void Awake() { //Debug.Log("Test"); Modular3DText text = gameObject.GetComponent <Modular3DText>(); if (!text) { return; } bool empty = true; if (text.characterObjectList.Count > 0) { for (int i = 0; i < text.characterObjectList.Count; i++) { if (text.characterObjectList[i]) { empty = false; } } if (gameObject.GetComponent <MeshFilter>()) { if (gameObject.GetComponent <MeshFilter>().sharedMesh != null) { empty = false; } } } if (empty) { text.UpdateText(); } }
void OnEnable() { myTarget = (Modular3DText)target; soTarget = new SerializedObject(target); text = soTarget.FindProperty("text"); //creation settings autoCreateInPlayMode = soTarget.FindProperty("autoCreateInPlayMode"); autoCreateInEditor = soTarget.FindProperty("autoCreateInEditor"); autoSaveMesh = soTarget.FindProperty("autoSaveMesh"); //main settings font = soTarget.FindProperty("font"); material = soTarget.FindProperty("material"); fontSize = soTarget.FindProperty("fontSize"); characterSpacingInput = soTarget.FindProperty("characterSpacingInput"); lineSpacingInput = soTarget.FindProperty("lineSpacingInput"); //position settings height = soTarget.FindProperty("height"); length = soTarget.FindProperty("length"); //depth = soTarget.FindProperty("depth"); //circular Layout circularAlignmentRadius = soTarget.FindProperty("circularAlignmentRadius"); circularAlignmentSpreadAmount = soTarget.FindProperty("circularAlignmentSpreadAmount"); circularAlignmentAngle = soTarget.FindProperty("circularAlignmentAngle"); //effects typingEffects = soTarget.FindProperty("typingEffects"); deletingEffects = soTarget.FindProperty("deletingEffects"); customDeleteAfterDuration = soTarget.FindProperty("customDeleteAfterDuration"); deleteAfter = soTarget.FindProperty("deleteAfter"); //advanced repositionOldCharacters = soTarget.FindProperty("repositionOldCharacters"); reApplyModulesToOldCharacters = soTarget.FindProperty("reApplyModulesToOldCharacters"); //activateChildObjects = soTarget.FindProperty("activateChildObjects"); pool = soTarget.FindProperty("pooling"); combineMeshInEditor = soTarget.FindProperty("combineMeshInEditor"); dontCombineInEditorAnyway = soTarget.FindProperty("dontCombineInEditorAnyway"); combineMeshDuringRuntime = soTarget.FindProperty("combineMeshDuringRuntime"); hideLettersInHierarchyInPlayMode = soTarget.FindProperty("hideLettersInHierarchyInPlayMode"); hideLettersInHierarchyInEditMode = soTarget.FindProperty("hideLettersInHierarchyInEditMode"); combineMeshDuringRuntime = soTarget.FindProperty("combineMeshDuringRuntime"); canBreakOutermostPrefab = soTarget.FindProperty("canBreakOutermostPrefab"); showCreationettings = myTarget.showCreationettingsInEditor; showMainSettings = myTarget.showMainSettingsInEditor; showModuleSettings = myTarget.showModuleSettingsInEditor; showAdvancedSettings = myTarget.showAdvancedSettingsInEditor; }
public static GameObject GetObject(char c, Modular3DText text) { GameObject obj = null; #if UNITY_EDITOR if (EditorApplication.isPlaying) { if (text.pooling && text.pool) { obj = text.pool.GetPoolItem(text.font, c); } else { Mesh meshPrefab = text.font.RetrievePrefab(c); if (meshPrefab) { obj = new GameObject { name = c.ToString() }; obj.AddComponent <MeshFilter>(); obj.GetComponent <MeshFilter>().sharedMesh = meshPrefab; } } } else { Mesh meshPrefab = text.font.RetrievePrefab(c); if (meshPrefab) { obj = new GameObject { name = c.ToString() }; obj.AddComponent <MeshFilter>(); obj.GetComponent <MeshFilter>().sharedMesh = meshPrefab; } } #else if (text.pooling && text.pool) { obj = text.pool.GetPoolItem(text.font, c); } else { Mesh meshPrefab = text.font.RetrievePrefab(c); if (meshPrefab) { obj = new GameObject(); obj.AddComponent <MeshFilter>(); obj.GetComponent <MeshFilter>().sharedMesh = meshPrefab; obj.name = c.ToString(); } } #endif if (obj == null) { obj = new GameObject { name = "space" }; } #if UNITY_EDITOR if (!Application.isPlaying) { if (text.combineMeshInEditor || text.hideLettersInHierarchyInEditMode) { obj.hideFlags = HideFlags.HideInHierarchy; } } else { if (text.hideLettersInHierarchyInPlayMode) { obj.hideFlags = HideFlags.HideInHierarchy; } } #endif //if (text.activateChildObjects) obj.SetActive(true); //else obj.SetActive(false); return(obj); }
void Start() { modularText = GetComponent <Modular3DText>(); }