コード例 #1
0
ファイル: ModeService.cs プロジェクト: zvars/UnityCsReference
        private static void OnModeChangeLayouts(ModeChangedArgs args)
        {
            // Prevent double loading the default/last layout already done by the WindowLayout system.
            if (args.prevIndex == -1)
            {
                return;
            }

            if (HasCapability(ModeCapability.LayoutSwitching, true))
            {
                WindowLayout.SaveCurrentLayoutPerMode(GetModeId(args.prevIndex));

                try
                {
                    if (args.nextIndex != 0 || args.prevIndex == -1 || HasCapability(args.prevIndex, ModeCapability.LayoutSwitching, true))
                    {
                        // Load the last valid layout for this mode
                        WindowLayout.LoadCurrentModeLayout(keepMainWindow: true);
                    }
                }
                catch (Exception)
                {
                    // Error while loading layout. Load the default layout for current mode.
                    WindowLayout.LoadDefaultLayout();
                }
            }

            if (HasCapability(ModeCapability.LayoutWindowMenu, true))
            {
                WindowLayout.ReloadWindowLayoutMenu();
                EditorUtility.Internal_UpdateAllMenus();
            }
        }
コード例 #2
0
        private static void OnModeChangeLayouts(ModeChangedArgs args)
        {
            // Prevent double loading the default/last layout already done by the WindowLayout system.
            if (args.prevIndex == -1)
            {
                return;
            }

            if (!HasCapability(ModeCapability.LayoutSwitching, true))
            {
                return;
            }

            WindowLayout.SaveCurrentLayoutPerMode(GetModeId(args.prevIndex));

            try
            {
                // Load the last valid layout for this mode
                WindowLayout.LoadDefaultWindowPreferences();
            }
            catch (Exception)
            {
                // Error while loading layout. Load the default layout for current mode.
                WindowLayout.LoadDefaultLayout();
            }

            WindowLayout.ReloadWindowLayoutMenu();
        }
コード例 #3
0
        private static void OnModeChangeLayouts(ModeChangedArgs args)
        {
            // Prevent double loading the default/last layout already done by the WindowLayout system.
            if (args.prevIndex == -1)
            {
                return;
            }

            if (!HasCapability(ModeCapability.LayoutSwitching, true))
            {
                return;
            }

            // Save previous mode layout
            var prevLayoutPath = Path.Combine(Application.temporaryCachePath, $"{k_ModeLayoutKeyName}-{GetModeId(args.prevIndex)}.wlt");

            WindowLayout.SaveWindowLayout(prevLayoutPath);

            // Load exiting layout if available
            var modeLayoutPath = Path.Combine(Application.temporaryCachePath, $"{k_ModeLayoutKeyName}-{GetModeId(args.nextIndex)}.wlt");

            if (File.Exists(modeLayoutPath))
            {
                WindowLayout.LoadWindowLayout(modeLayoutPath, false, false);
            }
            else
            {
                var layouts = GetModeDataSection(args.nextIndex, k_LayoutsSectionName) as IList <object>;
                if (layouts != null && layouts.Count > 0)
                {
                    var layoutPath = layouts[0] as string;
                    if (layoutPath != null)
                    {
                        WindowLayout.LoadWindowLayout(layoutPath, false, false);
                    }
                }
            }

            WindowLayout.ReloadWindowLayoutMenu();
        }
コード例 #4
0
ファイル: ModeService.cs プロジェクト: zvars/UnityCsReference
 private static void OnModeChangeMenus(ModeChangedArgs args)
 {
     UpdateModeMenus(args.nextIndex);
 }
コード例 #5
0
ファイル: ModeService.cs プロジェクト: zvars/UnityCsReference
 private static void OnModeChangeUpdate(ModeChangedArgs args)
 {
     EditorApplication.UpdateMainWindowTitle();
     SaveProjectPrefModeIndex(args.nextIndex);
     UnityEditorInternal.InternalEditorUtility.RepaintAllViews();
 }
コード例 #6
0
 private static void OnModeChangeUpdate(ModeChangedArgs args)
 {
     SaveProjectPrefModeIndex(args.nextIndex);
 }
コード例 #7
0
 private static void OnModeChangeUpdate(ModeChangedArgs args)
 {
     EditorApplication.UpdateMainWindowTitle();
     SaveProjectPrefModeIndex(args.nextIndex);
 }