private void onClick_rotate() { _mode = Mode_Enum.Rotate; StageManager.SetStage_Load_Model(); }
private void onClick_move() { _mode = Mode_Enum.Move; StageManager.SetStage_Load_Model(); }
private void onClick_scale() { _mode = Mode_Enum.Scale; StageManager.SetStage_Load_Model(); }
void Update() { //hide operate container when click empty place. check update_mode if (!EventSystem.current.IsPointerOverGameObject()) { if (Input.GetKeyDown(KeyCode.Mouse0)) { _mode = Mode_Enum.None; } } /*************** btn_export ***************/ bool exportable = StageManager.GetStageList().Contains(StageManager.Stage_Enum.Gcode_Render) && GcodeRenderManager.GetInstance().GetInfo().isRendered&& StageManager.GetCurStage() != StageManager.Stage_Enum.Gcode_Send && GcodeRenderManager.GetInstance().IsInBounds(); if (exportable) { btn_export.spriteState = _ss_exportEnable; btn_export.gameObject.GetComponent <Image>().sprite = _sp_export_normal; } else { btn_export.spriteState = _ss_exportDisable; btn_export.gameObject.GetComponent <Image>().sprite = _sp_export_disable; } /*************** btn_print ***************/ bool active_print = StageManager.GetStageList().Contains(StageManager.Stage_Enum.Gcode_Render) && !GcodeRenderManager.GetInstance().GetInfo().isParsing&& StageManager.GetCurStage() != StageManager.Stage_Enum.Gcode_Send && PortConnectManager.GetInstance().IsConnected() && GcodeRenderManager.GetInstance().IsInBounds(); btn_print.interactable = active_print; /*************** other widget ***************/ switch (StageManager.GetCurStage()) { case StageManager.Stage_Enum.Idle: btn_open.interactable = true; btn_move.interactable = false; btn_scale.interactable = false; btn_rotate.interactable = false; img_moveContainer.GetComponent <Transform>().gameObject.SetActive(false); img_scaleContainer.GetComponent <Transform>().gameObject.SetActive(false); img_rotateContainer.GetComponent <Transform>().gameObject.SetActive(false); break; case StageManager.Stage_Enum.Load_Model: if (ModelManager.GetInstance().GetInfo().isParsing) { btn_open.interactable = false; btn_move.interactable = false; btn_scale.interactable = false; btn_rotate.interactable = false; img_moveContainer.GetComponent <Transform>().gameObject.SetActive(false); img_scaleContainer.GetComponent <Transform>().gameObject.SetActive(false); img_rotateContainer.GetComponent <Transform>().gameObject.SetActive(false); } else { btn_open.interactable = true; btn_move.interactable = true; btn_scale.interactable = true; btn_rotate.interactable = true; update_mode(); } break; case StageManager.Stage_Enum.Gcode_Create: btn_open.interactable = false; btn_move.interactable = false; btn_scale.interactable = false; btn_rotate.interactable = false; img_moveContainer.GetComponent <Transform>().gameObject.SetActive(false); img_scaleContainer.GetComponent <Transform>().gameObject.SetActive(false); img_rotateContainer.GetComponent <Transform>().gameObject.SetActive(false); break; case StageManager.Stage_Enum.Gcode_Render: //Sigle thread so far //todo: Rendering/Rendered if (GcodeRenderManager.GetInstance().GetInfo().isParsing) { btn_open.interactable = false; btn_move.interactable = false; btn_scale.interactable = false; btn_rotate.interactable = false; img_moveContainer.GetComponent <Transform>().gameObject.SetActive(false); img_scaleContainer.GetComponent <Transform>().gameObject.SetActive(false); img_rotateContainer.GetComponent <Transform>().gameObject.SetActive(false); } else { btn_open.interactable = true; btn_move.interactable = true; btn_scale.interactable = true; btn_rotate.interactable = true; update_mode(); } break; case StageManager.Stage_Enum.Gcode_Send: btn_open.interactable = false; btn_move.interactable = false; btn_scale.interactable = false; btn_rotate.interactable = false; img_moveContainer.GetComponent <Transform>().gameObject.SetActive(false); img_scaleContainer.GetComponent <Transform>().gameObject.SetActive(false); img_rotateContainer.GetComponent <Transform>().gameObject.SetActive(false); break; } if (ModelManager.GetInstance().GetRenderOperateBean() != null) { if (!input_moveX.isFocused) { input_moveX.text = (ModelManager.GetInstance().GetRenderOperateBean().move.x).ToString("0.0"); } if (!input_moveY.isFocused) { input_moveY.text = (ModelManager.GetInstance().GetRenderOperateBean().move.y).ToString("0.0"); } if (!input_scale.isFocused) { input_scale.text = (ModelManager.GetInstance().GetRenderOperateBean().scale * 100).ToString("0.0"); } if (!input_rotateX.isFocused) { input_rotateX.text = (ModelManager.GetInstance().GetRenderOperateBean().rotate.x).ToString("0.0"); } if (!input_rotateY.isFocused) { input_rotateY.text = (ModelManager.GetInstance().GetRenderOperateBean().rotate.y).ToString("0.0"); } if (!input_rotateZ.isFocused) { input_rotateZ.text = (ModelManager.GetInstance().GetRenderOperateBean().rotate.z).ToString("0.0"); } slider_moveX.value = ModelManager.GetInstance().GetRenderOperateBean().move.x; slider_moveY.value = ModelManager.GetInstance().GetRenderOperateBean().move.y; slider_scale.value = ModelManager.GetInstance().GetRenderOperateBean().scale; slider_rotateX.value = ModelManager.GetInstance().GetRenderOperateBean().rotate.x; slider_rotateY.value = ModelManager.GetInstance().GetRenderOperateBean().rotate.y; slider_rotateZ.value = ModelManager.GetInstance().GetRenderOperateBean().rotate.z; } }