//poruszanie obiektem private void Window_KeyDown(object sender, KeyEventArgs e) { if (e.Key == Key.Up) { ModelGrid.RotateX(-moveit); e.Handled = true; } else if (e.Key == Key.Down) { ModelGrid.RotateX(moveit); e.Handled = true; } else if (e.Key == Key.Right) { ModelGrid.RotateY(moveit); e.Handled = true; } else if (e.Key == Key.Left) { ModelGrid.RotateY(-moveit); e.Handled = true; } }