void Awake() { pm = mc.GetComponent <PartitionMesh>(); trackedObj = GetComponent <SteamVR_TrackedObject>(); laserPtr = GetComponent <SteamVR_LaserPointer>(); projectionMode = "Closest Hit"; ChangeStroke(projectionMode); foreach (Transform child in transform) { if (child.name == "Cursor") { cursor = child.gameObject; break; } } }