public void Refresh_button_currentselection() { state = play_and_learn_scenario._play_scenario_state; //State of the application switch (state){ case Play_scenario_state.START_SCREEN: case Play_scenario_state.MAIN_MENU: case Play_scenario_state.PREFERENCES: case Play_scenario_state.MODALITY_MENU: //All buttons are not visibles button_modality.SetActive(false); button_discipline.SetActive(false); button_skill.SetActive(false); break; case Play_scenario_state.DISCIPLINE_MENU: button_modality.SetActive(true); button_discipline.SetActive(false); button_skill.SetActive(false); //Text on buttons modality = _database.getModality(GlobalVariables.selected_modality_id); button_modality.GetComponent<Button>().GetComponentsInChildren<Text>()[0].text=modality.name; break; case Play_scenario_state.SKILL_MENU: button_modality.SetActive(true); button_discipline.SetActive(true); button_skill.SetActive(false); //Text on buttons modality = _database.getModality(GlobalVariables.selected_modality_id); button_modality.GetComponent<Button>().GetComponentsInChildren<Text>()[0].text=modality.name; discipline = _database.getDiscipline(GlobalVariables.selected_discipline_id); button_discipline.GetComponent<Button>().GetComponentsInChildren<Text>()[0].text=discipline.name; break; case Play_scenario_state.HEROE_MENU: button_modality.SetActive(true); button_discipline.SetActive(true); button_skill.SetActive(true); //Text on buttons modality = _database.getModality(GlobalVariables.selected_modality_id); button_modality.GetComponent<Button>().GetComponentsInChildren<Text>()[0].text=modality.name; discipline = _database.getDiscipline(GlobalVariables.selected_discipline_id); button_discipline.GetComponent<Button>().GetComponentsInChildren<Text>()[0].text=discipline.name; skill = _database.getSkill(GlobalVariables.selected_skill_id); button_skill.GetComponent<Button>().GetComponentsInChildren<Text>()[0].text=skill.name; break; } }
/** * This function gets the modality from its identifier * * int modality_id: modality identifier * * return: Modality * **/ public Modality_Replay getModality(int modality_id) { IDbConnection dbConnection; IDbCommand dbCommand; IDataReader reader; int user_id = GlobalVariables.user_id; connectionString = "URI=file:"+Application.dataPath + "/"+GlobalVariables.user_database; dbConnection = new SqliteConnection (connectionString); dbConnection.Open (); Modality_Replay modality = new Modality_Replay(); // Select string sql = "SELECT * FROM modality AS m "; sql += "WHERE m.id ="+modality_id; //Debug.Log (sql); dbCommand = dbConnection.CreateCommand (); dbCommand.CommandText = sql; reader = dbCommand.ExecuteReader (); while(reader.Read()) { int _id = Int32.Parse(reader.GetString(0)); int _name_int = Int32.Parse(reader.GetString(1)); string _name = translateText(_name_int,GlobalVariables.locale); int _active = Int32.Parse(reader.GetString(2)); modality = new Modality_Replay(_id,_name,_active); //Debug.Log ("activity_id:"+aniamtion.id); } if (dbCommand != null) { dbCommand.Dispose (); } dbCommand = null; if (reader != null) { reader.Dispose (); } reader = null; if (dbConnection != null) { dbConnection.Close (); } dbConnection = null; return modality; }
/** * This function gets modalities * * * return: list of Modalities * **/ public List<Modality_Replay> getModalities() { IDbConnection dbConnection; IDbCommand dbCommand; IDataReader reader; int user_id = GlobalVariables.user_id; connectionString = "URI=file:"+Application.dataPath + "/"+GlobalVariables.user_database; Debug.Log (connectionString); dbConnection = new SqliteConnection (connectionString); dbConnection.Open (); Modality_Replay modality = new Modality_Replay(); List<Modality_Replay> modalities = new List<Modality_Replay>(); string sql = "SELECT * FROM modality AS m "; sql += "WHERE m.active=0"; //Debug.Log (sql); dbCommand = dbConnection.CreateCommand (); dbCommand.CommandText = sql; reader = dbCommand.ExecuteReader (); while(reader.Read()) { int _id = Int32.Parse(reader.GetString(0)); modality = getModality(_id); modalities.Add(modality); //Debug.Log ("activity_id:"+activity.id+", skill_id:"+activity.skill_id); } if (dbCommand != null) { dbCommand.Dispose (); } dbCommand = null; if (reader != null) { reader.Dispose (); } reader = null; if (dbConnection != null) { dbConnection.Close (); } dbConnection = null; return modalities; }