availableC, availableD, availableE);
            line      = input.ReadLine();
            lines.Add(line);
            var sampleCount = int.Parse(line);

            for (var i = 0; i < sampleCount; i++)
            {
                line = input.ReadLine();
                lines.Add(line);
                inputs = line.Split(' ');
                var sampleId      = int.Parse(inputs[0]);
                var carriedBy     = int.Parse(inputs[1]);
                var rank          = int.Parse(inputs[2]);
                var expertiseGain = inputs[3];
                var health        = int.Parse(inputs[4]);
                var costA         = int.Parse(inputs[5]);
                var costB         = int.Parse(inputs[6]);
                var costC         = int.Parse(inputs[7]);
                var costD         = int.Parse(inputs[8]);
                var costE         = int.Parse(inputs[9]);

                samples.Add(new Sample(sampleId, carriedBy, rank, expertiseGain, health, costA, costB, costC, costD, costE));
            }

            robot = robots[0];
            enemy = robots[1];
            robot.samples.AddRange(samples.Where(x => x.carriedBy == 0));
            enemy.samples.AddRange(samples.Where(x => x.carriedBy == 1));
            cloudSamples.AddRange(samples.Where(x => x.carriedBy == -1));
        }
コード例 #18
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        public static IEnumerable <GatherOrder> GetGatherOrders(GameState gameState, TurnState turnState, Robot robot, IVariantSource variantSource = null)
        {
            var enemy             = turnState.robots.Single(x => x != robot);
            var enemyProduceOrder = enemy.target == ModuleType.LABORATORY
                                ? ProduceOrder.GetProduceOrders(gameState, enemy).SelectBestOrder(new ProduceOrderDefaultComparer(enemy))
                                : null;

            variantSource = variantSource ?? new DefaultVariantSource(robot);
            foreach (var variant in variantSource.GetVariants())
            {
                var samples             = variant.samples;
                var additionalExpertise = new MoleculeSet();
                var usedMolecules       = new MoleculeSet();
                var acquiredMolecules   = new MoleculeSet();
                var producedSamples     = new List <GatheredSample>();
                var gatheredSamples     = new List <GatheredSample>();
                var gatheredNowSamples  = new List <GatheredSample>();
                var gatheredSoonSamples = new List <GatheredSample>();
                var recycledMolecules   = new MoleculeSet();
                var health           = 0;
                var eta              = variant.eta;
                var target           = variant.target;
                var requireMolecules = variant.requireMolecules;
                while (samples.Any())
                {
                    var gathered     = false;
                    var gatheredSoon = false;
                    var produced     = false;
                    foreach (var sample in samples)
                    {
                        if (robot.CanProduce(sample, additionalExpertise, usedMolecules, acquiredMolecules, recycledMolecules: recycledMolecules))
                        {
                            eta++;
                            var additionalHealth = robot.GetHealth(gameState, sample, additionalExpertise);
                            health             += additionalHealth;
                            usedMolecules       = usedMolecules.Add(robot.GetCost(sample, additionalExpertise));
                            additionalExpertise = additionalExpertise.Add(sample.gain);
                            producedSamples.Add(new GatheredSample(sample, additionalHealth, recycledMolecules.totalCount == 0 ? GatheredSampleType.Produced : GatheredSampleType.ProducedAfterRecycle, new MoleculeSet()));
                            produced = true;
                        }
                        else if (robot.CanGather(turnState, sample, additionalExpertise, usedMolecules, acquiredMolecules, recycledMolecules: recycledMolecules))
                        {
                            var moleculesToGather = robot.GetMoleculesToGather(sample, additionalExpertise, usedMolecules, acquiredMolecules, recycledMolecules);
                            acquiredMolecules = acquiredMolecules.Add(moleculesToGather);
                            eta += moleculesToGather.totalCount;
                            var additionalHealth = robot.GetHealth(gameState, sample, additionalExpertise);
                            health             += additionalHealth;
                            usedMolecules       = usedMolecules.Add(robot.GetCost(sample, additionalExpertise));
                            additionalExpertise = additionalExpertise.Add(sample.gain);
                            var gatheredSample = new GatheredSample(sample, additionalHealth, recycledMolecules.totalCount == 0 ? GatheredSampleType.Gathered : GatheredSampleType.GatheredAfterRecycle, moleculesToGather);
                            gatheredNowSamples.Add(gatheredSample);
                            gatheredSamples.Add(gatheredSample);
                            gathered = true;
                        }
                        else if (robot.CanGather(turnState, sample, additionalExpertise, usedMolecules, acquiredMolecules, comingSoonMolecules: enemyProduceOrder?.usedMolecules, recycledMolecules: recycledMolecules))
                        {
                            var moleculesToGather = robot.GetMoleculesToGather(sample, additionalExpertise, usedMolecules, acquiredMolecules, recycledMolecules);
                            acquiredMolecules = acquiredMolecules.Add(moleculesToGather);
                            eta += moleculesToGather.totalCount;
                            var additionalHealth = robot.GetHealth(gameState, sample, additionalExpertise);
                            health             += additionalHealth;
                            usedMolecules       = usedMolecules.Add(robot.GetCost(sample, additionalExpertise));
                            additionalExpertise = additionalExpertise.Add(sample.gain);
                            var gatheredSample = new GatheredSample(sample, additionalHealth, recycledMolecules.totalCount == 0 ? GatheredSampleType.GatheredAfterRecycle : GatheredSampleType.GatheredSoonAfterRecycle, moleculesToGather);
                            gatheredSoonSamples.Add(gatheredSample);
                            gatheredSamples.Add(gatheredSample);
                            gatheredSoon = true;
                        }
                    }
                    samples = samples
                              .Except(producedSamples.Select(x => x.sample))
                              .Except(gatheredSamples.Select(x => x.sample))
                              .ToList();
                    recycledMolecules = new MoleculeSet().Add(usedMolecules);
                    if (gathered || gatheredSoon)
                    {
                        eta += Constants.distances[Tuple.Create(target, ModuleType.MOLECULES)] + Constants.distances[Tuple.Create(ModuleType.MOLECULES, ModuleType.LABORATORY)];
                    }
                    else if (produced)
                    {
                        eta += Constants.distances[Tuple.Create(target, ModuleType.LABORATORY)];
                    }
                    else
                    {
                        if (requireMolecules)
                        {
                            eta += Constants.distances[Tuple.Create(target, ModuleType.MOLECULES)] + Constants.distances[Tuple.Create(ModuleType.MOLECULES, ModuleType.LABORATORY)];
                        }
                        break;
                    }
                    target           = ModuleType.LABORATORY;
                    requireMolecules = false;
                }
                if (gatheredSamples.Any() || producedSamples.Any() || variant.additionalHealth > 0)
                {
                    if (gatheredSoonSamples.Any())
                    {
                        eta += enemyProduceOrder?.eta ?? 0;
                    }
                    if (gameState.currentTurn + eta * 2 <= Constants.TOTAL_TURNS)
                    {
                        yield return(new GatherOrder(
                                         additionalExpertise,
                                         usedMolecules,
                                         acquiredMolecules,
                                         producedSamples,
                                         gatheredSamples,
                                         gatheredNowSamples,
                                         gatheredSoonSamples,
                                         samples,
                                         variant,
                                         eta,
                                         health));
                    }
                }
            }
        }