public override void OnPlayerJoin(int playerId) { m.AddToInventory(playerId, "Dirt", 0); m.AddToInventory(playerId, "Stone", 0); m.AddToInventory(playerId, "Wood", 0); m.AddToInventory(playerId, "Brick", 0); }
public override void OnPlayerJoin(int playerId) { m.AddToInventory(playerId, "Dirt", 0); m.AddToInventory(playerId, "Stone", 0); m.AddToInventory(playerId, "Wood", 0); m.AddToInventory(playerId, "Brick", 0); }