public void ButtonOkayClick() { Modules.CheckShowAds(); Modules.UpdateIndexRunTerrain(); if (Modules.scorePlayer > Modules.totalScore) { Modules.totalScore = Modules.scorePlayer; Modules.SaveScore(); } Modules.totalCoin += Modules.coinPlayer; Modules.SaveCoin(); transform.gameObject.SetActive(false); Modules.autoTapPlay = false; Camera.main.GetComponent <PageMainGame>().ResetGame(); }