public Model_GameDataProxy() : base(NAME) { GameData = new Model_GameData(); //得到最高分 GameData.MaxScore = PlayerPrefs.GetInt("MaxScore"); SendNotification("Msg_DisplayGameInfo", GameData); }
public Model_GameDataProxy() : base(NAME) { _GameData = new Model_GameData(); //得到最高分 _GameData.HighScore = PlayerPrefs.GetInt("GameHighScore"); }
public override void HandleNotification(INotification notification) { Model_GameData gameData = notification.Body as Model_GameData; switch (notification.Name) { case "Msg_DisplayGameInfo": View.UpdataGameInfo(gameData); break; } }
public void SaveGameData(Model_SaveData data, Model_GameData gameDataOverride) { Debug.Log($"Saving Total Time Played {game.totalPlayTime.FormatTotalPlayTime()}"); data.gameData = new Model_GameData( gameDataOverride?.runIdx ?? game.RunIdx, gameDataOverride?.level ?? game.level, gameDataOverride?.cycleCount ?? game.CycleCount, gameDataOverride?.totalPlayTime ?? game.totalPlayTime, gameDataOverride?.activeEnding ?? game.ActiveEnding, gameDataOverride?.faceOffCounter ?? game.faceOffCounter ); }
/// <summary> /// 处理接受到的消息列表 /// </summary> /// <param name="notification"></param> public override void HandleNotification(PureMVC.Interfaces.INotification notification) { Model_GameData gameData = null; switch (notification.Name) { case "Msg_DisPlayGameInfo": gameData = notification.Body as Model_GameData; if (gameData != null && _TxtShowGameTime != null && _TxtShowGameHighestScore != null && _TxtShowGameHighestScore != null) { _TxtShowGameTime.text = gameData.GameTime.ToString(); _TxtShowGameScore.text = gameData.Score.ToString(); _TxtShowGameHighestScore.text = gameData.HighScore.ToString(); } break; default: break; } base.HandleNotification(notification); }
/// <summary> /// 处理接收的消息列表 /// </summary> /// <param name="notification"></param> public override void HandleNotification(INotification notification) { Model_GameData gameData = null; switch (notification.Name) { case "Msg_DisplayGameInfo": gameData = notification.Body as Model_GameData; if (gameData != null) { if (_TxtShowGameTime && _TxtShowGameScore && _TxtShowGameHighestScore) { _TxtShowGameTime.text = gameData.GameTime.ToString(); _TxtShowGameScore.text = gameData.Scores.ToString(); _TxtShowGameHighestScore.text = gameData.HighestScores.ToString(); } } break; default: break; } }
public void UpdataGameInfo(Model_GameData gameData) { GameTimer.text = gameData.GameTime.ToString(); MAXScore.text = gameData.MaxScore.ToString(); CurScore.text = gameData.Score.ToString(); }
/// <param name="type">SavePoint saves within Kelsingor</param> /// <param name="playerStateOverride">Option to override player state</param> public void Save( Model_PlayerState playerStateOverride = null, Model_GameData gameDataOverride = null ) { SetPath(); try { /// Update total play time game.OnSaveTasks(); BinaryFormatter bf = new BinaryFormatter(); /// Main data to pass around and modify Model_SaveData saveData = new Model_SaveData(); SaveGame(saveData); OverridePlayerData(saveData, playerStateOverride); HandleSaveRun(saveData); WriteSaveDataFile(bf, saveFilePath, saveData); /// Create SavedGameTitleData FileStream titleFile = File.Create(savedGameTitleDataPath); Model_SavedGameTitleData savedGameTitleData = savedGameTitleDataHandler.Create(); bf.Serialize(titleFile, savedGameTitleData); titleFile.Close(); if (Debug.isDebugBuild) { Debug.Log("Save successful at: " + saveFilePath); } } catch (System.Exception e) { Debug.LogError("Failed Save with exception: " + e.ToString()); } void SaveGame(Model_SaveData data) { gameHandler.SaveGameData(data, gameDataOverride); playerHandler.SavePlayerData(data); entriesHandler.SaveEntries(data); inventoryHandler.SaveInventory(data); equipmentHandler.SaveEquipment(data); dropsHandler.SaveDrops(data); namesHandler.SaveNames(data); scarletCipherHandler.SaveScarletCipher(data); eventCycleHandler.SaveEventCycle(data); mynesMirrorHandler.SaveMynesMirror(data); pianosHandler.SavePianos(data); } void WriteSaveDataFile(BinaryFormatter bf, string filePath, Model_SaveData data) { // will overwrite existing file FileStream gameFile = File.Create(filePath); bf.Serialize(gameFile, data); gameFile.Close(); } void OverridePlayerData(Model_SaveData data, Model_PlayerState playerState) { data.playerData = playerState ?? data.playerData; } void HandleSaveRun(Model_SaveData data) { levelsHandler.SaveLevels(data); } }