protected override void Awake() { base.Awake(); Debug.Log(11111); modelsData = new ModelsData(); modelsData.models = new ModelEntity[4]; for (int i = 0; i < 4; i++) { modelsData.models[i] = Resources.Load <ModelEntity>("Data/Entity/Models/ModelEntity0" + (i + 1)); } propsData = new PropsData(); propsData.medicines = new PropEntity[2]; for (int i = 0; i < 2; i++) { propsData.medicines[i] = Resources.Load <PropEntity>("Data/Entity/Props/Prop_Medicine_0" + (i + 1)); } equipsData = new EquipsData(); equipsData.weapons = new EquipEntity[2]; for (int i = 0; i < 2; i++) { equipsData.weapons[i] = Resources.Load <EquipEntity>("Data/Entity/Equips/Equip_Weapon_0" + (i + 1)); } equipsData.headers = new EquipEntity[1]; for (int i = 0; i < equipsData.headers.Length; i++) { equipsData.headers[i] = Resources.Load <EquipEntity>("Data/Entity/Equips/Equip_Header_0" + (i + 1)); } skillsData = new SkillsData(); skillsData.skillType1 = new SkillEntity[8]; for (int i = 0; i < skillsData.skillType1.Length; i++) { skillsData.skillType1[i] = Resources.Load <SkillEntity>("Data/Entity/Skills/Skill_Type1_0" + (i + 1)); } skillsData.skillType2 = new SkillEntity[8]; for (int i = 0; i < skillsData.skillType2.Length; i++) { skillsData.skillType2[i] = Resources.Load <SkillEntity>("Data/Entity/Skills/Skill_Type2_0" + (i + 1)); } skillsData.skillType3 = new SkillEntity[8]; for (int i = 0; i < skillsData.skillType3.Length; i++) { skillsData.skillType3[i] = Resources.Load <SkillEntity>("Data/Entity/Skills/Skill_Type3_0" + (i + 1)); } skillsData.skillType4 = new SkillEntity[8]; for (int i = 0; i < skillsData.skillType4.Length; i++) { skillsData.skillType4[i] = Resources.Load <SkillEntity>("Data/Entity/Skills/Skill_Type4_0" + (i + 1)); } skillsData.skillType5 = new SkillEntity[8]; for (int i = 0; i < skillsData.skillType5.Length; i++) { skillsData.skillType5[i] = Resources.Load <SkillEntity>("Data/Entity/Skills/Skill_Type5_0" + (i + 1)); } Constant.InitDescriptions(); baseAbilityDes = Constant.baseAbilityDes; }
/// <summary> /// Clears out all values stored in the dictionaries. /// </summary> public static void ClearAll() { Configurations.Clear(); Projects.Clear(); FamilyData.Clear(); SheetsData.Clear(); WorksetsData.Clear(); ModelsData.Clear(); TriggerRecords.Clear(); ViewsData.Clear(); StylesData.Clear(); LinksData.Clear(); GroupsData.Clear(); }
private void btnAccept_Click(object sender, RoutedEventArgs e) { if (string.IsNullOrEmpty(tbFileName.Text) || string.IsNullOrEmpty(tbNamespace.Text)) { dialogsService.ShowError("File name and namespace can not be empty"); return; } modelsData = new ModelsData { FileName = tbFileName.Text, Namespace = tbNamespace.Text }; Close(); }