void creat() { int nowcom = 0; for (int i = 0; i < Mapcomplexity; i += nowcom) { Modledetil now = Fcreatmod(Random.Range(10, 50), Random.Range(10, 50), Random.Range(1, 4)); } }
// Start is called before the first frame update void Start() { exitsnum = 4; //Fcreatwall(); Modledetil start = Fcreatmod(Random.Range(10, 50), Random.Range(10, 50), Random.Range(4, 4)); Fcreatmod(Random.Range(10, 50), Random.Range(10, 50), Random.Range(4, 4)); Fcreatmod(Random.Range(10, 50), Random.Range(10, 50), Random.Range(4, 4)); Fcreatmod(Random.Range(10, 50), Random.Range(10, 50), Random.Range(4, 4)); Fcreatmod(Random.Range(10, 50), Random.Range(10, 50), Random.Range(4, 4)); Fcreatmod(Random.Range(10, 50), Random.Range(10, 50), Random.Range(4, 4)); Fcreatmod(Random.Range(10, 50), Random.Range(10, 50), Random.Range(4, 4)); Fcreatmod(Random.Range(10, 50), Random.Range(10, 50), Random.Range(4, 4)); }