コード例 #1
0
        internal override void AddSynthesizedAttributes(ModuleCompilationState compilationState, ref ArrayBuilder<SynthesizedAttributeData> attributes)
        {
            base.AddSynthesizedAttributes(compilationState, ref attributes);

            if (this.IsAsync || this.IsIterator)
            {
                var compilation = this.DeclaringCompilation;

                // The async state machine type is not synthesized until the async method body is rewritten. If we are
                // only emitting metadata the method body will not have been rewritten, and the async state machine
                // type will not have been created. In this case, omit the attribute.
                NamedTypeSymbol stateMachineType;
                if (compilationState.TryGetStateMachineType(this, out stateMachineType))
                {
                    WellKnownMember ctor = this.IsAsync ?
                        WellKnownMember.System_Runtime_CompilerServices_AsyncStateMachineAttribute__ctor :
                        WellKnownMember.System_Runtime_CompilerServices_IteratorStateMachineAttribute__ctor;

                    var arg = new TypedConstant(compilation.GetWellKnownType(WellKnownType.System_Type), TypedConstantKind.Type, stateMachineType.GetUnboundGenericTypeOrSelf());

                    AddSynthesizedAttribute(ref attributes, compilation.TrySynthesizeAttribute(ctor, ImmutableArray.Create(arg)));
                }
            }
        }
コード例 #2
0
        internal override void AddSynthesizedAttributes(ModuleCompilationState compilationState, ref ArrayBuilder<SynthesizedAttributeData> attributes)
        {
            base.AddSynthesizedAttributes(compilationState, ref attributes);

            if (this.IsAsync || this.IsIterator)
            {
                var compilation = this.DeclaringCompilation;

                // The async state machine type is not synthesized until the async method body is rewritten. If we are
                // only emitting metadata the method body will not have been rewritten, and the async state machine
                // type will not have been created. In this case, omit the attribute.
                NamedTypeSymbol stateMachineType;
                if (compilationState.TryGetStateMachineType(this, out stateMachineType))
                {
                    WellKnownMember ctor = this.IsAsync ?
                        WellKnownMember.System_Runtime_CompilerServices_AsyncStateMachineAttribute__ctor :
                        WellKnownMember.System_Runtime_CompilerServices_IteratorStateMachineAttribute__ctor;

                    var arg = new TypedConstant(compilation.GetWellKnownType(WellKnownType.System_Type), TypedConstantKind.Type, stateMachineType.GetUnboundGenericTypeOrSelf());

                    AddSynthesizedAttribute(ref attributes, compilation.TrySynthesizeAttribute(ctor, ImmutableArray.Create(arg)));
                }

                if (this.IsAsync)
                {
                    // Async kick-off method calls MoveNext, which contains user code. 
                    // This means we need to emit DebuggerStepThroughAttribute in order
                    // to have correct stepping behavior during debugging.
                    AddSynthesizedAttribute(ref attributes, compilation.SynthesizeDebuggerStepThroughAttribute());
                }
            }
        }
コード例 #3
0
ファイル: SourceMethodSymbol.cs プロジェクト: EkardNT/Roslyn
        internal override void AddSynthesizedAttributes(ModuleCompilationState compilationState, ref ArrayBuilder<SynthesizedAttributeData> attributes)
        {
            base.AddSynthesizedAttributes(compilationState, ref attributes);

            if (this.IsAsync)
            {
                var compilation = this.DeclaringCompilation;

                AddSynthesizedAttribute(ref attributes, compilation.SynthesizeAttribute(
                    WellKnownMember.System_Diagnostics_DebuggerStepThroughAttribute__ctor));

                // The async state machine type is not synthesized until the async method body is rewritten. If we are
                // only emitting metadata the method body will not have been rewritten, and the async state machine
                // type will not have been created. In this case, omit the AsyncStateMachineAttribute.
                NamedTypeSymbol asyncStateMachineType;
                if (compilationState.TryGetStateMachineType(this, out asyncStateMachineType))
                {
                    AddSynthesizedAttribute(ref attributes, compilation.SynthesizeAttribute(
                       WellKnownMember.System_Runtime_CompilerServices_AsyncStateMachineAttribute__ctor,
                       ImmutableArray.Create(
                           new TypedConstant(
                               compilation.GetWellKnownType(WellKnownType.System_Type),
                               TypedConstantKind.Type,
                               asyncStateMachineType.ConstructUnboundGenericType()))));   
                }
            }
        }