static void Main(string[] args) { Model.Warehouse warehouse = new Model.Warehouse(); List <Item> warehouses = new List <Item>(); Item item = new Item() { Name = "Шампунь", Description = "Шампунь Head'n'Shoulders не шипит глаза", Price = 3000, WhenAdded = DateTime.Now }; ConsoleReporter consoleReporter = new ConsoleReporter(); Serializer serializer = new Serializer(); ConsoleKeyInfo key; while (true) { key = System.Console.ReadKey(true); if (key.Key == ConsoleKey.Enter) { warehouse.AddToWarehouse(warehouses, item); serializer.Serialize(warehouses); } consoleReporter.Report(); } }
public int WaerhouseUpt(Model.Warehouse Model) { string sql = $"update Warehouse set Mcid={Model.Mcid},Mname='{Model.Mname}',Mplace='{Model.Mplace}',Mcoordinate='{Model.Mcoordinate}',Mnum='{Model.Mnum}'"; int i = DapperHelper.Execute(sql); return(i); }
// 修改 public int UptWarehouse(Model.Warehouse a) { string sql = $"Update Warehouse Set WarehouseName='{a.WarehouseName}' , WarehouseSite='{a.WarehouseSite}', WarehouseCoordinate='{a.WarehouseCoordinate}'," + $"WarehouseNum='{a.WarehouseNum}', WarehouseState='{a.WarehouseState}' where WarehouseId='{a.WarehouseId}' "; return(DapperHelper.Execute(sql)); }
// 新增 public int AddWarehouse(Model.Warehouse a) { string sql = $"insert into Warehouse values (null,'{a.WarehouseName}', '{a.WarehouseSite}'," + $" '{a.WarehouseCoordinate}', '{a.WarehouseNum}', '{a.WarehouseState}')"; return(DapperHelper.Execute(sql)); }
public int Update(Model.Warehouse warehouse) { string sql = $"UPDATE Warehouse SET WarehouseName='{warehouse.WarehouseName}',WarehouseSite='{warehouse.WarehouseSite}',WarehouseCoordinate='{warehouse.WarehouseCoordinate}',WarehouseNum={warehouse.WarehouseNum},WarehouseState='{warehouse.WarehouseState}' WHERE WarehouseId={warehouse.WarehouseId}"; return(DapperHelper.Execute(sql)); }
public int Insert(Model.Warehouse Model) { string sql = $"INSERT INTO Warehouse VALUES(NULL,'{Model.WarehouseName}','{Model.WarehouseSite}','{Model.WarehouseCoordinate}',{Model.WarehouseNum},'{Model.WarehouseState}')"; return(DapperHelper.Execute(sql)); }
public int WaerhouseAdd(Model.Warehouse Model) { string sql = $"insert into Warehouse values({Model.Mcid},'{Model.Mname}','{Model.Mplace}','{Model.Mcoordinate}','{Model.Mnum}',{Model.Mstatus})"; return(DapperHelper.Add(sql)); }
public List <Model.Field> BuildMaze() { string _filePath = Path.GetDirectoryName(System.AppDomain.CurrentDomain.BaseDirectory); _filePath = Directory.GetParent(_filePath).FullName; _filePath = Directory.GetParent(Directory.GetParent(_filePath).FullName).FullName; _filePath += @"\Goudkoorts\Map\Map1.txt"; TextReader tr = new StreamReader(_filePath); string line; List <string> list = new List <string>(); while ((line = tr.ReadLine()) != null) { list.Add(line); } char[] characters = list[0].ToArray(); Route = new Model.Route(); Model.Field[,] fields = new Model.Field[list.Count, characters.Length]; for (int i = 0; i < list.Count; i++) { characters = list[i].ToArray(); for (int j = 0; j < characters.Length; j++) { switch (characters[j]) { case '░': Model.WaterField waterfield = new Model.WaterField('░'); fields[i, j] = waterfield; Route.Waterfields.Add(waterfield); break; case 'K': fields[i, j] = new Model.QuayField('K'); break; case ' ': fields[i, j] = new Model.EmptyField(' '); break; case '←': fields[i, j] = new Model.RegularField('═'); break; case '→': fields[i, j] = new Model.RegularField('═'); break; case '↑': fields[i, j] = new Model.RegularField('║'); break; case '↓': fields[i, j] = new Model.RegularField('║'); break; case '█': Model.Warehouse warehouse = new Model.Warehouse('█'); fields[i, j] = warehouse; Route.Warehouses.Add(warehouse); break; case '◄': fields[i, j] = new Model.RegularField('~'); break; case '╠': //fields[i, j] = new Model.SwitchField('╠'); break; case '╣': //fields[i, j] = new Model.SwitchField('╣'); break; case 'x': fields[i, j] = new Model.EndField(' '); break; } } } for (int i = 0; i < list.Count; i++) { characters = list[i].ToArray(); for (int j = 0; j < characters.Length; j++) { switch (characters[j]) { case '╠': Model.SwitchField switchField = new Model.SwitchField('╠'); switchField.FirstNext = fields[i, j + 1]; switchField.SecondNext = fields[i, j + 1]; switchField.FirstPrevious = fields[i - 1, j]; switchField.SecondPrevious = fields[i + 1, j]; fields[i, j] = switchField; Route.Switches.Add(switchField); break; case '╣': Model.SwitchField switchField2 = new Model.SwitchField('╣'); switchField2.FirstNext = fields[i - 1, j]; switchField2.SecondNext = fields[i + 1, j]; switchField2.FirstPrevious = fields[i, j - 1]; switchField2.SecondPrevious = fields[i, j - 1]; fields[i, j] = switchField2; Route.Switches.Add(switchField2); break; default: break; } } } for (int i = 0; i < list.Count; i++) { characters = list[i].ToArray(); for (int j = 0; j < characters.Length; j++) { switch (characters[j]) { case '←': if (j - 1 > -1) { fields[i, j].Next = fields[i, j - 1]; } break; case '→': if (j + 1 < characters.Length) { fields[i, j].Next = fields[i, j + 1]; } break; case '░': if (j + 1 < characters.Length) { fields[i, j].Next = fields[i, j + 1]; } break; case '█': if (j + 1 < characters.Length) { fields[i, j].Next = fields[i, j + 1]; } break; case '↑': if (i - 1 > -1) { fields[i, j].Next = fields[i - 1, j]; } break; case '↓': if (i + 1 < list.Count) { fields[i, j].Next = fields[i + 1, j]; } break; case 'K': if (j - 1 > -1) { fields[i, j].Next = fields[i, j - 1]; //Model.WaterField waterField= new Model.WaterField('░'); //waterField.Quay = true; //waterField.Next = fields[i - 1, j].Next; //fields[i - 1, j] = waterField; //fields[i - 1, j - 1].Next = fields[i - 1, j]; } break; case '◄': if (j - 1 > -1) { fields[i, j].Next = fields[i, j - 1]; } break; default: break; } } } List <Model.Field> print = new List <Model.Field>(); for (int i = 0; i < list.Count; i++) { characters = list[i].ToArray(); for (int j = 0; j < characters.Length; j++) { print.Add(fields[i, j]); } } return(print); }