コード例 #1
0
    private IEnumerator CompileModels(RSM[] objects, float progressStep, Action <List <RSM.CompiledModel> > OnComplete)
    {
        /**
         * Calculate progress again because rsm objects
         * are way less than model descriptors and divide by 2
         * beucase we still have the render loading
         */
        float remainingProgress = 100 - Progress;
        float modelProgress     = remainingProgress / objects.Length / 2;

        List <RSM.CompiledModel> models = new List <RSM.CompiledModel>();

        for (int i = 0; i < objects.Length; i++)
        {
            var compiledModel = ModelLoader.Compile(objects[i]);
            models.Add(compiledModel);

            Progress += modelProgress;
            if (i % 5 == 0)
            {
                yield return(new WaitForEndOfFrame());
            }
        }

        OnComplete(models);

        yield return(models);
    }
コード例 #2
0
ファイル: MapLoader.cs プロジェクト: langresser/unityro
 public void ThreadPoolCallback(object threadContext)
 {
     try {
         compiledModel = ModelLoader.Compile(_obj);
     } finally {
         if (Interlocked.Decrement(ref pendingCMThreads) == 0)
         {
             doneCMEvent.Set();
         }
     }
 }