コード例 #1
0
 static void Postfix(ref PhotonPlayer newPhotonPlayer)
 {
     if (PhotonNetwork.isMasterClient && ModMessageHelper.Instance.GetPlayerMods(newPhotonPlayer).Contains(ModMessageHelper.Instance.GetModName("PacifistLabel")))
     {
         ModMessage.SendRPC("Dragon.PacifistLabel", "Pacifist_Label.RecievePacifistRunInfo", newPhotonPlayer, new object[] { PLServer.Instance.PacifistRun.GetDecrypted() });
     }
 }
コード例 #2
0
 static void Postfix(ref PhotonPlayer newPhotonPlayer)
 {
     if (PhotonNetwork.isMasterClient && ModMessageHelper.Instance.GetPlayerMods(newPhotonPlayer).Contains(ModMessageHelper.Instance.GetModName("InsaneFire")))
     {
         ModMessage.SendRPC("Dragon.InsaneFire", "InsaneFire.O2Rate", newPhotonPlayer, new object[] { Global.O2Consumption });
     }
 }
コード例 #3
0
 static void Postfix(ref PhotonPlayer newPhotonPlayer)
 {
     if (PhotonNetwork.isMasterClient && ModMessageHelper.Instance.GetPlayerMods(newPhotonPlayer).Contains(ModMessageHelper.Instance.GetModName("Max_Players")))
     {
         ModMessage.SendRPC("Dragon.Max_Players", "Max_Players.SendRoleLeads", newPhotonPlayer, new object[] { Global.roleleads });
     }
 }
コード例 #4
0
 static void Postfix()//keeps client synced with host if Pacifist run state has changed
 {
     if (PhotonNetwork.isMasterClient && CachedPacifistRun != PLServer.Instance.PacifistRun)
     {//checks whether host needs to update clients (they should have been initially synced by the login message)
         CachedPacifistRun = PLServer.Instance.PacifistRun;
         foreach (PLPlayer player in PLServer.Instance.AllPlayers)
         {//for every player in PLServer.AllPlayers, check they have the mod and are not the local player before sending ModMessage containing current pacifist state.
             PhotonPlayer photonplayer = player.GetPhotonPlayer();
             if (!player.IsBot && ModMessageHelper.Instance.GetPlayerMods(photonplayer).Contains(ModMessageHelper.Instance.GetModName("PacifistLabel")) && photonplayer != PhotonNetwork.player)
             {
                 ModMessage.SendRPC("Dragon.PacifistLabel", "Pacifist_Label.RecievePacifistRunInfo", photonplayer, new object[] { PLServer.Instance.PacifistRun.GetDecrypted() });
             }
         }
     }
 }
コード例 #5
0
ファイル: Commands.cs プロジェクト: DragonFire47/MaxPlayers
        public override void Execute(string arguments)
        {
            string[] args = new string[2];
            args = arguments.Split(' ');
            int[]  CommandArg        = new int[2];
            bool[] ArgConvertSuccess = new bool[2];
            string LowerCaseArg      = args[0].ToLower();

            if (PhotonNetwork.isMasterClient)
            {
                if (args.Length >= 1 && !string.IsNullOrEmpty(LowerCaseArg))
                {
                    if (args.Length >= 2)
                    {
                        ArgConvertSuccess[0] = int.TryParse(args[1], out CommandArg[0]);
                        if (args.Length >= 3)
                        {
                            ArgConvertSuccess[1] = int.TryParse(args[2], out CommandArg[1]);
                        }
                    }
                    PLPlayer player = null;
                    switch (LowerCaseArg)
                    {
                    default:
                        Messaging.Notification("Not a valid subcommand. Subcommands: SetPlayerLimit, SetSlotLimit, kit, SetRoleLead ; The short versions of the commands are their capital letters, ie: SetPlayerLimit = spl");
                        break;

                    case "spl":
                    case "setplayerlimit":
                        if (ArgConvertSuccess[0])
                        {
                            if (CommandArg[0] > byte.MaxValue)
                            {
                                Messaging.Notification("Cannot input a value higher than 255");
                                break;
                            }
                            Global.MaxPlayers = (byte)CommandArg[0];
                            PLXMLOptionsIO.Instance.CurrentOptions.SetStringValue("MaxPlayerLimit", $"{Global.MaxPlayers}");
                            PhotonNetwork.room.MaxPlayers = CommandArg[0];
                            Messaging.Notification($"set room player limit to {CommandArg[0]}");
                        }
                        else
                        {
                            Messaging.Notification("Use a number. example: /setplayerlimit 2");
                        }
                        break;

                    case "ssl":
                    case "setslotlimit":
                        if (ArgConvertSuccess[1])
                        {
                            int classid = CommandArg[0];
                            if (!ArgConvertSuccess[0])
                            {
                                classid = HelperMethods.GetClassIDFromClassName(args[1], out ArgConvertSuccess[0]);
                            }
                            if (ArgConvertSuccess[0])
                            {
                                Global.rolelimits[classid] = CommandArg[1];

                                //Protect against rolelimits.sum being greater than 255
                                int num = Global.rolelimits.Sum();
                                if (num > 255)
                                {
                                    Global.MaxPlayers = 255;
                                }
                                else
                                {
                                    Global.MaxPlayers = (byte)num;
                                }

                                PhotonNetwork.room.MaxPlayers = Global.MaxPlayers;
                                Messaging.Notification($"{PLPlayer.GetClassNameFromID(classid)} player limit set to {CommandArg[1]}. Player limit is now {Global.MaxPlayers}");
                                SetSavedPlayerLimits();
                            }
                        }
                        else
                        {
                            Global.Generateplayercount();
                            Messaging.Notification($"current count : Capacity: \nCap {Global.playercount[1]} : {Global.rolelimits[0]} Pil {Global.playercount[2]} : {Global.rolelimits[1]} \nSci {Global.playercount[3]} : {Global.rolelimits[2]} Wep {Global.playercount[4]} : {Global.rolelimits[3]} Eng {Global.playercount[5]} : {Global.rolelimits[4]}");
                        }
                        break;

                    case "kit":
                    {
                        player = PLServer.Instance.GetPlayerFromPlayerID(CommandArg[0]);
                        if (!ArgConvertSuccess[0] && args.Length >= 2)
                        {
                            player = PLServer.Instance.GetPlayerFromPlayerID(HelperMethods.GetClassIDFromClassName(args[1], out ArgConvertSuccess[0]));
                        }
                        if (ArgConvertSuccess[0])
                        {
                            int level = 0;
                            if (ArgConvertSuccess[1])
                            {
                                level = CommandArg[1];
                            }

                            if (player != null)
                            {
                                player.MyInventory.UpdateItem(PLServer.Instance.PawnInvItemIDCounter++, 2, 0, level, 1);
                                if (PLServer.Instance.CrewFactionID == 4)
                                {
                                    player.MyInventory.UpdateItem(PLServer.Instance.PawnInvItemIDCounter++, 24, 0, level, 2);
                                }
                                else
                                {
                                    player.MyInventory.UpdateItem(PLServer.Instance.PawnInvItemIDCounter++, 3, 0, level, 2);
                                }
                                player.MyInventory.UpdateItem(PLServer.Instance.PawnInvItemIDCounter++, 4, 0, level, 3);
                            }
                        }

                        else
                        {
                            Messaging.Notification("Cannot find specified player. Try using a player id or class letter. Set item levels with a 2nd number. usage: /mp kit p 0");
                        }
                        break;
                    }

                    case "kit1":
                    {
                        player = PLServer.Instance.GetPlayerFromPlayerID(CommandArg[0]);
                        if (!ArgConvertSuccess[0] && args.Length >= 2)
                        {
                            player = PLServer.Instance.GetPlayerFromPlayerID(HelperMethods.GetClassIDFromClassName(args[1], out ArgConvertSuccess[0]));
                        }
                        if (ArgConvertSuccess[0])
                        {
                            int level = 0;
                            if (ArgConvertSuccess[1])
                            {
                                level = CommandArg[1];
                            }

                            if (player != null)
                            {
                                player.MyInventory.UpdateItem(PLServer.Instance.PawnInvItemIDCounter++, 10, 0, level, 1);
                                player.MyInventory.UpdateItem(PLServer.Instance.PawnInvItemIDCounter++, 12, 0, level, 2);
                                player.MyInventory.UpdateItem(PLServer.Instance.PawnInvItemIDCounter++, 16, 0, level, 3);
                                if (PLServer.Instance.CrewFactionID == 4)
                                {
                                    player.MyInventory.UpdateItem(PLServer.Instance.PawnInvItemIDCounter++, 24, 0, level, 4);
                                }
                                else
                                {
                                    player.MyInventory.UpdateItem(PLServer.Instance.PawnInvItemIDCounter++, 3, 0, level, 4);
                                }
                                player.MyInventory.UpdateItem(PLServer.Instance.PawnInvItemIDCounter++, 4, 0, level, 5);
                            }
                        }
                        else
                        {
                            Messaging.Notification("Cannot find specified player. Try using a player id or class letter. Set item levels with a 2nd number. usage: /mp kit p 0");
                        }
                        break;
                    }

                    case "kit2":
                        player = PLServer.Instance.GetPlayerFromPlayerID(CommandArg[0]);
                        if (!ArgConvertSuccess[0] && args.Length >= 2)
                        {
                            player = PLServer.Instance.GetPlayerFromPlayerID(HelperMethods.GetClassIDFromClassName(args[1], out ArgConvertSuccess[0]));
                        }
                        if (ArgConvertSuccess[0])
                        {
                            int level = 0;
                            if (ArgConvertSuccess[1])
                            {
                                level = CommandArg[1];
                            }

                            if (player != null)
                            {
                                player.MyInventory.UpdateItem(PLServer.Instance.PawnInvItemIDCounter++, 9, 0, level, 1);
                                player.MyInventory.UpdateItem(PLServer.Instance.PawnInvItemIDCounter++, 7, 0, level, 2);
                                player.MyInventory.UpdateItem(PLServer.Instance.PawnInvItemIDCounter++, 26, 0, level, 3);
                                if (PLServer.Instance.CrewFactionID == 4)
                                {
                                    player.MyInventory.UpdateItem(PLServer.Instance.PawnInvItemIDCounter++, 24, 0, level, 4);
                                }
                                else
                                {
                                    player.MyInventory.UpdateItem(PLServer.Instance.PawnInvItemIDCounter++, 3, 0, level, 4);
                                }
                                player.MyInventory.UpdateItem(PLServer.Instance.PawnInvItemIDCounter++, 4, 0, level, 5);
                            }
                        }
                        else
                        {
                            Messaging.Notification("Cannot find specified player. Try using a player id or class letter. Set item levels with a 2nd number. usage: /mp kit p 0");
                        }
                        break;

                    case "kit3":
                        player = PLServer.Instance.GetPlayerFromPlayerID(CommandArg[0]);
                        if (!ArgConvertSuccess[0] && args.Length >= 2)
                        {
                            player = PLServer.Instance.GetPlayerFromPlayerID(HelperMethods.GetClassIDFromClassName(args[1], out ArgConvertSuccess[0]));
                        }
                        if (ArgConvertSuccess[0])
                        {
                            int level = 0;
                            if (ArgConvertSuccess[1])
                            {
                                level = CommandArg[1];
                            }

                            if (player != null)
                            {
                                player.MyInventory.UpdateItem(PLServer.Instance.PawnInvItemIDCounter++, 2, 0, level, 1);
                                player.MyInventory.UpdateItem(PLServer.Instance.PawnInvItemIDCounter++, 19, 0, level, 2);
                                player.MyInventory.UpdateItem(PLServer.Instance.PawnInvItemIDCounter++, 33, 0, level, 3);
                                if (PLServer.Instance.CrewFactionID == 4)
                                {
                                    player.MyInventory.UpdateItem(PLServer.Instance.PawnInvItemIDCounter++, 24, 0, level, 4);
                                }
                                else
                                {
                                    player.MyInventory.UpdateItem(PLServer.Instance.PawnInvItemIDCounter++, 3, 0, level, 4);
                                }
                                player.MyInventory.UpdateItem(PLServer.Instance.PawnInvItemIDCounter++, 4, 0, level, 5);
                            }
                        }
                        else
                        {
                            Messaging.Notification("Cannot find specified player. Try using a player id or class letter. Set item levels with a 2nd number. usage: /mp kit p 0");
                        }
                        break;

                    case "setrolelead":
                    case "srl":
                        if (ArgConvertSuccess[1])
                        {
                            int classid = CommandArg[0];
                            if (!ArgConvertSuccess[0])
                            {
                                classid = HelperMethods.GetClassIDFromClassName(args[1], out ArgConvertSuccess[0]);
                            }
                            if (ArgConvertSuccess[0])
                            {
                                if (classid > -1 && classid < 5)
                                {
                                    Global.roleleads[classid] = CommandArg[1];
                                    foreach (PhotonPlayer photonPlayer in ModMessageHelper.Instance.PlayersWithMods.Keys)
                                    {
                                        if (ModMessageHelper.Instance.GetPlayerMods(photonPlayer).Contains(ModMessageHelper.Instance.GetModName("Max_Players")))
                                        {
                                            ModMessage.SendRPC("Dragon.Max_Players", "Max_Players.SendRoleLeads", photonPlayer, new object[] { Global.roleleads });
                                        }
                                    }
                                    Messaging.Notification($"Player of ID {CommandArg[1]} is now the role lead of {PLPlayer.GetClassNameFromID(classid)}");
                                }
                                else     //classid is not in bounds
                                {
                                    Messaging.Notification("Received a number not equal to a number between 0-4");
                                }
                            }
                            else     //Second arg conversion was successfull, first was not.
                            {
                                Messaging.Notification("Could not find classID, set it to the first letter of the player's class or their class ID (class names in displayed order 0-4)");
                            }
                        }
                        else     //Second arg conversion was unsuccessfull
                        {
                            Messaging.Notification("Did not detect a second argument! Try using a number");
                        }
                        break;
                    }
                }
                else
                {
                    Messaging.Notification("Use a Subcommand. Subcommands: SetPlayerLimit, SetSlotLimit, kit, SetRoleLead ; The short versions of the commands are their capital letters, ie: SetPlayerLimit = spl");
                }
            }
            else
            {
                Messaging.Notification("Must be host to perform this action.");
            }
        }
コード例 #6
0
        public bool Execute(string arguments, int SenderID)
        {
            if (!PhotonNetwork.isMasterClient)
            {
                Messaging.Notification("Must be Host to use commands");
                return(false);
            }
            string[] Args = arguments.Split(' ');
            bool     ArgConvertSuccess   = false;
            bool     FloatConvertSuccess = false;
            int      CommandArg          = 0;
            float    CommandFloat        = 0f;

            if (Args.Length > 1)
            {
                ArgConvertSuccess   = int.TryParse(Args[1], out CommandArg);
                FloatConvertSuccess = float.TryParse(Args[1], out CommandFloat);
            }

            switch (Args[0].ToLower())
            {
            case "limit":
                if (ArgConvertSuccess)
                {
                    Global.SavedFireCap = CommandArg;
                    Global.FireCap      = CommandArg;
                    Global.SaveSettings();
                    Messaging.Notification($"Set fire limit to {CommandArg}");
                }
                else
                {
                    Messaging.Notification("Couldn't set fire limit, try using a number. ex: /if limit 30");
                }
                break;

            case "o2rate":
            case "o2r":
                if (FloatConvertSuccess)
                {
                    Global.O2Consumption      = CommandFloat * .0005f;
                    Global.SavedO2Consumption = Global.O2Consumption;
                    Global.SaveSettings();
                    ModMessage.SendRPC("Dragon.InsaneFire", "InsaneFire.O2Rate", PhotonTargets.Others, new object[] { Global.O2Consumption });    //players who join after last message do not know new o2consumptionrate
                    string o2percent = (CommandFloat * 100).ToString("000") + "%";
                    Messaging.Notification($"Set O2 consumption to {o2percent}");
                }
                else
                {
                    Messaging.Notification("Couldn't set o2 comsumption rate, try using a number. ex: /if o2rate .5");
                }
                break;

            case "toggle":
                Global.PluginIsOn = !Global.PluginIsOn;
                if (Global.PluginIsOn)
                {
                    Global.FireCap       = Global.SavedFireCap;
                    Global.O2Consumption = Global.SavedO2Consumption;
                }
                else
                {
                    Global.FireCap       = 20;
                    Global.O2Consumption = 0.0005f;
                }
                foreach (PhotonPlayer player in ModMessageHelper.Instance.PlayersWithMods.Keys)   //players who join after last message do not know new o2consumptionrate
                {
                    if (ModMessageHelper.Instance.GetPlayerMods(player).Contains(ModMessageHelper.Instance.GetModName("InsaneFire")))
                    {
                        ModMessage.SendRPC("Dragon.InsaneFire", "InsaneFire.O2Rate", player, new object[] { Global.O2Consumption });
                    }
                }
                Global.SaveSettings();
                string message = Global.PluginIsOn ? "On" : "Off";
                Messaging.Notification($"Plugin is now {message}");
                break;

            case "dbg":
                Global.GetSettings(out bool b, out int i, out float f);
                Messaging.Notification($"on: {b} Firecap: {i} O2Cons: {f}\nCached: {Global.SavedFireCap} {Global.SavedO2Consumption}\nCurrent: {Global.PluginIsOn} {Global.FireCap} {Global.O2Consumption}");
                break;

            default:
                Messaging.Notification("no Subcommand Detected. Subcommands: limit, o2Rate, toggle, dbg. capitalized letters can be initialized");
                break;
            }
            return(false);
        }