public List <M3D.Model.Utils.Vector3> CalculateBoundingUsingTransformMatric(Matrix4 matrix) { return(modelData.CalculateHullPointsUsingTransformMatrix(matrix)); }
public List <M3D.Model.Utils.Vector3> CalculateBoundingUsingTransformMatric(Matrix4 matrix) { return(modelData.CalculateHullPointsUsingTransformMatrix(matrix)); }