コード例 #1
0
    public void Add(Modifiers.Modifier mod)
    {
        modHolders[modsAdded].SetActive(true);
        ModifierDisplay modDisplay = GetModDisplay(mod);
        Renderer        modRender  = modHolders[modsAdded].GetComponent <Renderer>();

        modRender.material.mainTexture = modDisplay.icon;
        modsAdded++;
    }
コード例 #2
0
ファイル: ItemSlot.cs プロジェクト: NiclasMart/RPGPrototype
        public virtual void Initialize(Item item, Inventory inventory)
        {
            defaultColor    = selectable.GetComponent <Image>().color;
            modifierDisplay = FindObjectOfType <ModifierDisplay>();

            this.item      = item;
            this.inventory = inventory;
            SetIcon(item);
            SetText(item);
        }
コード例 #3
0
    void DisplayChoices(Selection selection)
    {
        Debug.Log(">>> " + selection.selectionMode.ToString());
        SelectionSet selectionSet = GetSelectionSet(selection);

        selectionSet.gameObject.SetActive(true);


        int choiceID = 0;

        foreach (Modifiers.Modifier mod in selection.mods)
        {
            ModifierDisplay modDisplay = GetModDisplay(mod);
            selectionSet.SetupChoice(mod, modDisplay, choiceID);
            choiceID++;
        }
    }
コード例 #4
0
 void Awake()
 {
     cameraDistance = Camera.main.transform.position.y; //distance from camera to plane
     modifierCombo = new ModifierCombo ();
     modifierDisplay = GetComponent<ModifierDisplay> ();
 }