private void DoStuff_InitAndLoadConfig() { try { current_config = ModdingEnvironmentConfiguration.LoadOrCreate(ModManager.GameDirectory.ContainingFile(ModManager.config_file_name)); } catch (Exception err) { MessageBox.Show(err.ToString()); } }
public void Save(System.IO.FileInfo xmlConfigFile) { ModEnvironmentConfiguration.Save(new ModEnvironmentConfiguration(this), xmlConfigFile); }