private async Task CaptureProperty(Model.MapObject.Property.Property property) { var myUnits = _Game.Units.Where(u => u.Faction == _Faction); foreach (var unit in myUnits) { await unit.Move(property); if (IsOurs(property)) { break; } } }
private bool IsOurs(Model.MapObject.Property.Property property) => property.Owner == _Faction;