/// <summary> /// Initializes a new instance of the <see cref="PRTMRawDataMetaChunk"/> class. /// </summary> /// <param name="meta">The meta.</param> /// <remarks></remarks> public PRTMRawDataMetaChunk(ref Meta meta) { BinaryReader BR = new BinaryReader(meta.MS); BR.BaseStream.Position = 176; int tempc = BR.ReadInt32(); int tempr = BR.ReadInt32() - meta.Map.SecondaryMagic - meta.offset; RawDataChunkInfo = new RawDataOffsetChunk[tempc]; for (int x = 0; x < tempc; x++) { RawDataChunkInfo[x] = new RawDataOffsetChunk(); BR.BaseStream.Position = tempr + (x * 16) + 6; RawDataChunkInfo[x].ChunkSize = 56; RawDataChunkInfo[x].Size = BR.ReadInt32(); if (RawDataChunkInfo[x].ChunkSize == 0) { RawDataChunkInfo[x].ChunkSize = RawDataChunkInfo[x].Size; } RawDataChunkInfo[x].Offset = BR.ReadInt32(); RawDataChunkInfo[x].ChunkCount = RawDataChunkInfo[x].Size / RawDataChunkInfo[x].ChunkSize; } BR.BaseStream.Position = 136; VerticeCount = BR.ReadInt32(); tempr = BR.ReadInt32() - meta.Map.SecondaryMagic - meta.offset; BR.BaseStream.Position = tempr; for (int x = 0; x < VerticeCount; x++) { Vector3 vec = new Vector3(); vec.X = BR.ReadSingle(); vec.Y = BR.ReadSingle(); vec.Z = BR.ReadSingle(); Vertices.Add(vec); Vector3 vec2 = new Vector3(); vec2.X = BR.ReadSingle(); vec2.Y = BR.ReadSingle(); vec2.Z = BR.ReadSingle(); Normals.Add(vec2); Vector3 vec3 = new Vector3(); vec3.X = BR.ReadSingle(); vec3.Y = BR.ReadSingle(); vec3.Z = BR.ReadSingle(); Binormals.Add(vec3); Vector3 vec4 = new Vector3(); vec4.X = BR.ReadSingle(); vec4.Y = BR.ReadSingle(); vec4.Z = BR.ReadSingle(); Tangents.Add(vec4); Vector2 vec5 = new Vector2(); vec5.X = BR.ReadSingle(); vec5.Y = BR.ReadSingle(); UVs.Add(vec5); } BR.BaseStream.Position = 168; HeaderSize = BR.ReadInt32() + 8; BR.BaseStream.Position = 144; IndiceCount = BR.ReadInt32(); tempr = BR.ReadInt32() - meta.Map.SecondaryMagic - meta.offset; BR.BaseStream.Position = tempr; FaceCount = IndiceCount / 3; this.Indices = new short[IndiceCount]; for (int x = 0; x < IndiceCount; x++) { Indices[x] = (short)BR.ReadUInt16(); } SubMeshInfo = new ModelSubMeshInfo[1]; for (int x = 0; x < 1; x++) { SubMeshInfo[x] = new ModelSubMeshInfo(); BR.BaseStream.Position = HeaderSize + RawDataChunkInfo[0].Offset + (x * 72) + 4; SubMeshInfo[x].ShaderNumber = 0; SubMeshInfo[x].IndiceStart = 0; SubMeshInfo[x].IndiceCount = IndiceCount; } }
/// <summary> /// Initializes a new instance of the <see cref="RawDataMetaChunk"/> class. /// </summary> /// <param name="offset">The offset.</param> /// <param name="chunknumber">The chunknumber.</param> /// <param name="bb">The bb.</param> /// <param name="meta">The meta.</param> /// <remarks></remarks> public RawDataMetaChunk(int offset, int chunknumber, BoundingBoxContainer bb, ref Meta meta) { BinaryReader BR = new BinaryReader(meta.MS); BR.BaseStream.Position = offset + 4; VerticeCount = BR.ReadUInt16(); FaceCount = BR.ReadUInt16(); BR.BaseStream.Position = offset + 20; type = BR.ReadByte(); BR.BaseStream.Position = offset + 68; HeaderSize = meta.raw.rawChunks[chunknumber].size - BR.ReadInt32() - 4; int tempc = BR.ReadInt32(); int tempr = BR.ReadInt32() - meta.magic - meta.offset; RawDataChunkInfo = new RawDataOffsetChunk[tempc]; for (int x = 0; x < tempc; x++) { RawDataChunkInfo[x] = new RawDataOffsetChunk(); BR.BaseStream.Position = tempr + (x * 16) + 6; RawDataChunkInfo[x].ChunkSize = BR.ReadUInt16(); RawDataChunkInfo[x].Size = BR.ReadInt32(); if (RawDataChunkInfo[x].ChunkSize == 0) { RawDataChunkInfo[x].ChunkSize = RawDataChunkInfo[x].Size; } RawDataChunkInfo[x].Offset = BR.ReadInt32(); RawDataChunkInfo[x].ChunkCount = RawDataChunkInfo[x].Size / RawDataChunkInfo[x].ChunkSize; } BR = new BinaryReader(meta.raw.rawChunks[chunknumber].MS); SubMeshInfo = new ModelSubMeshInfo[RawDataChunkInfo[0].ChunkCount]; for (int x = 0; x < RawDataChunkInfo[0].ChunkCount; x++) { SubMeshInfo[x] = new ModelSubMeshInfo(); BR.BaseStream.Position = HeaderSize + RawDataChunkInfo[0].Offset + (x * 72) + 4; SubMeshInfo[x].ShaderNumber = BR.ReadUInt16(); SubMeshInfo[x].IndiceStart = BR.ReadUInt16(); SubMeshInfo[x].IndiceCount = BR.ReadUInt16(); } BR.BaseStream.Position = 40; IndiceCount = BR.ReadUInt16(); int indicechunk = 0; int verticechunk = 0; int uvchunk = 0; for (int x = 0; x < RawDataChunkInfo.Length; x++) { if (RawDataChunkInfo[x].ChunkSize == 2) { indicechunk = x; verticechunk = x + 2; uvchunk = x + 3; break; } } int bonemapchunk = 0; BR.BaseStream.Position = 108; int tempbonemapcount = BR.ReadUInt16(); if (tempbonemapcount > 0) { for (int x = uvchunk + 1; x < RawDataChunkInfo.Length; x++) { if (RawDataChunkInfo[x].ChunkSize == 1) { bonemapchunk = x; break; } } BR.BaseStream.Position = HeaderSize + RawDataChunkInfo[bonemapchunk].Offset; for (int x = 0; x < tempbonemapcount; x++) { BoneMap.Add(BR.ReadByte()); } } else { BoneMap.Add(0); } RawDataChunkInfo[verticechunk].ChunkSize = RawDataChunkInfo[verticechunk].Size / VerticeCount; for (int x = 0; x < VerticeCount; x++) { Vector3 vec = new Vector3(); BR.BaseStream.Position = HeaderSize + RawDataChunkInfo[verticechunk].Offset + (RawDataChunkInfo[verticechunk].ChunkSize * x); vec.X = DecompressVertice(BR.ReadInt16(), bb.MinX, bb.MaxX); vec.Y = DecompressVertice(BR.ReadInt16(), bb.MinY, bb.MaxY); vec.Z = DecompressVertice(BR.ReadInt16(), bb.MinZ, bb.MaxZ); Vertices.Add(vec); // if (tempbonemapcount == 0) { continue; } switch (RawDataChunkInfo[verticechunk].ChunkSize) { case 6: BoneInfo b = new BoneInfo(); b.BoneIndex.Add(0); b.Weight.Add(1.0f); VerticeBones.Add(b); break; case 8: BoneInfo c = new BoneInfo(); c.BoneIndex.Add(BR.ReadByte()); c.Weight.Add(1.0f); byte tempb = BR.ReadByte(); if (tempb == 0) { VerticeBones.Add(c); break; } BoneInfo c2 = new BoneInfo(); c2.BoneIndex.Add(tempb); c2.Weight.Add(1.0f); VerticeBones.Add(c2); c.Weight[0] = 1.0f; VerticeBones.Add(c); break; case 12: BoneInfo bbb = new BoneInfo(); bbb.BoneIndex.Add(BR.ReadByte()); bbb.Weight.Add(0.99f); VerticeBones.Add(bbb); break; } } RawDataChunkInfo[uvchunk].ChunkSize = 4; for (int x = 0; x < VerticeCount; x++) { Vector2 tempuv = new Vector2(); BR.BaseStream.Position = HeaderSize + RawDataChunkInfo[uvchunk].Offset + (RawDataChunkInfo[uvchunk].ChunkSize * x); tempuv.X = DecompressVertice(BR.ReadInt16(), bb.MinU, bb.MaxU) % 1; tempuv.Y = DecompressVertice(BR.ReadInt16(), bb.MinV, bb.MaxV) % 1; // if (tempuv.X > 1) { tempuv.X = tempuv.X - 1; } // else if (tempuv.X < 0) { tempuv.X = 1 - tempuv.X; } // if (tempuv.Y > 1) { tempuv.Y = tempuv.Y - 1; } // else if (tempuv.Y < 0) { tempuv.Y = 1 - tempuv.Y; } UVs.Add(tempuv); } RawDataChunkInfo[uvchunk + 1].ChunkSize = 12; for (int x = 0; x < VerticeCount; x++) { BR.BaseStream.Position = HeaderSize + RawDataChunkInfo[uvchunk + 1].Offset + (RawDataChunkInfo[uvchunk + 1].ChunkSize * x); int dword = BR.ReadInt32(); Vector3 tempnormal = DecompressNormal(dword); int converto = CompressNormal(tempnormal); Vector3 tempnormal2 = DecompressNormal(converto); Normals.Add(tempnormal); } BR.BaseStream.Position = HeaderSize + RawDataChunkInfo[indicechunk].Offset; this.Indices = new short[IndiceCount]; for (int x = 0; x < IndiceCount; x++) { Indices[x] = (short)BR.ReadUInt16(); } }