public void HexagonFence() { Models.FencePoint point1 = new Models.FencePoint() { Latitude = 1, Longitude = 0 }; Models.FencePoint point2 = new Models.FencePoint() { Latitude = 3, Longitude = 0 }; Models.FencePoint point3 = new Models.FencePoint() { Latitude = 4, Longitude = 2 }; Models.FencePoint point4 = new Models.FencePoint() { Latitude = 3, Longitude = 4 }; Models.FencePoint point5 = new Models.FencePoint() { Latitude = 1, Longitude = 4 }; Models.FencePoint point6 = new Models.FencePoint() { Latitude = 0, Longitude = 2 }; Tuple <Models.FencePoint, Models.FencePoint> side1 = new Tuple <Models.FencePoint, Models.FencePoint>(point1, point2); Tuple <Models.FencePoint, Models.FencePoint> side2 = new Tuple <Models.FencePoint, Models.FencePoint>(point2, point3); Tuple <Models.FencePoint, Models.FencePoint> side3 = new Tuple <Models.FencePoint, Models.FencePoint>(point3, point4); Tuple <Models.FencePoint, Models.FencePoint> side4 = new Tuple <Models.FencePoint, Models.FencePoint>(point4, point5); Tuple <Models.FencePoint, Models.FencePoint> side5 = new Tuple <Models.FencePoint, Models.FencePoint>(point5, point6); Tuple <Models.FencePoint, Models.FencePoint> side6 = new Tuple <Models.FencePoint, Models.FencePoint>(point6, point1); List <Tuple <Models.FencePoint, Models.FencePoint> > sides = new List <Tuple <Models.FencePoint, Models.FencePoint> >(); sides.Add(side1); sides.Add(side2); sides.Add(side3); sides.Add(side4); sides.Add(side5); sides.Add(side6); Pacman_location_db location = new Pacman_location_db { coordinates_x = 3, coordinates_y = 1 }; Assert.IsTrue(CheckPolygonFence.CheckPointInside(sides, location)); }
public void HexagonFence() { Models.FencePoint point1 = new Models.FencePoint() { Latitude = 1, Longitude = 0 }; Models.FencePoint point2 = new Models.FencePoint() { Latitude = 3, Longitude = 0 }; Models.FencePoint point3 = new Models.FencePoint() { Latitude = 4, Longitude = 2 }; Models.FencePoint point4 = new Models.FencePoint() { Latitude = 3, Longitude = 4 }; Models.FencePoint point5 = new Models.FencePoint() { Latitude = 1, Longitude = 4 }; Models.FencePoint point6 = new Models.FencePoint() { Latitude = 0, Longitude = 2 }; Tuple<Models.FencePoint, Models.FencePoint> side1 = new Tuple<Models.FencePoint, Models.FencePoint>(point1, point2); Tuple<Models.FencePoint, Models.FencePoint> side2 = new Tuple<Models.FencePoint, Models.FencePoint>(point2, point3); Tuple<Models.FencePoint, Models.FencePoint> side3 = new Tuple<Models.FencePoint, Models.FencePoint>(point3, point4); Tuple<Models.FencePoint, Models.FencePoint> side4 = new Tuple<Models.FencePoint, Models.FencePoint>(point4, point5); Tuple<Models.FencePoint, Models.FencePoint> side5 = new Tuple<Models.FencePoint, Models.FencePoint>(point5, point6); Tuple<Models.FencePoint, Models.FencePoint> side6 = new Tuple<Models.FencePoint, Models.FencePoint>(point6, point1); List<Tuple<Models.FencePoint, Models.FencePoint>> sides = new List<Tuple<Models.FencePoint, Models.FencePoint>>(); sides.Add(side1); sides.Add(side2); sides.Add(side3); sides.Add(side4); sides.Add(side5); sides.Add(side6); Pacman_location_db location = new Pacman_location_db { coordinates_x = 3, coordinates_y = 1 }; Assert.IsTrue(CheckPolygonFence.CheckPointInside(sides, location)); }
public void ConcaveFenceWithThreePointsOnOneLine() { Models.FencePoint point1 = new Models.FencePoint() { Latitude = 2, Longitude = 0 }; Models.FencePoint point2 = new Models.FencePoint() { Latitude = 4, Longitude = 0 }; Models.FencePoint point3 = new Models.FencePoint() { Latitude = 2, Longitude = 3 }; Models.FencePoint point4 = new Models.FencePoint() { Latitude = 4, Longitude = 6 }; Models.FencePoint point5 = new Models.FencePoint() { Latitude = 0, Longitude = 6 }; Tuple <Models.FencePoint, Models.FencePoint> side1 = new Tuple <Models.FencePoint, Models.FencePoint>(point1, point2); Tuple <Models.FencePoint, Models.FencePoint> side2 = new Tuple <Models.FencePoint, Models.FencePoint>(point2, point3); Tuple <Models.FencePoint, Models.FencePoint> side3 = new Tuple <Models.FencePoint, Models.FencePoint>(point3, point4); Tuple <Models.FencePoint, Models.FencePoint> side4 = new Tuple <Models.FencePoint, Models.FencePoint>(point4, point5); Tuple <Models.FencePoint, Models.FencePoint> side5 = new Tuple <Models.FencePoint, Models.FencePoint>(point5, point1); List <Tuple <Models.FencePoint, Models.FencePoint> > sides = new List <Tuple <Models.FencePoint, Models.FencePoint> >(); sides.Add(side1); sides.Add(side2); sides.Add(side3); sides.Add(side4); sides.Add(side5); Pacman_location_db location = new Pacman_location_db { coordinates_x = 4, coordinates_y = 3 }; Assert.IsTrue(!CheckPolygonFence.CheckPointInside(sides, location)); }
public void ConcaveFenceWithThreePointsOnOneLine() { Models.FencePoint point1 = new Models.FencePoint() { Latitude = 2, Longitude = 0 }; Models.FencePoint point2 = new Models.FencePoint() { Latitude = 4, Longitude = 0 }; Models.FencePoint point3 = new Models.FencePoint() { Latitude = 2, Longitude = 3 }; Models.FencePoint point4 = new Models.FencePoint() { Latitude = 4, Longitude = 6 }; Models.FencePoint point5 = new Models.FencePoint() { Latitude = 0, Longitude = 6 }; Tuple<Models.FencePoint, Models.FencePoint> side1 = new Tuple<Models.FencePoint, Models.FencePoint>(point1, point2); Tuple<Models.FencePoint, Models.FencePoint> side2 = new Tuple<Models.FencePoint, Models.FencePoint>(point2, point3); Tuple<Models.FencePoint, Models.FencePoint> side3 = new Tuple<Models.FencePoint, Models.FencePoint>(point3, point4); Tuple<Models.FencePoint, Models.FencePoint> side4 = new Tuple<Models.FencePoint, Models.FencePoint>(point4, point5); Tuple<Models.FencePoint, Models.FencePoint> side5 = new Tuple<Models.FencePoint, Models.FencePoint>(point5, point1); List<Tuple<Models.FencePoint, Models.FencePoint>> sides = new List<Tuple<Models.FencePoint, Models.FencePoint>>(); sides.Add(side1); sides.Add(side2); sides.Add(side3); sides.Add(side4); sides.Add(side5); Pacman_location_db location = new Pacman_location_db { coordinates_x = 4, coordinates_y = 3 }; Assert.IsTrue(!CheckPolygonFence.CheckPointInside(sides, location)); }
public void IrregularConvexFence() { Models.FencePoint point1 = new Models.FencePoint() { Latitude = 2, Longitude = 2 }; Models.FencePoint point2 = new Models.FencePoint() { Latitude = 6, Longitude = 1 }; Models.FencePoint point3 = new Models.FencePoint() { Latitude = 2, Longitude = 4 }; Models.FencePoint point4 = new Models.FencePoint() { Latitude = 0, Longitude = 4 }; Tuple <Models.FencePoint, Models.FencePoint> side1 = new Tuple <Models.FencePoint, Models.FencePoint>(point1, point2); Tuple <Models.FencePoint, Models.FencePoint> side2 = new Tuple <Models.FencePoint, Models.FencePoint>(point2, point3); Tuple <Models.FencePoint, Models.FencePoint> side3 = new Tuple <Models.FencePoint, Models.FencePoint>(point3, point4); Tuple <Models.FencePoint, Models.FencePoint> side4 = new Tuple <Models.FencePoint, Models.FencePoint>(point4, point1); List <Tuple <Models.FencePoint, Models.FencePoint> > sides = new List <Tuple <Models.FencePoint, Models.FencePoint> >(); sides.Add(side1); sides.Add(side2); sides.Add(side3); sides.Add(side4); Pacman_location_db location = new Pacman_location_db { coordinates_x = 4, coordinates_y = 3 }; Assert.IsTrue(!CheckPolygonFence.CheckPointInside(sides, location)); }
public void TriangleFence() { Models.FencePoint point1 = new Models.FencePoint() { Latitude = 0, Longitude = 0 }; Models.FencePoint point2 = new Models.FencePoint() { Latitude = 2, Longitude = 0 }; Models.FencePoint point3 = new Models.FencePoint() { Latitude = 0, Longitude = 1 }; Tuple <Models.FencePoint, Models.FencePoint> side1 = new Tuple <Models.FencePoint, Models.FencePoint>(point1, point2); Tuple <Models.FencePoint, Models.FencePoint> side2 = new Tuple <Models.FencePoint, Models.FencePoint>(point2, point3); Tuple <Models.FencePoint, Models.FencePoint> side3 = new Tuple <Models.FencePoint, Models.FencePoint>(point3, point1); List <Tuple <Models.FencePoint, Models.FencePoint> > sides = new List <Tuple <Models.FencePoint, Models.FencePoint> >(); sides.Add(side1); sides.Add(side2); sides.Add(side3); Pacman_location_db location = new Pacman_location_db { coordinates_x = 3, coordinates_y = 1 }; Assert.IsTrue(!CheckPolygonFence.CheckPointInside(sides, location)); }
public void TriangleFence() { Models.FencePoint point1 = new Models.FencePoint() { Latitude = 0, Longitude = 0 }; Models.FencePoint point2 = new Models.FencePoint() { Latitude = 2, Longitude = 0 }; Models.FencePoint point3 = new Models.FencePoint() { Latitude = 0, Longitude = 1 }; Tuple<Models.FencePoint, Models.FencePoint> side1 = new Tuple<Models.FencePoint, Models.FencePoint>(point1, point2); Tuple<Models.FencePoint, Models.FencePoint> side2 = new Tuple<Models.FencePoint, Models.FencePoint>(point2, point3); Tuple<Models.FencePoint, Models.FencePoint> side3 = new Tuple<Models.FencePoint, Models.FencePoint>(point3, point1); List<Tuple<Models.FencePoint, Models.FencePoint>> sides = new List<Tuple<Models.FencePoint, Models.FencePoint>>(); sides.Add(side1); sides.Add(side2); sides.Add(side3); Pacman_location_db location = new Pacman_location_db { coordinates_x = 3, coordinates_y = 1 }; Assert.IsTrue(!CheckPolygonFence.CheckPointInside(sides, location)); }
public void IrregularConvexFence() { Models.FencePoint point1 = new Models.FencePoint() { Latitude = 2, Longitude = 2 }; Models.FencePoint point2 = new Models.FencePoint() { Latitude = 6, Longitude = 1 }; Models.FencePoint point3 = new Models.FencePoint() { Latitude = 2, Longitude = 4 }; Models.FencePoint point4 = new Models.FencePoint() { Latitude = 0, Longitude = 4 }; Tuple<Models.FencePoint, Models.FencePoint> side1 = new Tuple<Models.FencePoint, Models.FencePoint>(point1, point2); Tuple<Models.FencePoint, Models.FencePoint> side2 = new Tuple<Models.FencePoint, Models.FencePoint>(point2, point3); Tuple<Models.FencePoint, Models.FencePoint> side3 = new Tuple<Models.FencePoint, Models.FencePoint>(point3, point4); Tuple<Models.FencePoint, Models.FencePoint> side4 = new Tuple<Models.FencePoint, Models.FencePoint>(point4, point1); List<Tuple<Models.FencePoint, Models.FencePoint>> sides = new List<Tuple<Models.FencePoint, Models.FencePoint>>(); sides.Add(side1); sides.Add(side2); sides.Add(side3); sides.Add(side4); Pacman_location_db location = new Pacman_location_db { coordinates_x = 4, coordinates_y = 3 }; Assert.IsTrue(!CheckPolygonFence.CheckPointInside(sides, location)); }