public override void hitAttackHandle() { Model.Attack atk = hitAttacks.Pop(); m_Character.hp -= atk.m_AttackEffect.getDamageValue(); transform.localScale = new Vector3(atk.direction, 1, 1); m_Character.xDirection = (int)atk.direction; GameObject hiteffect = (GameObject)Instantiate(HitEffect, atk.hitPos, HitEffect.transform.rotation); hiteffect.GetComponent <HitEffect>().PlayHitEffect(3); if (m_Character.hp <= 0) { m_SkeletonAnim.loop = false; m_SkeletonAnim.AnimationName = "die"; m_Character.curState = null; return; } else { m_SkeletonAnim.state.SetAnimation(0, "damage_1", false); m_Character.curState = d_behavior; } if (hitAttacks.Count != 0) { hitAttackHandle(); } }
private static void ParseAttack(Model.CreatureAttributes attributes, string str, Types.Attack attackType) { Model.AttackSet attackSet = new Model.AttackSet { Name = "Full Attack", }; string attacksPattern = @"(?<NumAttacks>\d+)?\s?(?<Name>\D+)\s(?<HitMod>[+-]\d+)(\seach)?\s(\((?<Damage>[^\(]*)\))?"; Regex attacksRegex = new Regex(attacksPattern, RegexOptions.IgnoreCase); MatchCollection attackMatches = attacksRegex.Matches(str); foreach (Match attackMatch in attackMatches) { int numAttacks = 1; string name = attackMatch.Groups["Name"].Value; if (attackMatch.Groups["NumAttacks"].Value != "") { numAttacks = Convert.ToInt32(attackMatch.Groups["NumAttacks"].Value); PluralizationService ps = PluralizationService.CreateService(CultureInfo.GetCultureInfo("en-us")); name = ps.Singularize(name); } name = char.ToUpper(name[0]) + name.Substring(1); for (int i = 0; i < numAttacks; ++i) { Model.Attack attack = new Model.Attack(); attack.Name = name; attack.Modifier = Convert.ToInt32(attackMatch.Groups["HitMod"].Value); attack.Type = attackType; string damageStr = attackMatch.Groups["Damage"].Value; string damagePattern = @"(?<NumDice>\d+)(?<Die>d\d+)(?<DamageMod>[\+\-]?\d*)\s?(?<DamageType>(?!plus\b)\b\w+)?"; Regex damageRegex = new Regex(damagePattern, RegexOptions.IgnoreCase); MatchCollection damageMatches = damageRegex.Matches(damageStr); foreach (Match damageMatch in damageMatches) { Model.Damage damage = new Model.Damage(); damage.NumDice = Convert.ToInt32(damageMatch.Groups["NumDice"].Value); damage.Die = Methods.GetDieTypeFromString(damageMatch.Groups["Die"].Value); if (damageMatch.Groups["DamageMod"].Value != "") { damage.Modifier = Convert.ToInt32(damageMatch.Groups["DamageMod"].Value); } if (damageMatch.Groups["DamageType"].Value != "") { damage.DamageDescriptorSet.Add(Methods.GetDamageTypeFromString(damageMatch.Groups["DamageType"].Value)); } attack.Damages.Add(damage); } attackSet.Attacks.Add(attack); } } attributes.AttackSets.Add(attackSet); }
public AttackViewModel(Model.Attack attack = null) { if (attack != null) { _attack = attack; } else { _attack = new Model.Attack(); } }
private static Model.Attack GetAttack(string name, int attackMod, Types.Attack attackType, List <Model.Damage> damages) { Model.Attack attack = new Model.Attack(); attack.Name = name; attack.Modifier = attackMod; attack.Type = attackType; foreach (Model.Damage damage in damages) { attack.Damages.Add(damage); } return(attack); }
private void ExecuteAddAttack() { AddAttackWindowViewModel addAttackWindowViewModel = new AddAttackWindowViewModel(); Model.Attack attack = addAttackWindowViewModel.GetAttack(); if (attack != null) { AttackViewModel attackViewModel = new AttackViewModel { Attack = attack }; AttackViewModels.Add(attackViewModel); } }
public override void hitAttackHandle() { Model.Attack atk = hitAttacks.Pop(); transform.localScale = new Vector3(atk.direction, 1, 1); m_Character.xDirection = (int)atk.direction; GameObject hiteffect = (GameObject)Instantiate(HitEffect, atk.hitPos, HitEffect.transform.rotation); hiteffect.GetComponent <HitEffect>().PlayHitEffect(4); m_SkeletonAnim.state.SetAnimation(0, "def_damage", false); if (hitAttacks.Count != 0) { hitAttackHandle(); } }
private void ExecuteEditAttack() { if (SelectedAttack < AttackViewModels.Count) { AddAttackWindowViewModel addAttackWindowViewModel = new AddAttackWindowViewModel(AttackViewModels[SelectedAttack].Attack); Model.Attack attack = addAttackWindowViewModel.GetAttack(); if (attack != null) { AttackViewModel attackViewModel = new AttackViewModel { Attack = attack }; AttackViewModels[SelectedAttack] = attackViewModel; } } }
public Model.Attack GetAttack() { bool askForInput = true; string feedback = null; Model.Attack attack = null; while (askForInput) { View.AddAttackWindow addAttackWindow = new View.AddAttackWindow(feedback); addAttackWindow.DataContext = this; if (addAttackWindow.ShowDialog() == true) { try { attack = new Model.Attack { Name = Name, Modifier = Convert.ToInt32(Modifier), Type = Methods.GetAttackTypeFromString(AttackTypes.ElementAt(Type)), Ability = Methods.GetAbilityFromString(Abilities.ElementAt(Ability)), ThreatRangeMin = Methods.GetThreatRangeMinFromString(ThreatRanges.ElementAt(SelectedThreatRange)), CritMultiplier = Methods.GetCritMultiplierFromString(CritMultipliers.ElementAt(SelectedCritMultiplier)), TwoHanded = TwoHanded, }; foreach (DamageViewModel damageViewModel in Damages) { attack.Damages.Add(damageViewModel.Damage); } askForInput = false; } catch (FormatException) { feedback = "Invalid format"; } } else { askForInput = false; } } return(attack); }
public AddAttackWindowViewModel(Model.Attack attack = null) { _addDamage = new Command(ExecuteAddDamage); _editDamage = new Command(ExecuteEditDamage); _removeDamage = new Command(ExecuteRemoveDamage); _damages = new FullyObservableCollection <DamageViewModel>(); if (attack != null) { _name = attack.Name; _modifier = attack.Modifier.ToString(); _type = GetTypeIndex(attack.Type); _ability = GetAbilityIndex(attack.Ability); _selectedThreatRangeMinimum = GetThreatRangeIndex(attack.ThreatRangeMin); _selectedCritMultiplier = GetCritMultiplierIndex(attack.CritMultiplier); _twoHanded = attack.TwoHanded; foreach (Model.Damage damage in attack.Damages) { DamageViewModel damageVM = new DamageViewModel { Damage = damage, }; _damages.Add(damageVM); } } else { _name = ""; _modifier = ""; _type = 0; _ability = 0; _selectedThreatRangeMinimum = 0; _selectedCritMultiplier = 0; _twoHanded = false; } }
public static Model.Creature ParseSRDText(string text) { Model.CreatureAttributes attributes = new Model.CreatureAttributes(); if (text != null && text != "") { string[] lines = text.Split(new[] { Environment.NewLine }, StringSplitOptions.None); string currentLine = ""; try { foreach (string line in lines) { currentLine = line; if (currentLine != "") { string[] splitLine = line.Split(':'); if (splitLine.Length != 2) { throw new FormatException(); } else { string identifier = splitLine[0]; string entry = splitLine[1]; List <int> numbers = GetNumbersFromString(entry); string[] words = splitLine[1].Split((char[])null, StringSplitOptions.RemoveEmptyEntries); if (identifier == "Size/Type") { attributes.Size = Methods.GetSizeFromString(words[0]); string typeStr = string.Join(" ", words.Skip(1)); string typePattern = @"\s*(?<Type>\w+)\s*(\((?<SubTypes>\D+)\))?"; Regex typeRegex = new Regex(typePattern, RegexOptions.IgnoreCase); Match typeMatch = typeRegex.Match(typeStr); if (typeMatch.Success) { attributes.Type = Methods.GetCreatureTypeFromString(typeMatch.Groups["Type"].Value); /* * if (typeMatch.Groups.Count > 1) * { * string subTypes = typeMatch.Groups["SubTypes"].Value; * * string subTypePattern = @"\s*(?<Type>\w+)\s*(\((?<SubTypes>\D+)\))?"; * Regex subTypeRegex = new Regex(subTypePattern, RegexOptions.IgnoreCase); * Match subTypeMatch = subTypeRegex.Match(entry); * * if (subTypeMatch.Success) * { * attributes.Subtypes = Methods.GetCreatureSubTypeFromString(); * } * } */ } } else if (identifier == "Hit Dice") { string hpPattern = @"\s?(?<NumHD>\d+)(?<HDType>[dD]\d+)\s?(?<HDMod>[\+\-]\d+)?\s?\((?<HP>\d+)\s?hp\)"; Regex hpRegex = new Regex(hpPattern, RegexOptions.IgnoreCase); Match hpMatch = hpRegex.Match(entry); if (hpMatch.Success) { attributes.HitDice = Convert.ToInt32(hpMatch.Groups["NumHD"].Value); attributes.HitDieType = Methods.GetDieTypeFromString(hpMatch.Groups["HDType"].Value); attributes.HitPoints = Convert.ToInt32(hpMatch.Groups["HP"].Value); } } else if (identifier == "Initiative") { attributes.InitiativeMod = numbers[0]; } else if (identifier == "Speed") { char[] commaChar = { ',' }; foreach (string speedStr in entry.Split(commaChar, StringSplitOptions.RemoveEmptyEntries)) { string speedPattern = @"\s?(?<Type>\D*)\s(?<Speed>\d+)\s*ft.\s*(\((?<Manouverability>\w+)\))?"; Regex speedRegex = new Regex(speedPattern, RegexOptions.IgnoreCase); Match speedMatch = speedRegex.Match(speedStr); if (speedMatch.Success) { Types.Manouverability manouverability = Types.Manouverability.None; if (speedMatch.Groups["Manouverability"].Success) { manouverability = Methods.GetManouverabilityFromString(speedMatch.Groups["Manouverability"].Value); } int distance = Convert.ToInt32(speedMatch.Groups["Speed"].Value); string movementString = speedMatch.Groups["Type"].Value.Trim(); if (movementString.Equals("")) { attributes.Speed.LandSpeed = distance; } else { Types.Movement movementType = Methods.GetMovementTypeFromString(movementString); attributes.Speed.Speeds.Add(new Model.Speed(distance, movementType, manouverability)); } } } } else if (identifier == "Armor Class") { string acPattern = @"(?<AC>\d+)\s\(.*\),\s*touch\s*(?<TouchAC>\d+),\s*flat\-footed\s*(?<FFAC>\d+)"; Regex acRegex = new Regex(acPattern, RegexOptions.IgnoreCase); Match acMatch = acRegex.Match(entry); if (acMatch.Success) { attributes.ArmorClass = Convert.ToInt32(acMatch.Groups["AC"].Value); attributes.TouchArmorClass = Convert.ToInt32(acMatch.Groups["TouchAC"].Value); attributes.FlatFootedArmorClass = Convert.ToInt32(acMatch.Groups["FFAC"].Value); } } else if (identifier == "Base Attack/Grapple") { attributes.BaseAttackBonus = numbers[0]; attributes.GrappleModifier = numbers[1]; } else if (identifier == "Attack" || identifier == "Full Attack") { string[] orStr = { "or" }; foreach (string attackSetStr in entry.Split(orStr, StringSplitOptions.RemoveEmptyEntries)) { Model.AttackSet attackSet = new Model.AttackSet { Name = identifier, }; string attackPattern = @"(?<NumAttacks>\d+)?\s?(?<Name>(?!and\b)\b\D+)\s(?<AttackMod>[\+\-]\d+)\s(?<Type>\D+\s?\D*)\s\((?<Damage>[^\(]*)\)"; Regex attackRegex = new Regex(attackPattern, RegexOptions.IgnoreCase); MatchCollection attackMatches = attackRegex.Matches(attackSetStr); foreach (Match attackMatch in attackMatches) { int numAttacks = 1; string name = attackMatch.Groups["Name"].Value; if (attackMatch.Groups["NumAttacks"].Value != "") { numAttacks = Convert.ToInt32(attackMatch.Groups["NumAttacks"].Value); PluralizationService ps = PluralizationService.CreateService(CultureInfo.GetCultureInfo("en-us")); name = ps.Singularize(name); } name = char.ToUpper(name[0]) + name.Substring(1); for (int i = 0; i < numAttacks; ++i) { Model.Attack attack = new Model.Attack(); attack.Name = name; attack.Modifier = Convert.ToInt32(attackMatch.Groups["AttackMod"].Value); attack.Type = Methods.GetAttackTypeFromString(attackMatch.Groups["Type"].Value); string damageStr = attackMatch.Groups["Damage"].Value; string damagePattern = @"(?<NumDice>\d+)(?<Die>d\d+)(?<DamageMod>[\+\-]?\d*)\s?(?<DamageType>(?!plus\b)\b\w+)?"; Regex damageRegex = new Regex(damagePattern, RegexOptions.IgnoreCase); MatchCollection damageMatches = damageRegex.Matches(damageStr); foreach (Match damageMatch in damageMatches) { Model.Damage damage = new Model.Damage(); damage.NumDice = Convert.ToInt32(damageMatch.Groups["NumDice"].Value); damage.Die = Methods.GetDieTypeFromString(damageMatch.Groups["Die"].Value); if (damageMatch.Groups["DamageMod"].Value != "") { damage.Modifier = Convert.ToInt32(damageMatch.Groups["DamageMod"].Value); } if (damageMatch.Groups["DamageType"].Value != "") { damage.DamageDescriptorSet.Add(Methods.GetDamageTypeFromString(damageMatch.Groups["DamageType"].Value)); } attack.Damages.Add(damage); } attackSet.Attacks.Add(attack); } } attributes.AttackSets.Add(attackSet); } } else if (identifier == "Space/Reach") { attributes.Space = numbers[0]; attributes.Reach = numbers[1]; } else if (identifier == "Special Attacks") { attributes.SpecialAttacks = entry.Trim(); } else if (identifier == "Special Qualities") { foreach (string specialQuality in entry.Split(',')) { attributes.SpecialQualities.Add(specialQuality.Trim()); } string drPattern = @"damage reduction (?<Value>\d+)\/(?<Types>.+?)(\,|\z)"; Regex drRegex = new Regex(drPattern, RegexOptions.IgnoreCase); MatchCollection drMatches = drRegex.Matches(entry); foreach (Match drMatch in drMatches) { Model.DamageReduction dr = new Model.DamageReduction(); dr.Value = Convert.ToInt32(drMatch.Groups["Value"].Value); dr.DamageTypes = GetDamageDescriptorSetFromString(drMatch.Groups["Types"].Value, "and"); attributes.DamageReductions.Add(dr); } string immunityPattern = @"immunity to (?<Types>.+?)(\,|\z)"; Regex immunityRegex = new Regex(immunityPattern, RegexOptions.IgnoreCase); MatchCollection immunityMatches = immunityRegex.Matches(entry); foreach (Match immunityMatch in immunityMatches) { Model.DamageDescriptorSet damageTypes = GetDamageDescriptorSetFromString(immunityMatch.Groups["Types"].Value, "and"); foreach (Types.Damage damageType in damageTypes.ToList()) { if (damageType != Types.Damage.Magic) // Immunity to magic does not mean immunity to magic weapons { attributes.Immunities.Add(damageType); } } } string resistancesPattern = @"resistance to (?<Types>.+?)(\,|\z)"; Regex resistancesRegex = new Regex(resistancesPattern, RegexOptions.IgnoreCase); Match resistancesMatch = resistancesRegex.Match(entry); if (resistancesMatch.Success) { string resistancePattern = @"(?<Type>[a-z]+)\s(?<Value>\d+)"; Regex resistanceRegex = new Regex(resistancePattern, RegexOptions.IgnoreCase); MatchCollection resistanceMatches = resistanceRegex.Matches(resistancesMatch.Groups["Types"].Value); foreach (Match resistanceMatch in resistanceMatches) { Model.EnergyResistance res = new Model.EnergyResistance(); res.Value = Convert.ToInt32(resistanceMatch.Groups["Value"].Value); res.EnergyType = Methods.GetDamageTypeFromString(resistanceMatch.Groups["Type"].Value); attributes.EnergyResistances.Add(res); } } string spellResistancePattern = @"spell resistance (?<Value>\d+)(\,|\z)"; Regex spellResistanceRegex = new Regex(spellResistancePattern, RegexOptions.IgnoreCase); Match spellResistanceMatch = spellResistanceRegex.Match(entry); if (spellResistanceMatch.Success) { attributes.SpellResistance = Convert.ToInt32(spellResistanceMatch.Groups["Value"].Value); } string regenerationPattern = @"regeneration (?<Value>\d+)(\,|\z)"; Regex regenerationRegex = new Regex(regenerationPattern, RegexOptions.IgnoreCase); Match regenerationMatch = regenerationRegex.Match(entry); if (regenerationMatch.Success) { attributes.FastHealing = Convert.ToInt32(regenerationMatch.Groups["Value"].Value); } string fastHealingPattern = @"fast healing (?<Value>\d+)(\,|\z)"; Regex fastHealingRegex = new Regex(fastHealingPattern, RegexOptions.IgnoreCase); Match fastHealingMatch = fastHealingRegex.Match(entry); if (fastHealingMatch.Success) { attributes.FastHealing = Convert.ToInt32(fastHealingMatch.Groups["Value"].Value); } } else if (identifier == "Saves") { attributes.FortitudeSave = numbers[0]; attributes.ReflexSave = numbers[1]; attributes.WillSave = numbers[2]; } else if (identifier == "Abilities") { string attributePattern = @"Str\s(?<Value>\w+)"; Regex attributeRegex = new Regex(attributePattern, RegexOptions.IgnoreCase); Match attributeMatch = attributeRegex.Match(entry); if (attributeMatch.Success) { try { attributes.Strength = Convert.ToInt32(attributeMatch.Groups["Value"].Value); } catch (FormatException) { attributes.Strength = 0; } } attributePattern = @"Dex\s(?<Value>\w+)"; attributeRegex = new Regex(attributePattern, RegexOptions.IgnoreCase); attributeMatch = attributeRegex.Match(entry); if (attributeMatch.Success) { try { attributes.Dexterity = Convert.ToInt32(attributeMatch.Groups["Value"].Value); } catch (FormatException) { attributes.Dexterity = 0; } } attributePattern = @"Con\s(?<Value>\w+)"; attributeRegex = new Regex(attributePattern, RegexOptions.IgnoreCase); attributeMatch = attributeRegex.Match(entry); if (attributeMatch.Success) { try { attributes.Constitution = Convert.ToInt32(attributeMatch.Groups["Value"].Value); } catch (FormatException) { attributes.Constitution = 0; } } attributePattern = @"Int\s(?<Value>\w+)"; attributeRegex = new Regex(attributePattern, RegexOptions.IgnoreCase); attributeMatch = attributeRegex.Match(entry); if (attributeMatch.Success) { try { attributes.Intelligence = Convert.ToInt32(attributeMatch.Groups["Value"].Value); } catch (FormatException) { attributes.Intelligence = 0; } } attributePattern = @"Wis\s(?<Value>\w+)"; attributeRegex = new Regex(attributePattern, RegexOptions.IgnoreCase); attributeMatch = attributeRegex.Match(entry); if (attributeMatch.Success) { try { attributes.Wisdom = Convert.ToInt32(attributeMatch.Groups["Value"].Value); } catch (FormatException) { attributes.Wisdom = 0; } } attributePattern = @"Cha\s(?<Value>\w+)"; attributeRegex = new Regex(attributePattern, RegexOptions.IgnoreCase); attributeMatch = attributeRegex.Match(entry); if (attributeMatch.Success) { try { attributes.Charisma = Convert.ToInt32(attributeMatch.Groups["Value"].Value); } catch (FormatException) { attributes.Charisma = 0; } } } else if (identifier == "Feats") { foreach (string feat in entry.Split(',')) { attributes.Feats.Add(feat.Trim()); } if (attributes.WeaponFinesse) { foreach (Model.AttackSet attackSet in attributes.AttackSets) { foreach (Model.Attack attack in attackSet.Attacks) { attack.Ability = Types.Ability.Dexterity; } } } } else if (identifier == "Challenge Rating") { if (numbers.Count == 2) { attributes.ChallengeRating = numbers[0] / numbers[1]; } else if (numbers.Count == 1) { attributes.ChallengeRating = numbers[0]; } else { attributes.ChallengeRating = 1; } } } } } } catch (FormatException e) { MessageBox.Show("Cannot parse:\n" + currentLine); throw e; } } Model.Creature creature = new Model.Creature(attributes); return(creature); }
public void ReadXML(XmlNode xmlNode) { Model.Attack attack = new Model.Attack(); attack.ReadXML(xmlNode); Attack = attack; }