private void Start() { newItem = ScriptableObject.CreateInstance <ModItem>().Create("WindTurbine", ItemType.Inventory); newItem.setInventorySettings("Wind Turbine", "A wind turbine which can be repurposed in several ways.", null, "Item/" + newItem.name, 5); RAPI.addItem(newItem); RConsole.Log("firstmod loaded!"); }
private void Start() { RConsole.Log("RaftTech loaded!"); var raftTechAssets = AssetBundle.LoadFromFile(Path.Combine(Application.streamingAssetsPath, "rafttechassets")); ModItem itemTinIngot = new ModItem(); ModItem itemBronzeIngot = new ModItem(); ModItem itemSteelIngot = new ModItem(); ModItem itemCharcoal = new ModItem(); ModItem itemTinOre = new ModItem(); ModItem itemMetalDust = new ModItem(); ModItem itemCopperDust = new ModItem(); ModItem itemTinDust = new ModItem(); ModItem itemBronzeDust = new ModItem(); ModItem itemSteelDust = new ModItem(); //ModItem itemChickenRaw = new ModItem(); //itemChickenRaw.Create("Chicken_Raw", ItemType.Drinkable); //itemChickenRaw.setCookableSettings(1, 1f, new Cost(ItemManager.GetItemByName("Cooked_Shark"), 1)); //RAPI.addItem(itemChickenRaw); //itemCharcoal.Create("Charcoal", ItemType.Inventory); //itemCharcoal.setCookableSettings //### INGOTS ### itemTinIngot.Create("TinIngot", ItemType.Inventory); itemTinIngot.setInventorySettings("Tin Ingot", "Plain old tin", raftTechAssets.LoadAsset <Sprite>("Assets/Item_TinIngot.png"), "Item/TinIngot", 20); RAPI.addItem(itemTinIngot); itemBronzeIngot.Create("BronzeIngot", ItemType.Inventory); itemBronzeIngot.setInventorySettings("Bronze Ingot", "Shiny Alloy", raftTechAssets.LoadAsset <Sprite>("Assets/Item_BronzeIngot.png"), "Item/BronzeIngot", 20); RAPI.addItem(itemBronzeIngot); itemSteelIngot.Create("SteelIngot", ItemType.Inventory); itemSteelIngot.setInventorySettings("Steel Ingot", "Harder than the other metals", raftTechAssets.LoadAsset <Sprite>("Assets/Item_SteelIngot.png"), "Item/SteelIngot", 20); RAPI.addItem(itemSteelIngot); //### ORE ### itemTinOre.Create("TinOre", ItemType.Inventory); itemTinOre.setInventorySettings("Tin Ore", "Plain ole tin", raftTechAssets.LoadAsset <Sprite>("Assets/Item_TinOre.png"), "Item/TinOre", 20); itemTinOre.setCookableSettings(1, 80, new Cost(itemTinIngot, 1)); RAPI.addItem(itemTinOre); //### DUST ### itemMetalDust.Create("MetalDust", ItemType.Inventory); itemMetalDust.setInventorySettings("Metal Dust", "Pulverized metal", raftTechAssets.LoadAsset <Sprite>("Assets/Item_IronDust.png"), "Item/MetalDust", 20); itemMetalDust.setCookableSettings(1, 55, new Cost(ItemManager.GetItemByName("MetalIngot"), 1)); RAPI.addItem(itemMetalDust); itemCopperDust.Create("CopperDust", ItemType.Inventory); itemCopperDust.setInventorySettings("Copper Dust", "Pulverized copper", raftTechAssets.LoadAsset <Sprite>("Assets/Item_CopperDust.png"), "Item/CopperDust", 20); itemCopperDust.setCookableSettings(1, 55, new Cost(ItemManager.GetItemByName("CopperIngot"), 1)); RAPI.addItem(itemCopperDust); itemTinDust.Create("TinDust", ItemType.Inventory); itemTinDust.setInventorySettings("Tin Dust", "Pulverized tin", raftTechAssets.LoadAsset <Sprite>("Assets/Item_TinDust.png"), "Item/TinDust", 20); itemTinDust.setCookableSettings(1, 55, new Cost(itemTinIngot, 1)); RAPI.addItem(itemTinDust); itemBronzeDust.Create("BronzeDust", ItemType.Inventory); itemBronzeDust.setInventorySettings("Bronze Dust", "Pulverized bronze", raftTechAssets.LoadAsset <Sprite>("Assets/Item_BronzeDust.png"), "Item/BronzeDust", 20); itemBronzeDust.setCookableSettings(1, 55, new Cost(itemBronzeIngot, 1)); itemBronzeDust.setRecipeSettings(CraftingCategory.Resources, false, false, "MetalDust", 0, 4, new CostMultiple[] { new CostMultiple(new Item_Base[] { itemCopperDust }, 3), new CostMultiple(new Item_Base[] { itemTinDust }, 1) }); RAPI.addItem(itemBronzeDust); itemSteelDust.Create("SteelDust", ItemType.Inventory); itemSteelDust.setInventorySettings("Steel Dust", "Pulverized steel", raftTechAssets.LoadAsset <Sprite>("Assets/Item_SteelDust.png"), "Item/SteelDust", 20); itemSteelDust.setCookableSettings(1, 55, new Cost(itemSteelIngot, 1)); RAPI.addItem(itemSteelDust); ItemManager.GetItemByName("Raw_Shark").settings_cookable = new ItemInstance_Cookable(1, 1f, new Cost(ItemManager.GetItemByName("Hinge"), 1)); RConsole.registerCommand("give", "give yourself an item", "give", give); OnWorldLoad(); }