private static void Game_OnUpdate(EventArgs args) { if (Player.Instance.IsDead) { return; } Mode_Always.Always(); if (Orbwalker.ActiveModesFlags.HasFlag(Orbwalker.ActiveModes.Combo)) { Mode_Item.Items_Use(); Mode_Combo.Combo(); } if (Orbwalker.ActiveModesFlags.HasFlag(Orbwalker.ActiveModes.Harass)) { Mode_Harass.Harass(); } if (Orbwalker.ActiveModesFlags.HasFlag(Orbwalker.ActiveModes.LaneClear)) { Mode_Lane.LaneClear(); } if (Orbwalker.ActiveModesFlags.HasFlag(Orbwalker.ActiveModes.JungleClear)) { Mode_Jungle.JungleClear(); } }