public void StartCompilation() { if (IsCompiling) { return; } // cbm = new CodeBlockManager(); PlayerPoints = 0; EnemyPoints = 0; EnemyActions = new List <ActionStates>(); EnemyActions.Clear(); foreach (ActionHandler act in EAS.actions) { EnemyActions.Add(act.Action); } //int i = 0; ClearConsole(); AddtoConsole("Start of Simulation"); Debug.Log("Starting Simulation"); if (MainHasContent()) { Debug.Log("MainFunction has content"); } else { Modal.ShowOk("Your main block is empty! Create and put your script on the main block!", () => StopAll(), "Oops!"); Debug.Log("MainFunction has NO content"); return; } // CodeblockUIAnimator.SetBool("IsOpen", false); int playerActs = CBM.GetPlayerMoveCount(MainFuncContent, 0); Debug.Log("Player actions:" + playerActs); if (playerActs <= 0) { Modal.ShowOk("Your script yields no action! Revisit your Code Blocks!", () => StopAll(), "Oops!"); Debug.Log("Warning: Player yields no actions! Revisit your codeBlocks!"); return; } if ((playerActs - EnemyActions.Count) >= OverheadActionTreshold) { Modal.ShowOk("You have too much overhead actions! Revisit your Code Blocks!", () => StopAll(), "Oops!"); Debug.Log("Warning: Player have too much Overhead Actions! Please revisit your codeBlocks!"); return; } if (playerActs > EnemyActions.Count) { //todo when players action is more than enemies action Modal.ShowYesNo("You have MORE actions than the enemy, Overhead actions have no effect on enemies! Do you want to continue?", () => DoNothing(), () => StopAll()); Debug.Log("Warning: Player have MORE actions than the enemy, Overhead actions have no effect on enemies!"); } else if (playerActs < EnemyActions.Count) { Modal.ShowYesNo("You have LESS actions than the enemy, Proceeding actions will be considered as IDLE! Do you want to continue?", () => DoNothing(), () => StopAll()); Debug.Log("Warning: Player have LESS actions than the enemy, Proceeding actions will be considered as IDLE!"); } //Randomizes Enemy Actions EAS.PrepareActions(); fillEnemyActions.FillOutCanvas(); IsCompiling = true; Timer.IsPaused = true; PlayerScriptSim.SetBool("IsOpen", true); CodeCanvasCG.blocksRaycasts = false; CBM.PlayerActions.Clear(); CBM.CodeContainerReader(MainFuncContent); //Debug.Log("LOL!"); }
public void OnPointerDown(PointerEventData eventData) { Debug.Log("Show Description"); MDS.ShowOk(QM.quests[QM.activeQuest].Description, null, "Quest Info"); }