private void FadeOut() { if (m_AlphaDarkBg.alpha != 0) { m_AlphaDarkBg.alpha -= Time.deltaTime * m_SpeedFade; } else { m_DarkBg.SetActive(false); m_ModeFade = ModeFadeInOut.Inactions; } }
private void FadeIn() { m_DarkBg.SetActive(true); if (m_AlphaDarkBg.alpha != 1) { m_AlphaDarkBg.alpha += Time.deltaTime * m_SpeedFade; } else { m_ModeFade = ModeFadeInOut.Inactions; } }