public void InitialiseModel(ModelInterface m) { MapGenerator g = this.GameMode.Generator; m.SetStopped(false); m.SetLost(false); m.SetMapDimensions(new Vector2D(this.Width, this.Height)); this._ship.Position = new Vector2D((this.Width - this._ship.Dimension.X) / 2, 0); m.AddShip(this._ship); m.SetBricks(g.generateMap(m.GetLevel(), this.Width, this.LevelHeight, this.GameMode.MinSpeed)); m.RemoveBalls(); m.AddBall(); }