public ModelSceneObjectModel(ModelItemModel itemModel) : base(itemModel) { Parameter.Add(new PositionModel()); Parameter.Add(new RotationModel()); Parameter.Add(new ScaleModel()); Parameter.Add(new ObjectColorModel()); Parameter.Add(new TextureModel()); }
private void ImportModels() { string importPath = Application.dataPath + "/Import/" + "Models"; GameObject Plane = GameObject.CreatePrimitive(PrimitiveType.Plane); Plane.transform.rotation = Quaternion.Euler(new Vector3(-90, 0, 0)); ModelItemModel planeModel = new ModelItemModel { DisplayName = "Plane", Mesh = Plane.GetComponent <MeshFilter>().mesh, Materials = Plane.GetComponentInChildren <MeshRenderer>().materials }; GlobalSettingsModel.EditorModel.AllModelItemsModel.Add(planeModel); foreach (string file in Directory.GetFiles(importPath)) { if (file.EndsWith(".obj")) { OBJLoader objLoader = new OBJLoader(); GameObject tmpObject = objLoader.Load(file).gameObject; try { ModelItemModel model = new ModelItemModel(); model.DisplayName = tmpObject.name; model.Mesh = tmpObject.GetComponentInChildren <MeshFilter>().mesh; model.Materials = tmpObject.GetComponentInChildren <MeshRenderer>().materials; GlobalSettingsModel.EditorModel.AllModelItemsModel.Add(model); } catch (Exception e) { Debug.Log("An error has ocured during import of " + tmpObject.name + "\n" + e.Message + "\n" + e.StackTrace); } finally { Destroy(tmpObject); } } } Debug.Log(GlobalSettingsModel.EditorModel.AllModelItemsModel.Length() + " Models imported"); }