private void BuildMassiveAttractionSmulation() { MassiveAttraction = ModuleCreator.Create <MassiveAttraction>("MassiveAttraction"); MassiveAttraction.LaunchModules(); MassiveAttraction.LaunchStartupFunctions(); MassiveAttraction.LoadPlayer(); MassiveAttraction.LaunchTestLevel(); }
public void CreateInstanceModules() { cameraController = ModuleCreator.Create <CameraController>("camController"); PoolModule.CreatePool(PrefabCollection.Meteor, 1000, "Meteor Pool"); PoolModule.CreatePool(PrefabCollection.Bomber, 30, "Bomber Pool"); launchedExploders = new List <Exploder>(); launchedImploders = new List <Imploder>(); launchedDefenders = new List <Defender>(); GameplayController = new GameplayController(); cameraController.SetupTarget(); }