void Start() { // Fetch reference to the script Camera.main.depthTextureMode = DepthTextureMode.Depth; _moleculeDisplayScript = Camera.main.GetComponent <MoleculeDisplayScript>(); // Add a new molecule in the scene at position 0,0,0 AddMoleculeInstace("2OAU", new Vector3(0, 0, 0), Quaternion.identity); // Add a new molecule in the scene at position 0,0,0 AddMoleculeInstace("1OKC", new Vector3(-35, 0, 0), Quaternion.identity); // Add a new molecule in the scene at position 0,0,0 AddMoleculeInstace("2FP4", new Vector3(35, 0, 0), Quaternion.identity); }