コード例 #1
0
    public void Shutdown()
    {
        if (engineType == EngineModuleType.UNKNOWN)
        {
            return;
        }

        if (engineType == EngineModuleType.ENGINE)
        {
            engine.Shutdown();
            engine.DeactivateRunningFX();
            engine.DeactivatePowerFX();
        }
        else
        {
            engineFX.Shutdown();
            engineFX.DeactivateLoopingFX();
        }
    }
コード例 #2
0
 private void disable(ModuleEnginesFX m)
 {
     m.Shutdown();
     m.DeactivateLoopingFX();
     m.enabled = false;
 }
コード例 #3
0
        public override void OnUpdate()
        {
            base.OnUpdate();
            countUpdate++;

            //sanity check
            if (engine != null || engineFX != null)
            {
                //if (countUpdate % 10 == 0)
                //{
                //	if(engine != null)
                //	print("[MERILL]enginerestart fail, now minth=" + engine.minThrust + ", maxthr=" + engine.maxThrust);
                //	else
                //		print("[MERILL]enginerestart fail, now minth=" + engineFX.minThrust + ", maxthr=" + engineFX.maxThrust);
                //}
                //	print("[MERILL]enginestart "
                //		+ ", currentThrottle=" + engine.currentThrottle
                //		+ ", thrustPercentage=" + engine.thrustPercentage
                //		+ ", throttleLocked=" + engine.throttleLocked
                //		+ ", requestedThrottle=" + engine.requestedThrottle
                //		+ ", requestedThrust=" + engine.requestedThrust);
                //if (countUpdate % 10 == 0)
                //check previous state
                //countUpdate++;
                if (isRunning)
                {
                    //if (countUpdate % 10 == 0)
                    //{
                    //for (int i = 0; i < part.fxGroups.Count; i++)
                    //{
                    //	FXGroup fx = part.fxGroups[i];
                    //	print("[Merill]fail partfx: " + part.fxGroups[i].name
                    //		+ " , p=" + part.fxGroups[i].Power
                    //		+ " , pv=" + part.fxGroups[i].powerVariation
                    //		+ " , iv=" + part.fxGroups[i].isValid
                    //		+ " , p=" + part.fxGroups[i].Active);
                    //}
                    //}
                    //note: DO NOT use CalculateThrust() : it decrease the isp by 2.
                    /*|| engine.CalculateThrust() == 0 */
                    //shutdown occur?
                    if (isEngineShutdown())            //!engine.EngineIgnited || engine.currentThrottle == 0 || engine.fuelFlowGui == 0)
                    {
                        isRunning = false;
                        if (engine == null)
                        {
                            engineFX.minThrust = 0;
                        }
                        else
                        {
                            engine.minThrust = 0;
                        }
                        if (failstart)
                        {
                            if (part.findFxGroup("running_fail") != null)
                            {
                                part.findFxGroup("running_fail").setActive(false);
                                part.findFxGroup("running_fail").SetPower(0);
                            }
                        }
                        else
                        {
                            if (part.findFxGroup("running_notfail") != null)
                            {
                                part.findFxGroup("running_notfail").setActive(false);
                                part.findFxGroup("running_notfail").SetPower(0);
                            }
                        }
                    }
                    //runninf in fail state?
                    else if (failstart)
                    {
                        if (countUpdate % 100 == 0)
                        {
                            if (engine == null)
                            {
                                engineFX.flameout = true;
                            }
                            else
                            {
                                engine.flameout = true;
                            }
                        }
                        if (part.findFxGroup("running_notfail") != null)
                        {
                            part.findFxGroup("running_notfail").setActive(false);
                            part.findFxGroup("running_notfail").SetPower(0);
                        }
                        //engineFX or engine?
                        if (part.findFxGroup("active") != null)
                        {
                            if (part.findFxGroup("running_fail") != null)
                            {
                                part.findFxGroup("running_fail").setActive(true);
                                part.findFxGroup("running_fail").SetPower(part.findFxGroup("active").Power);
                            }
                            part.findFxGroup("active").setActive(false);
                            part.findFxGroup("active").SetPower(0);
                        }
                        else
                        {
                            if (part.findFxGroup("running_fail") != null)
                            {
                                part.findFxGroup("running_fail").setActive(true);
                                part.findFxGroup("running_fail").SetPower(part.findFxGroup("running").Power);
                            }
                        }
                    }
                    //running ok
                    else
                    {
                        if (part.findFxGroup("running_notfail") != null)
                        {
                            part.findFxGroup("running_notfail").setActive(true);
                            part.findFxGroup("running_notfail").SetPower(part.findFxGroup("running").Power);
                        }
                    }
                }
                //note: DO NOT use CalculateThrust() : it decrease the isp by 2.
                /*&& engine.CalculateThrust() > 0*/
                //startup occur?
                else if (isEngineRunning())        // engine.EngineIgnited && engine.currentThrottle>0  && engine.fuelFlowGui > 0)
                {
                    MerillData.log("enginestart: START! " + countUpdate);
                    nbStart++;
                    isRunning = true;
                    //note: the min htrust is not atmo-corrected by btsm (nor me). It's not very usefull anyway.
                    if (engine == null)
                    {
                        engineFX.minThrust = realMinThrust;
                    }
                    else
                    {
                        engine.minThrust = realMinThrust;
                    }

                    float ressourceGet = (countUpdate < 2)?(1):(part.RequestResource("EngineIgniter", 1f));
                    //if not enough ressource, fail!
                    if (ressourceGet <= 0.01)
                    {
                        //print("[Merill]engineStart FAIL");
                        //part.explode();
                        //engine.realIsp = 40;
                        if (engine != null)
                        {
                            engine.DeactivateRunningFX();
                            FloatCurve newCurve = new FloatCurve();
                            newCurve.Add(0, engine.atmosphereCurve.Evaluate(0) / 50);
                            newCurve.Add(1, engine.atmosphereCurve.Evaluate(1) / 50);
                            engine.atmosphereCurve = newCurve;
                            engine.minThrust       = realMinThrust / 50;
                            engine.maxThrust       = realMaxThrust / 50;
                            engine.heatProduction  = engine.heatProduction / 50;
                            part.Modules["BTSMModuleThrustCorrecter"].OnStart(StartState.Flying);
                            engine.flameout = true;
                        }
                        else
                        {
                            engineFX.DeactivateLoopingFX();
                            engineFX.EngineExhaustDamage();
                            FloatCurve newCurve = new FloatCurve();
                            newCurve.Add(0, engineFX.atmosphereCurve.Evaluate(0) / 50);
                            newCurve.Add(1, engineFX.atmosphereCurve.Evaluate(1) / 50);
                            engineFX.atmosphereCurve = newCurve;
                            engineFX.minThrust       = realMinThrust / 50;
                            engineFX.maxThrust       = realMaxThrust / 50;
                            engineFX.heatProduction  = engineFX.heatProduction / 50;
                            part.Modules["BTSMModuleThrustCorrecter"].OnStart(StartState.Flying);
                            engineFX.flameout = true;
                        }
                        failstart = true;
                        if (part.findFxGroup("running_notfail") != null)
                        {
                            part.findFxGroup("running_notfail").setActive(false);
                            part.findFxGroup("running_notfail").SetPower(0);
                        }
                    }
                }
            }
        }
コード例 #4
0
ファイル: EnginesManager.cs プロジェクト: vzwick/DangIt
 private void disable(ModuleEnginesFX m)
 {
     m.Shutdown();
     m.DeactivateLoopingFX();
     m.enabled = false;
 }