public Duel(Ability ability) : base(ability) { CounterAbilities.Add(PhaseShift); CounterAbilities.Add(BallLightning); CounterAbilities.Add(Manta); CounterAbilities.Add(Eul); CounterAbilities.Add(PhaseShift); CounterAbilities.AddRange(StrongDefUltimates); CounterAbilities.AddRange(VsDisable); CounterAbilities.AddRange(VsDamage); CounterAbilities.AddRange(VsPhys); CounterAbilities.AddRange(Invis); CounterAbilities.Add(SnowBall); CounterAbilities.Add(Armlet); CounterAbilities.Add(Bloodstone); CounterAbilities.Remove("item_glimmer_cape"); ModifierAllyCounter.AddRange(AllyShields); ModifierAllyCounter.Add(FalsePromise); ModifierAllyCounter.AddRange(Invul); ModifierAllyCounter.AddRange(VsPhys); ModifierAllyCounter.Remove("item_glimmer_cape"); ModifierEnemyCounter.AddRange(VsPhys); ModifierEnemyCounter.Add(FatesEdict); ModifierEnemyCounter.AddRange(DisableAbilities); }
public InsatiableHunger(Ability ability) : base(ability) { ModifierAllyCounter.AddRange(VsDamage); ModifierAllyCounter.AddRange(VsPhys); ModifierEnemyCounter.Add(Eul); ModifierEnemyCounter.Add(FortunesEnd); ModifierEnemyCounter.Add(Decrepify); modifierRadius = 200; }
public PhantomStrike(Ability ability) : base(ability) { ModifierAllyCounter.AddRange(VsDamage); ModifierAllyCounter.AddRange(VsPhys); ModifierAllyCounter.AddRange(AllyShields); ModifierEnemyCounter.Add(FortunesEnd); ModifierEnemyCounter.Add(Decrepify); ModifierEnemyCounter.Add(Eul); modifierRadius = 200; }
public BerserkersCall(Ability ability) : base(ability) { CounterAbilities.Add(PhaseShift); CounterAbilities.Add(BallLightning); CounterAbilities.Add(SleightOfFist); CounterAbilities.Add(Eul); CounterAbilities.Add(Manta); CounterAbilities.AddRange(VsDisable); CounterAbilities.AddRange(VsDamage); CounterAbilities.AddRange(VsPhys); CounterAbilities.Add(SnowBall); CounterAbilities.Add(Armlet); CounterAbilities.Add(Bloodstone); ModifierAllyCounter.AddRange(AllyShields); ModifierAllyCounter.AddRange(Invul); ModifierAllyCounter.AddRange(VsPhys); ModifierAllyCounter.Remove("item_glimmer_cape"); ModifierEnemyCounter.AddRange(VsPhys); ModifierEnemyCounter.AddRange(Invul); ModifierEnemyCounter.AddRange(DisableAbilities); }
public BorrowedTime(Ability ability) : base(ability) { ModifierEnemyCounter.Add(Eul); ModifierEnemyCounter.AddRange(Invul); }