コード例 #1
0
ファイル: Logger.cs プロジェクト: UnsignedVoid/MSCMP
 /// <summary>
 /// Write error log message.
 /// </summary>
 /// <param name="message">Message to write.</param>
 public static void Error(string message)
 {
     _logFile?.WriteLine($"Error: {message}");
     ModConsole.Error(message);
 }
コード例 #2
0
            public override void Run(string[] args)
            {
                // Make sure the command is executed with arguments.
                if (args.Length < 1)
                {
                    ModConsole.Error("Incorrect number of arguments. See 'gps help' for details.");
                    return;
                }

                // Print the help text
                if (Array.Exists(args, e => e.ToLowerInvariant() == "help" || e == "-?"))
                {
                    ModConsole.Print(_helpString);
                    return;
                }

                // When starting or restarting, try to find -p and try to validate the following argument as a port number
                if (Array.Exists(args, e => e.ToLowerInvariant() == "start" || e.ToLowerInvariant() == "restart"))
                {
                    int p;
                    if ((p = Array.IndexOf(args, "-p")) >= 0 || (p = Array.IndexOf(args, "--port")) >= 0)
                    {
                        if (args.Length >= p + 1 && int.TryParse(args[p + 1], out int portNumber) && portNumber <= 65535 && portNumber >= 1)
                        {
                            _mod._port = portNumber;
                        }
                        else
                        {
                            ModConsole.Print(_helpString);
                        }
                    }
                }

                // Restart
                if (Array.Exists(args, e => e.ToLowerInvariant() == "restart"))
                {
                    _mod.StopServer();
                    _mod.StartServer();
                    return;
                }

                // Start
                if (Array.Exists(args, e => e.ToLowerInvariant() == "start"))
                {
                    _mod.StartServer();
                    return;
                }

                // Stop
                if (Array.Exists(args, e => e.ToLowerInvariant() == "stop"))
                {
                    _mod.StopServer();
                    return;
                }

                // Write to file
                if (Array.Exists(args, e => e.ToLowerInvariant() == "write"))
                {
                    if (Array.Exists(args, e => e.ToLowerInvariant() == "json"))
                    {
                        using (StreamWriter writer = new StreamWriter(Path.Combine(ModLoader.GetModConfigFolder(_mod), "out.json")))
                        {
                            writer.Write(_mod.GetJsonContent());
                        }
                    }
                    else if (Array.Exists(args, e => e.ToLowerInvariant() == "xml"))
                    {
                        using (StreamWriter writer = new StreamWriter(Path.Combine(ModLoader.GetModConfigFolder(_mod), "out.xml")))
                        {
                            writer.Write(_mod.GetXmlContent());
                        }
                    }
                    else
                    {
                        using (StreamWriter writer = new StreamWriter(Path.Combine(ModLoader.GetModConfigFolder(_mod), "out.json")))
                        {
                            writer.Write(_mod.GetJsonContent());
                        }
                        using (StreamWriter writer = new StreamWriter(Path.Combine(ModLoader.GetModConfigFolder(_mod), "out.xml")))
                        {
                            writer.Write(_mod.GetXmlContent());
                        }
                    }
                    ModConsole.Print("Completed writing - check the mod's config folder.");
                    return;
                }

                // If this point is reached, there were no valid commands to execute.
                ModConsole.Error("Invalid arguments. See 'gps help' for details.");
            }
コード例 #3
0
        public override void OnLoad()
        {
            if (ModLoader.MSCLoader_Ver.ToString() != minMSCLoaderVersion)
            {
                versionOK = false;
            }
            else
            {
                versionOK = true;
            }

            if (versionOK)
            {
                ModConsole.Print("Passed MSCLoader version check. Setting up...");
                try
                {
                    _satsuma = GameObject.Find("SATSUMA(557kg, 248)");
                    player   = GameObject.Find("PLAYER");

                    AssetBundle ab;

                    try
                    {
                        ab = LoadAssets.LoadBundle(this, "satsumamaster.unity3d");
                    }
                    catch (Exception)
                    {
                        ModConsole.Error("You have not installed this mod correctly. Please copy all files from the downloaded archive. Missing Assets/Satsuma Master/satsumamaster.unity3d file.");
                        return;
                    }

                    uiHandler = new UIHandler(this, ab);

                    SetupGradient();
                    uiHandler.ToggleStats();
                    uiHandler.ToggleXFSPanel();
                    uiHandler.ToggleTPPanel();
                    uiHandler.ShowUI();

                    soundControllerMod = new SoundController(this, ab);

                    ab.Unload(false);

                    wheelSuspensionMod = new SuspensionWheelController(this);
                    teleportMod        = new Teleport(player, _satsuma);
                    sixGearsMod        = new SixGears(this);
                    engineFixerMod     = new EngineFixer(this);

                    if (_satsuma != null)
                    {
                        _satsumaDriveTrain = _satsuma.GetComponent <Drivetrain>();
                        if (_satsumaDriveTrain != null)
                        {
                            defaultRPM           = _satsumaDriveTrain.maxRPM;
                            defaultShiftUpRPM    = _satsumaDriveTrain.shiftUpRPM;
                            defaultShiftDownRPM  = _satsumaDriveTrain.shiftDownRPM;
                            sixGearsMod.oldRatio = _satsumaDriveTrain.gearRatios;
                            enableBoost          = true;

                            engineFixerMod.OptimizeEngineFixer();
                        }
                    }

                    ModConsole.Print(Name + ": Success!");

                    setupOK = true;

                    Keybind.Add(this, ShowUIBind);
                }
                catch (Exception e)
                {
                    ModConsole.Error("Asset load and setup failed. Message: " + e);
                    return;
                }
            }
            else
            {
                ModConsole.Error("Wrong version of MSCLoader detected. MSCLoader 1.1.4 is supported. If MSCLoader has been updated, contact the mod author.");
            }
        }
コード例 #4
0
ファイル: Satsuma.cs プロジェクト: MSCOTeam/MOP
        /// <summary>
        /// Initialize class
        /// </summary>
        public Satsuma(string gameObject) : base(gameObject)
        {
            instance      = this;
            SatsumaScript = this;

            whiteList          = Properties.Resources.whitelist_satsuma.Replace("\n", "").Split(',');
            disableableObjects = GetDisableableChilds();

            Toggle = ToggleActive;

            // Get engine bay renderers
            engineBayRenderers = new List <Renderer>();
            Transform block = this.gameObject.transform.Find("Chassis/sub frame(xxxxx)/CarMotorPivot");

            engineBayRenderers = block.GetComponentsInChildren <Renderer>(true).ToList();
            pivotHood          = this.gameObject.transform.Find("Body/pivot_hood");

            // Get all the other renderers
            renderers = new List <Renderer>();
            if (Rules.instance.IgnoreRules.Count > 0)
            {
                renderers = this.gameObject.transform.GetComponentsInChildren <Renderer>(true)
                            .Where(t => !t.gameObject.name.ContainsAny("Sphere", "Capsule", "Cube", "Mokia") && Rules.instance.IgnoreRules.Find(g => g.ObjectName == t.gameObject.name) == null).ToList();
            }
            else
            {
                renderers = this.gameObject.transform.GetComponentsInChildren <Renderer>(true)
                            .Where(t => !t.gameObject.name.ContainsAny("Sphere", "Capsule", "Cube", "Mokia")).ToList();
            }

            // Ignore Rule
            IgnoreRule vehicleRule = Rules.instance.IgnoreRules.Find(v => v.ObjectName == this.gameObject.name);

            if (vehicleRule != null)
            {
                Toggle = IgnoreToggle;

                if (vehicleRule.TotalIgnore)
                {
                    IsActive = false;
                }
            }

            lastGoodRotation = transform.localRotation;
            lastGoodPosition = transform.localPosition;

            // Adding components to normal and bucket seats.
            GameObject.Find("seat driver(Clone)").AddComponent <SatsumaSeatsManager>();
            GameObject.Find("seat passenger(Clone)").AddComponent <SatsumaSeatsManager>();

            GameObject bucketDriver    = GameObject.Find("bucket seat driver(Clone)");
            GameObject bucketPassanger = GameObject.Find("bucket seat passenger(Clone)");

            if (bucketDriver == null)
            {
                bucketDriver = Resources.FindObjectsOfTypeAll <GameObject>().First(g => g.name == "bucket seat driver(Clone)" &&
                                                                                   g.transform.parent.gameObject.name == "Parts");
                bucketPassanger = Resources.FindObjectsOfTypeAll <GameObject>().First(g => g.name == "bucket seat passenger(Clone)" &&
                                                                                      g.transform.parent.gameObject.name == "Parts");
            }
            bucketDriver.AddComponent <SatsumaSeatsManager>();
            bucketPassanger.AddComponent <SatsumaSeatsManager>();

            // Fix for mechanical wear of the car.
            PlayMakerFSM          mechanicalWearFsm = transform.Find("CarSimulation/MechanicalWear").gameObject.GetComponent <PlayMakerFSM>();
            FsmState              loadGame          = mechanicalWearFsm.FindFsmState("Load game");
            List <FsmStateAction> loadArrayActions  = new List <FsmStateAction> {
                new CustomNullState()
            };

            loadGame.Actions = loadArrayActions.ToArray();
            loadGame.SaveActions();

            // Fix for not working handbrake after respawn.
            GameObject.Find("HandBrake").GetComponent <PlayMakerFSM>().enabled = true;

            // Fixes handbrake lever position.
            transform.Find("MiscParts/HandBrake/handbrake(xxxxx)/handbrake lever").gameObject.GetPlayMakerByName("Use").Fsm.RestartOnEnable = false;

            // Battery terminal.
            // For some reason in the vanilla game, the negative battery terminal sometimes gets disabled, and the game doesn't allow to reenable it.
            FsmState wiringBatteryDisable = transform.Find("Wiring").gameObject.GetPlayMakerByName("Status").FindFsmState("Disable battery wires");
            List <FsmStateAction> disableBatteryActions = new List <FsmStateAction>();

            disableBatteryActions.Add(new CustomBatteryDisable());
            wiringBatteryDisable.Actions = disableBatteryActions.ToArray();

            // Get all bolts.
            satsumaBoltsAntiReloads = new List <SatsumaBoltsAntiReload>();
            GameObject[] bolts = Resources.FindObjectsOfTypeAll <GameObject>().Where(obj => obj.name == "BoltPM").ToArray();
            foreach (GameObject bolt in bolts)
            {
                Transform parent = bolt.transform.parent;

                // Elements with that name have their BoltCheck parents as a grandparent (water_pump and Hooks are exception)
                if (parent.name.EqualsAny("Bolts", "_Motor", "water_pump_pulley_mesh", "Hooks", "hooks"))
                {
                    // Great-great grandparents for these ones.
                    if (parent.parent.gameObject.name.EqualsAny("water_pump_pulley_mesh", "Hooks", "hooks"))
                    {
                        parent = parent.parent.parent;
                    }
                    else
                    {
                        parent = parent.parent;
                    }
                }
                // Great-great grandparents for these too...
                else if (parent.name.ContainsAny("Masked", "ValveAdjust"))
                {
                    parent = parent.parent.parent;
                }
                // Sibling of bolt if the parent is IK_wishbone.
                else if (parent.name.StartsWith("IK_wishbone_"))
                {
                    string suffix = parent.gameObject.name.Replace("IK_wishbone_", "");
                    parent = parent.Find($"wishbone {suffix}(xxxxx)");
                }

                // Skip those if the assigned parent is one of these.
                if (parent.name.ContainsAny("bolts_shock", "shock_bottom", "halfshaft_", "pivot_steering_arm_", "OFFSET", "pivot_shock_"))
                {
                    continue;
                }

                // Skip if the parent is Pivot and the grandparent name starts with "alternator".
                if (parent.name == "Pivot" && parent.parent.gameObject.name.StartsWith("alternator"))
                {
                    continue;
                }

                if (parent.gameObject.name == "hood(Clone)")
                {
                    continue;
                }

                if (parent.gameObject.GetComponent <SatsumaBoltsAntiReload>() == null)
                {
                    SatsumaBoltsAntiReload s = parent.gameObject.AddComponent <SatsumaBoltsAntiReload>();
                    satsumaBoltsAntiReloads.Add(s);
                }
            }

            // Halfshafts hook.
            GameObject[] halfshafts = Resources.FindObjectsOfTypeAll <GameObject>().Where(g => g.name == "halfshaft(xxxxx)").ToArray();
            foreach (GameObject halfshaft in halfshafts)
            {
                if (halfshaft.GetComponent <SatsumaBoltsAntiReload>() == null)
                {
                    satsumaBoltsAntiReloads.Add(halfshaft.AddComponent <SatsumaBoltsAntiReload>());
                }
            }

            // Engine Block.
            satsumaBoltsAntiReloads.Add(GameObject.Find("block(Clone)").AddComponent <SatsumaBoltsAntiReload>());

            // Steering rods.
            satsumaBoltsAntiReloads.Add(transform.Find("Chassis/steering rod fr(xxxxx)").gameObject.AddComponent <SatsumaBoltsAntiReload>());
            satsumaBoltsAntiReloads.Add(transform.Find("Chassis/steering rod fl(xxxxx)").gameObject.AddComponent <SatsumaBoltsAntiReload>());

            // Destroy all bolt anti reloads.
            ModConsole.Print($"[MOP] Found {satsumaBoltsAntiReloads.Count} bolts.");
            // If there's less bolts found than the value, warn user.
            if (satsumaBoltsAntiReloads.Count < MinimumBolts)
            {
                ModConsole.Error($"[MOP] Only {satsumaBoltsAntiReloads.Count}/{MinimumBolts} have been reset!");
            }

            // Fixes car body color resetting to default.
            PlayMakerFSM carBodyPaintFsm  = transform.Find("Body/car body(xxxxx)").gameObject.GetPlayMakerByName("Paint");
            FsmState     carBodyLoadState = carBodyPaintFsm.FindFsmState("Load");

            carBodyLoadState.Actions = new FsmStateAction[] { new CustomNullState() };
            carBodyLoadState.SaveActions();

            // Wiping Load for alternator belts, oil filters, spark plugs and batteries.
            GameObject[] parts = Resources.FindObjectsOfTypeAll <GameObject>()
                                 .Where(obj => obj.name.ContainsAny("alternator belt(Clone)", "oil filter(Clone)", "spark plug(Clone)", "battery(Clone)"))
                                 .ToArray();
            foreach (GameObject part in parts)
            {
                if (part.transform.root.gameObject.name == "GAZ24(1420kg)")
                {
                    continue;
                }

                PlayMakerFSM          useFsm      = part.GetPlayMakerByName("Use");
                FsmState              state1      = useFsm.FindFsmState("State 1");
                List <FsmStateAction> emptyState1 = state1.Actions.ToList();
                emptyState1.Insert(0, new CustomStopAction());
                state1.Actions = emptyState1.ToArray();
                state1.SaveActions();

                FsmState loadState = useFsm.FindFsmState("Load");
                List <FsmStateAction> emptyActions = loadState.Actions.ToList();
                emptyActions.Insert(0, new CustomStopAction());
                loadState.Actions = emptyActions.ToArray();
                loadState.SaveActions();

                if (part.name.Contains("_INVENTORY"))
                {
                    continue;
                }

                // Fix for a bug that prevents player detaching the some of the parts.
                if (part.name == "spark plug(Clone)")
                {
                    // Spark plugs save their shit differently (because f**k you)...
                    for (int i = 1; i <= 4; i++)
                    {
                        FsmState         installState   = useFsm.FindFsmState(i.ToString());
                        FsmStateAction[] installActions = installState.Actions;
                        installActions[1]    = new CustomNullState();
                        installState.Actions = installActions;
                        installState.SaveActions();
                    }
                }
                else
                {
                    FsmState         installState   = useFsm.FindFsmState("Install");
                    FsmStateAction[] installActions = installState.Actions;
                    installActions[2]    = new CustomNullState();
                    installState.Actions = installActions;
                    installState.SaveActions();
                }
            }

            // Fix for cd player disabling other vehicles radio.
            Resources.FindObjectsOfTypeAll <GameObject>().First(g => g.name == "cd player(Clone)")
            .transform.Find("ButtonsCD/RadioVolume").gameObject.GetPlayMakerByName("Knob").Fsm.RestartOnEnable = false;
            GameObject.Find("radio(Clone)").transform.Find("ButtonsRadio/RadioVolume").gameObject.GetPlayMakerByName("Knob").Fsm.RestartOnEnable = false;

            // Fix for window grille paint resetting to the default.
            Resources.FindObjectsOfTypeAll <GameObject>().First(g => g.name == "window grille(Clone)" && g.GetPlayMakerByName("Paint") != null)
            .GetPlayMakerByName("Paint").Fsm.RestartOnEnable = false;

            // Apply hood fix.
            GameFixes.Instance.HoodFix(transform.Find("Body/pivot_hood"),
                                       transform.Find("MiscParts/trigger_battery"), transform.Find("MiscParts/pivot_battery"));

            // Rear bumper detachng fix.
            rearBumper = GameObject.Find("bumper rear(Clone)");
            if (rearBumper.transform.parent == null)
            {
                GameObject databaseBumper = GameObject.Find("Database/DatabaseBody/Bumper_Rear");
                databaseBumper.SetActive(false);
                databaseBumper.SetActive(true);
                if (databaseBumper.GetComponent <PlayMakerFSM>().FsmVariables.GetFsmBool("Bolted").Value)
                {
                    GameObject triggerBumper = transform.Find("Body/trigger_bumper_rear").gameObject;
                    GameObject bumper        = GameObject.Find("bumper rear(Clone)");
                    GameFixes.Instance.RearBumperFix(triggerBumper, bumper);
                }
            }

            // Fix suspension adding a weight to the car on each car respawn.
            GameObject[] suspensionParts = Resources.FindObjectsOfTypeAll <GameObject>()
                                           .Where(g => g.name.ContainsAny("strut", "coil spring", "shock absorber") &&
                                                  g.transform.root != null &&
                                                  g.transform.root == this.gameObject.transform)
                                           .ToArray();
            foreach (GameObject part in suspensionParts)
            {
                part.AddComponent <SatsumaPartMassManager>();
            }
            // Appparently not only suspension f***s over the Satsuma...
            GameObject[] others = Resources.FindObjectsOfTypeAll <GameObject>()
                                  .Where(g => g.name.EqualsAny("grille gt(Clone)", "grille(Clone)", "subwoofer panel(Clone)",
                                                               "seat rear(Clone)", "amplifier(Clone)", "rearlight(leftx)", "rearlight(right)", "racing radiator(xxxxx)", "radiator(xxxxx)",
                                                               "radiator hose1(xxxxx)", "radiator hose3(xxxxx)", "marker light left(xxxxx)", "marker light right(xxxxx)", "antenna(leftx)",
                                                               "antenna(right)", "dashboard(Clone)")).ToArray();
            foreach (GameObject other in others)
            {
                other.AddComponent <SatsumaPartMassManager>();
            }

            if (Rules.instance.SpecialRules.ExperimentalSatsumaTrunk)
            {
                // Create trunk trigger.
                Trunks = new List <SatsumaTrunk>();

                // Boot
                GameObject   trunkTrigger = new GameObject("MOP_Trunk");
                SatsumaTrunk trunk        = trunkTrigger.AddComponent <SatsumaTrunk>();
                trunk.Initialize(new Vector3(0, 0.15f, -1.37f), new Vector3(1.25f, 0.4f, 0.75f), GameObject.Find("bootlid(Clone)").transform.Find("Handles").gameObject);
                Trunks.Add(trunk);

                // Glovebox
                GameObject   gloveboxTrigger = new GameObject("MOP_Glovebox");
                SatsumaTrunk glovebox        = gloveboxTrigger.AddComponent <SatsumaTrunk>();
                glovebox.Initialize(new Vector3(0.32f, 0.3f, 0.6f), new Vector3(0.3f, 0.12f, 0.1f), GameObject.Find("dashboard(Clone)").transform.Find("glovbox").gameObject);
                Trunks.Add(glovebox);

                foreach (var storage in Trunks)
                {
                    storage.Initialize();
                }
            }

            key = transform.Find("Dashboard/Steering/steering_column2/Ignition/Keys/Key").gameObject;

            // Fix for reg plates Z fighting.
            try
            {
                GameObject.Find("bootlid(Clone)").transform.Find("RegPlateRear").gameObject.GetComponent <Renderer>().material.renderQueue       = 100;
                GameObject.Find("bumper front(Clone)").transform.Find("RegPlateFront").gameObject.GetComponent <Renderer>().material.renderQueue = 100;

                // Z-fighting of the Satsuma dashboard meters.
                if (!Rules.instance.SpecialRules.SatsumaIgnoreRenderers)
                {
                    dashboardMaterials = new List <Material>();
                    dashboardMaterials.Add(GameObject.Find("dashboard meters(Clone)").transform.Find("Gauges/Fuel/needle_small").gameObject.GetComponent <Renderer>().material);
                    dashboardMaterials.Add(GameObject.Find("dashboard meters(Clone)").transform.Find("Gauges/Temp/needle_small").gameObject.GetComponent <Renderer>().material);
                    dashboardMaterials.Add(GameObject.Find("dashboard meters(Clone)").transform.Find("Gauges/Speedometer/needle_large").gameObject.GetComponent <Renderer>().material);
                    dashboardMaterials.Add(GameObject.Find("rpm gauge(Clone)").transform.Find("Pivot/needle").gameObject.GetComponent <Renderer>().material);
                    dashboardMaterials.Add(GameObject.Find("clock gauge(Clone)").transform.Find("ClockCar/hour/needle_hour").gameObject.GetComponent <Renderer>().material);
                    dashboardMaterials.Add(GameObject.Find("clock gauge(Clone)").transform.Find("ClockCar/minute/needle_minute").gameObject.GetComponent <Renderer>().material);

                    foreach (Material mat in dashboardMaterials)
                    {
                        mat.renderQueue = 100;
                    }

                    lightSelection = GameObject.Find("LightModes").GetComponent <PlayMakerFSM>().FsmVariables.GetFsmInt("Selection");
                }
            }
            catch { }

            // Setup stuff that gets disabled using ToggleElements
            onEngineOffToggle = new List <GameObject>();
            onCloseToggle     = new List <GameObject>();
            onFarToggle       = new List <GameObject>();

            onEngineOffToggle.Add(transform.Find("CarSimulation/MechanicalWear").gameObject);
            onEngineOffToggle.Add(transform.Find("CarSimulation/Fixes").gameObject);
            onEngineOffToggle.Add(transform.Find("CarSimulation/DynoDistance").gameObject);
            onEngineOffToggle.Add(transform.Find("CarSimulation/RandomBolt").gameObject);

            onCloseToggle.Add(transform.Find("RainScript").gameObject);
            onCloseToggle.Add(transform.Find("DriverHeadPivot").gameObject);
            onCloseToggle.Add(transform.Find("AirIntake").gameObject);

            onFarToggle.Add(transform.Find("Chassis").gameObject);

            onCloseTogglePlayMaker = new List <PlayMakerFSM>();
            onCloseTogglePlayMaker.Add(this.gameObject.GetPlayMakerByName("ButtonShifter"));

            // Replace on assemble sound playing with custom script.
            PlayMakerFSM blockBoltCheck = GameObject.Find("block(Clone)").GetPlayMakerByName("BoltCheck");
            FsmState     boltsONState   = blockBoltCheck.FindFsmState("Bolts ON");

            FsmStateAction[] boltsONActions = boltsONState.Actions;
            boltsONActions[1]    = new MasterAudioAssembleCustom();
            boltsONState.Actions = boltsONActions;
            boltsONState.SaveActions();

            // Disable the "Fix Collider" state in FSM Setup, so it won't make items fall through the car.
            this.gameObject.GetPlayMakerByName("Setup").Fsm.RestartOnEnable = false;

            MeshCollider bootFloor = transform.Find("Colliders/collider_floor3").gameObject.GetComponent <MeshCollider>();

            bootFloor.isTrigger = false;
            bootFloor.enabled   = true;

            maskedElements = new Dictionary <GameObject, bool>();
            maskedElements.Add(Resources.FindObjectsOfTypeAll <GameObject>().First(g => g.name == "MaskedClutchCover"), key.activeSelf);
            maskedElements.Add(Resources.FindObjectsOfTypeAll <GameObject>().First(g => g.name == "MaskedBearing2"), key.activeSelf);
            maskedElements.Add(Resources.FindObjectsOfTypeAll <GameObject>().First(g => g.name == "MaskedBearing3"), key.activeSelf);
            maskedElements.Add(Resources.FindObjectsOfTypeAll <GameObject>().First(g => g.name == "MaskedFlywheel"), key.activeSelf);
            maskedElements.Add(Resources.FindObjectsOfTypeAll <GameObject>().First(g => g.name == "MaskedFlywheelRacing"), key.activeSelf);
            maskedElements.Add(Resources.FindObjectsOfTypeAll <GameObject>().First(g => g.name == "MaskedPiston2"), key.activeSelf);
            maskedElements.Add(Resources.FindObjectsOfTypeAll <GameObject>().First(g => g.name == "MaskedPiston3"), key.activeSelf);
            maskedElements.Add(Resources.FindObjectsOfTypeAll <GameObject>().First(g => g.name == "MaskedPiston4"), key.activeSelf);

            if (MopSettings.GenerateToggledItemsListDebug)
            {
                if (System.IO.File.Exists("sats.txt"))
                {
                    System.IO.File.Delete("sats.txt");
                }
                string vehiclez = "";
                foreach (var w in disableableObjects)
                {
                    vehiclez += w.gameObject.name + ", ";
                }
                System.IO.File.WriteAllText("sats.txt", vehiclez);
                System.Diagnostics.Process.Start("sats.txt");
            }
        }
コード例 #5
0
        private void Update()
        {
            UpdateWhellsRotation();
            if (Input.GetMouseButtonDown(0) && m_isCaught && Joint != null && !m_isConnect)
            {
                Support.localScale = new Vector3(1f, 1f, 1f);
                Destroy(Joint);
                m_isCaught = false;
            }

            Ray        ray = Camera.main.ScreenPointToRay(Input.mousePosition);
            RaycastHit raycastHit;

            if (Physics.Raycast(ray, out raycastHit))
            {
                if (raycastHit.collider.name == "ConnectTrigger")
                {
                    //ModConsole.Print(m_connectColision + " - " + m_connectColisionV);
                    if (m_connectColision || m_connectColisionV)
                    {
                        // ModConsole.Print("m_connectColision");
                        PlayMakerGlobals.Instance.Variables.FindFsmBool("GUIuse").Value           = true;
                        PlayMakerGlobals.Instance.Variables.FindFsmString("GUIinteraction").Value = this.m_isConnect ? "Disconnect" : "Connect";
                        if (cInput.GetButtonDown("Use"))
                        {
                            //ModConsole.Print("Use Comand " + m_isConnect);
                            if (!m_isConnect)
                            {
                                //ModConsole.Print("Conneting");
                                try
                                {
                                    if (Joint != null)
                                    {
                                        Destroy(Joint);
                                    }
                                    Joint = base.gameObject.AddComponent <HingeJoint>();

                                    //ModConsole.Print("ridgbody localizado");
                                    if (m_connectColisionV && HitchV != null)
                                    {
                                        //ModConsole.Print("HiutchV localizado");
                                        CreateJoint(new Vector3(0f, 0f, 0f), HitchV.GetComponent <Rigidbody>(), false);
                                    }
                                    else
                                    if (Hitch != null)
                                    {
                                        //ModConsole.Print("Hitch localizado");
                                        CreateJoint(new Vector3(0f, 0f, 0f), Hitch.GetComponent <Rigidbody>(), false);
                                    }
                                }
                                catch (Exception e)
                                {
                                    ModConsole.Error("Connect Erro: " + e.ToString());
                                }
                            }
                            else
                            {
                                ModConsole.Print("Desconnecting");
                                if (Joint != null)
                                {
                                    Destroy(Joint);
                                    Support.localScale = new Vector3(1f, 1f, 1f);
                                }
                            }
                            this.m_isConnect = !this.m_isConnect;


                            return;
                        }
                        else
                        {
                            CreateJointToPlayer();
                        }
                    }
                    else
                    {
                        CreateJointToPlayer();
                    }
                }
            }
        }
コード例 #6
0
        /// <summary>
        /// Initialize class
        /// </summary>
        /// <param name="gameObjectName"></param>
        public Vehicle(string gameObjectName)
        {
            // gameObject the object by name
            gameObject = GameObject.Find(gameObjectName);

            // Use Resources.FindObjectsOfTypeAll method, if the vehicle was not found.
            if (gameObject == null)
            {
                gameObject = Resources.FindObjectsOfTypeAll <GameObject>().FirstOrDefault(g => g.name == gameObjectName);
            }

            if (gameObject == null)
            {
                ModConsole.Error($"[MOP] Could not find {gameObjectName} vehicle.");
                return;
            }

            // Get the object position and rotation
            Position = gameObject.transform.localPosition;
            Rotation = gameObject.transform.localRotation;

            // Creates a new gameobject that is names after the original file + '_TEMP' (ex. "SATSUMA(557kg, 248)_TEMP")
            temporaryParent = new GameObject($"{gameObject.name}_TEMP").transform;

            preventToggleOnObjects = new List <PreventToggleOnObject>();

            // This should fix bug that leads to items inside of vehicles to fall through it.
            PlayMakerFSM lodFSM = gameObject.GetPlayMakerByName("LOD");

            if (lodFSM != null)
            {
                lodFSM.Fsm.RestartOnEnable = false;
                FsmState resetState = lodFSM.FindFsmState("Fix Collider");
                if (resetState != null)
                {
                    resetState.Actions = new FsmStateAction[] { new CustomStopAction() };
                    resetState.SaveActions();
                }

                lodFSM.FindFsmState("Load game").Actions = new FsmStateAction[] { new CustomNullState() };
            }

            if (gameObject.name == "BOAT")
            {
                return;
            }

            // Get the object's child which are responsible for audio
            foreach (Transform audioObject in FindAudioObjects())
            {
                preventToggleOnObjects.Add(new PreventToggleOnObject(audioObject));
            }

            // Fix for fuel level resetting after respawn
            Transform fuelTank = gameObject.transform.Find("FuelTank");

            if (fuelTank != null)
            {
                PlayMakerFSM fuelTankFSM = fuelTank.GetComponent <PlayMakerFSM>();
                if (fuelTankFSM)
                {
                    fuelTankFSM.Fsm.RestartOnEnable = false;
                }
            }

            // If the vehicle is Gifu, find knobs and add them to list of unloadable objects
            if (gameObject.name == "GIFU(750/450psi)")
            {
                Transform knobs = gameObject.transform.Find("Dashboard/Knobs");
                foreach (PlayMakerFSM knobsFSMs in knobs.GetComponentsInChildren <PlayMakerFSM>())
                {
                    knobsFSMs.Fsm.RestartOnEnable = false;
                }

                PlayMakerFSM          shitFsm          = gameObject.transform.Find("ShitTank").gameObject.GetComponent <PlayMakerFSM>();
                FsmState              loadGame         = shitFsm.FindFsmState("Load game");
                List <FsmStateAction> loadArrayActions = new List <FsmStateAction> {
                    new CustomNullState()
                };
                loadArrayActions.Add(new CustomNullState());
                loadGame.Actions = loadArrayActions.ToArray();
                loadGame.SaveActions();
            }

            // Fixed kickstand resetting to the default value.
            if (gameObject.name == "JONNEZ ES(Clone)")
            {
                PlayMakerFSM          kickstandFsm     = gameObject.transform.Find("Kickstand").gameObject.GetComponent <PlayMakerFSM>();
                FsmState              loadGame         = kickstandFsm.FindFsmState("Load game");
                List <FsmStateAction> loadArrayActions = new List <FsmStateAction> {
                    new CustomNullState()
                };
                loadArrayActions.Add(new CustomNullState());
                loadGame.Actions = loadArrayActions.ToArray();
                loadGame.SaveActions();

                // Disable on restart for wheels script.
                Transform wheelsParent = transform.Find("Wheels");
                foreach (Transform wheel in wheelsParent.GetComponentsInChildren <Transform>())
                {
                    if (!wheel.gameObject.name.StartsWith("Moped_wheel"))
                    {
                        continue;
                    }
                    wheel.gameObject.GetComponent <PlayMakerFSM>().Fsm.RestartOnEnable = false;
                }
            }

            carDynamics = gameObject.GetComponent <CarDynamics>();
            axles       = gameObject.GetComponent <Axles>();
            rb          = gameObject.GetComponent <Rigidbody>();

            // Hook HookFront and HookRear
            // Get hooks first
            Transform hookFront = transform.Find("HookFront");
            Transform hookRear  = transform.Find("HookRear");

            // If hooks exists, attach the RopeHookUp and RopeUnhook to appropriate states
            if (hookFront != null)
            {
                fsmHookFront = hookFront.GetComponent <PlayMakerFSM>();
            }

            if (hookRear != null)
            {
                fsmHookRear = hookRear.GetComponent <PlayMakerFSM>();
            }

            // If vehicle is flatbed, hook SwitchToggleMethod to Add scale script
            if (gameObject.name == "FLATBED")
            {
                PlayMakerFSM          logTriggerFsm    = transform.Find("Bed/LogTrigger").gameObject.GetComponent <PlayMakerFSM>();
                FsmState              loadGame         = logTriggerFsm.FindFsmState("Load game");
                List <FsmStateAction> loadArrayActions = new List <FsmStateAction> {
                    new CustomNullState()
                };
                loadGame.Actions = loadArrayActions.ToArray();
                loadGame.SaveActions();

                GameObject trailerLogUnderFloorCheck = new GameObject("MOP_TrailerLogUnderFloorFix");
                trailerLogUnderFloorCheck.transform.parent = gameObject.transform;
                trailerLogUnderFloorCheck.AddComponent <TrailerLogUnderFloor>();
            }

            // Set default toggling method - that is entire vehicle
            Toggle = ToggleActive;

            isHayosiko = gameObject.name == "HAYOSIKO(1500kg, 250)";
            isKekmet   = gameObject.name == "KEKMET(350-400psi)";

            // If the user selected to toggle vehicle's physics only, it overrided any previous set for Toggle method
            if (Rules.instance.SpecialRules.ToggleAllVehiclesPhysicsOnly)
            {
                Toggle = IgnoreToggle;
            }

            // Get all HingeJoints and add HingeManager to them
            // Ignore for Satsuma or cars that use ToggleUnityCar method (and force for Hayosiko - no matter what)
            if (SatsumaScript == null && Toggle != ToggleUnityCar || isHayosiko)
            {
                HingeJoint[] joints = gameObject.transform.GetComponentsInChildren <HingeJoint>();
                foreach (HingeJoint joint in joints)
                {
                    joint.gameObject.AddComponent <HingeManager>();
                }
            }

            // Get one of the wheels.
            wheel      = axles.allWheels[0];
            drivetrain = gameObject.GetComponent <Drivetrain>();

            // Ignore Rules.
            IgnoreRule vehicleRule = Rules.instance.IgnoreRules.Find(v => v.ObjectName == this.gameObject.name);

            if (vehicleRule != null)
            {
                Toggle = IgnoreToggle;

                if (vehicleRule.TotalIgnore)
                {
                    IsActive = false;
                }
            }

            // Prevent Toggle On Object Rule.
            IgnoreRuleAtPlace[] preventToggleOnObjectRule = Rules.instance.IgnoreRulesAtPlaces
                                                            .Where(v => v.Place == this.gameObject.name).ToArray();
            if (preventToggleOnObjectRule.Length > 0)
            {
                foreach (var p in preventToggleOnObjectRule)
                {
                    Transform t = transform.FindRecursive(p.ObjectName);
                    if (t == null)
                    {
                        ModConsole.Error($"[MOP] Couldn't find {p.ObjectName} in {p.Place}.");
                        continue;
                    }

                    preventToggleOnObjects.Add(new PreventToggleOnObject(t));
                }
            }

            eventSounds = gameObject.GetComponent <EventSounds>();

            // Odometers fix.
            switch (gameObject.name)
            {
            case "GIFU(750/450psi)":
                transform.Find("Dashboard/Odometer").gameObject.GetComponent <PlayMakerFSM>().Fsm.RestartOnEnable = false;
                break;

            case "HAYOSIKO(1500kg, 250)":
                transform.Find("Odometer").gameObject.GetComponent <PlayMakerFSM>().Fsm.RestartOnEnable = false;
                break;

            case "KEKMET(350-400psi)":
                transform.Find("Dashboard/HourMeter").gameObject.GetComponent <PlayMakerFSM>().Fsm.RestartOnEnable = false;
                break;

            case "SATSUMA(557kg, 248)":
                GameObject.Find("dashboard meters(Clone)").transform.Find("Gauges/Odometer").gameObject.GetComponent <PlayMakerFSM>().Fsm.RestartOnEnable = false;
                break;
            }
        }
コード例 #7
0
ファイル: RuleFilesLoader.cs プロジェクト: MSCOTeam/MOP
        IEnumerator DownloadAndUpdateRoutine()
        {
            string lastModList = File.Exists(lastModListPath) ? File.ReadAllText(lastModListPath) : "";

            Mod[]  mods          = ModLoader.LoadedMods.Where(m => !m.ID.ContainsAny("MSCLoader_", "MOP")).ToArray();
            string modListString = "";

            ModConsole.Print("[MOP] Checking for new mods...");

            bool isUpdateTime = !File.Exists(lastDateFilePath) || IsUpdateTime();

            if (isUpdateTime)
            {
                ModConsole.Print("[MOP] Looking for updates...");
            }

            foreach (Mod mod in mods)
            {
                string modId = mod.ID;
                modListString += $"{modId}\n";

                string ruleUrl  = $"{RemoteServer}{modId}.mopconfig";
                string filePath = $"{MOP.ModConfigPath}/{modId}.mopconfig";

                // Prevent downloading, if file is on the server.
                if (lastModList.Contains(mod.ID) && !isUpdateTime)
                {
                    continue;
                }

                // Check if rule file for mod is on the server.
                // If not, continue.
                if (!IsFileOnServer(modId))
                {
                    continue;
                }

                // Check if the newer file is available on the server.
                if (!overrideUpdateCheck)
                {
                    if (serverContent == null)
                    {
                        GetServerContent();
                    }

                    DateTime          lastLocalFileWrite = GetFileWriteTime(filePath);
                    ServerContentData data = serverContent.First(t => t.ID == modId);
                    DateTime          lastRemoteFileWrite = data.UpdateTime;
                    if (lastRemoteFileWrite <= lastLocalFileWrite)
                    {
                        ModConsole.Print($"<color=orange>[MOP] Skipping {modId}, because local file and remote file are the same.</color>");
                        continue;
                    }
                }

                // Check if file actually exists on remote server.
                if (!RemoteFileExists(ruleUrl))
                {
                    ModConsole.Error($"[MOP] Rule file for mod doesn't exist!\nID: {modId}\nURL: {ruleUrl}");
                    continue;
                }

                fileDownloadCompleted = false;
                using (WebClient web = new WebClient())
                {
                    ModConsole.Print($"<color=yellow>[MOP] Downloading new rule file for {mod.Name}...</color>");
                    NewMessage($"MOP: Downloading new rule file for {mod.Name}...");
#if DEBUG
                    web.Headers.Add("user-agent", $"MOP/{MOP.ModVersion}_DEBUG {ExceptionManager.GetSystemInfo()}");
#else
                    web.Headers.Add("user-agent", $"MOP/{MOP.ModVersion} {ExceptionManager.GetSystemInfo()}");
#endif
                    if (File.Exists(filePath))
                    {
                        File.Delete(filePath);
                    }

                    web.DownloadFileCompleted += DownloadFileCompleted;
                    web.DownloadFileAsync(new Uri(ruleUrl), filePath);

                    int waitTime = 0;
                    while (!fileDownloadCompleted)
                    {
                        yield return(new WaitForSeconds(.5f));

                        waitTime++;

                        // If wait time is longer than 30 seconds, abandon downloading.
                        if (waitTime > 60)
                        {
                            ModConsole.Error("[MOP] Downloading failed. Skipping downloading.");
                            NewMessage("MOP: Downloading failed. Skipping downloading.");
                            GetAndReadRules();
                            yield break;
                        }
                    }

                    web.Dispose();
                }

                ModConsole.Print("<color=green>[MOP] Downloading completed!</color>");
            }

            File.WriteAllText(lastModListPath, modListString);
            if (isUpdateTime)
            {
                File.WriteAllText(lastDateFilePath, DateTime.Now.ToString());
            }

            // File downloading and updating completed!
            // Start reading those files.
            GetAndReadRules();
        }
コード例 #8
0
ファイル: RuleFilesLoader.cs プロジェクト: MSCOTeam/MOP
        // You know the rules and so do I
        // A full commitment's what I'm thinking of
        // You wouldn't get this from any other guy
        // I just wanna tell you how I'm feeling
        // Gotta make you understand
        // Never gonna give you up
        // Never gonna let you down
        // Never gonna run around and desert you
        // Never gonna make you cry
        // Never gonna say goodbye
        // Never gonna tell a lie and hurt you

        void ReadRulesFromFile(string rulePath)
        {
            try
            {
                string[] content     = File.ReadAllLines(rulePath).Where(s => s.Length > 0 && !s.StartsWith("##")).ToArray();
                string   fileName    = Path.GetFileName(rulePath);
                int      lines       = File.ReadAllLines(rulePath).Where(s => s.StartsWith("##")).ToArray().Length;
                int      currentLine = 0;
                foreach (string s in content)
                {
                    lines++;
                    currentLine++;
                    string[] splitted = s.Split(':');

                    // Read flag and rules.
                    string   flag    = splitted[0];
                    string[] objects = new string[0];
                    if (splitted.Length > 1)
                    {
                        objects = splitted[1].Trim().Split(' ');
                        for (int i = 0; i < objects.Length; i++)
                        {
                            objects[i] = objects[i].Replace("%20", " ");
                        }
                    }

                    if (objects.Length > 0 && objects.ContainsAny(illegalValues))
                    {
                        ModConsole.Error($"[MOP] Illegal object: {objects[0]} in rule file {fileName}.");
                        continue;
                    }

                    // Apply these rules
                    switch (flag)
                    {
                    default:
                        ModConsole.Error($"[MOP] Unrecognized flag '{flag}' in {fileName} ({lines}).");
                        break;

                    case "ignore":
                        // Ignore at place
                        if (objects.Length > 1)
                        {
                            Rules.instance.IgnoreRulesAtPlaces.Add(new IgnoreRuleAtPlace(objects[0], objects[1]));
                            break;
                        }

                        Rules.instance.IgnoreRules.Add(new IgnoreRule(objects[0], false));
                        break;

                    case "ignore_full":
                        Rules.instance.IgnoreRules.Add(new IgnoreRule(objects[0], true));
                        break;

                    case "toggle":
                        ToggleModes mode = ToggleModes.Normal;
                        if (objects.Length > 1)
                        {
                            switch (objects[1])
                            {
                            default:
                                ModConsole.Error($"[MOP] Unrecognized method '{objects[1]}' in {fileName} ({lines}).");
                                break;

                            case "renderer":
                                mode = ToggleModes.Renderer;
                                break;

                            case "item":
                                mode = ToggleModes.Item;
                                break;

                            case "vehicle":
                                mode = ToggleModes.Vehicle;
                                break;

                            case "vehicle_physics":
                                mode = ToggleModes.VehiclePhysics;
                                break;
                            }
                        }

                        Rules.instance.ToggleRules.Add(new ToggleRule(objects[0], mode));
                        break;

                    case "satsuma_ignore_renderer":
                        Rules.instance.SpecialRules.SatsumaIgnoreRenderers = true;
                        break;

                    case "dont_destroy_empty_beer_bottles":
                        Rules.instance.SpecialRules.DontDestroyEmptyBeerBottles = true;
                        break;

                    case "sector":
                        Vector3  pos       = ParseToVector3(objects[0]);
                        Vector3  scale     = ParseToVector3(objects[1]);
                        Vector3  rot       = ParseToVector3(objects[2]);
                        string[] whitelist = GetWhitelist(objects);
                        Rules.instance.NewSectors.Add(new NewSector(pos, scale, rot, whitelist));
                        break;

                    case "min_ver":
                        if (fileName == "Custom.txt")
                        {
                            break;
                        }

                        if (currentLine != 1)
                        {
                            ModConsole.Print($"\n=================================" +
                                             $"\n\n<color=cyan>[MOP] Flag '{flag}' must be first in the order!\n\n" +
                                             $"File: {fileName}\n" +
                                             $"Line: {lines}\n" +
                                             $"You can ignore that message.</color>");
                        }

                        int      major, minor, revision = 0;
                        string[] verSplitted = objects[0].Split('.');
                        major = int.Parse(verSplitted[0]);
                        minor = int.Parse(verSplitted[1]);
                        if (verSplitted.Length == 3)
                        {
                            revision = int.Parse(verSplitted[2]);
                        }

                        int      modMajor, modMinor, modRevision = 0;
                        string[] modVersionSpliited = MOP.ModVersion.Split('.');
                        modMajor = int.Parse(modVersionSpliited[0]);
                        modMinor = int.Parse(modVersionSpliited[1]);
                        if (modVersionSpliited.Length == 3)
                        {
                            modRevision = int.Parse(modVersionSpliited[2]);
                        }

                        bool isOutdated = false;
                        if (major > modMajor)
                        {
                            isOutdated = true;
                        }
                        else
                        {
                            if (minor > modMinor && major == modMajor)
                            {
                                isOutdated = true;
                            }
                            else
                            {
                                if (revision > modRevision && minor == modMinor && major == modMajor)
                                {
                                    isOutdated = true;
                                }
                            }
                        }

                        if (isOutdated)
                        {
                            ModConsole.Error($"[MOP] Rule file {fileName} is for the newer version of MOP. Please update MOP right now!\n\n" +
                                             $"Your MOP version: {modMajor}.{modMinor}.{modRevision}\n" +
                                             $"Required version: {major}.{minor}.{revision}");

                            return;
                        }

                        break;

                    // Custom.txt exclusives.
                    case "ignore_mod_vehicles":
                        if (fileName != "Custom.txt")
                        {
                            ModConsole.Error($"[MOP] Flag: {flag} is only allowed to be used in custom rule file.");
                            continue;
                        }
                        Rules.instance.SpecialRules.IgnoreModVehicles = true;
                        break;

                    case "toggle_all_vehicles_physics_only":
                        if (fileName != "Custom.txt")
                        {
                            ModConsole.Error($"[MOP] Flag: {flag} is only allowed to be used in custom rule file.");
                            continue;
                        }
                        Rules.instance.SpecialRules.ToggleAllVehiclesPhysicsOnly = true;
                        break;

                    case "experimental_driveway_sector":
                        if (fileName != "Custom.txt")
                        {
                            ModConsole.Error($"[MOP] Flag: {flag} is only allowed to be used in custom rule file.");
                            continue;
                        }
                        Rules.instance.SpecialRules.DrivewaySector = true;
                        break;

                    case "experimental_satsuma_trunk":
                        if (fileName != "Custom.txt")
                        {
                            ModConsole.Error($"[MOP] Flag: {flag} is only allowed to be used in custom rule file.");
                            continue;
                        }
                        Rules.instance.SpecialRules.ExperimentalSatsumaTrunk = true;
                        break;

                    case "experimental_optimization":
                        if (fileName != "Custom.txt")
                        {
                            ModConsole.Error($"[MOP] Flag: {flag} is only allowed to be used in custom rule file.");
                            continue;
                        }
                        Rules.instance.SpecialRules.ExperimentalOptimization = true;
                        break;

                    case "experimental_save_optimization":
                        if (fileName != "Custom.txt")
                        {
                            ModConsole.Error($"[MOP] Flag: {flag} is only allowed to be used in custom rule file.");
                            continue;
                        }
                        Rules.instance.SpecialRules.ExperimentalSaveOptimization = true;
                        break;
                    }
                }
            }
            catch (Exception ex)
            {
                ModConsole.Error($"[MOP] Error loading rule {Path.GetFileName(rulePath)}: {ex}.");
                NewMessage($"<color=red>MOP: Error loading rule :(");
            }
        }
コード例 #9
0
ファイル: VRRenderer.cs プロジェクト: jhartikainen/mscvr
        public void Render()
        {
            if (hadError)
            {
                return;
            }


            //This causes memory corruption due to multithreaded access without using the hook thing

            unityRenderer.ImmediateContext.CopyResource(rig.leftTexture, leftHandle);
            unityRenderer.ImmediateContext.CopyResource(rig.rightTexture, rightHandle);
            //unityRenderer.ImmediateContext.Flush();



            //Potential methods to speed this up:
            //1. Graphics.Blit
            //2. Using same method as SteamVR_Camera, eg. use material with the steamvr blit shader
            //      to which you then assign each texture at a time and render into it

            /*RenderTexture.active = rig.leftRt;
             * leftUnityTexture.ReadPixels(new Rect(0, 0, leftUnityTexture.width, leftUnityTexture.height), 0, 0);
             * RenderTexture.active = rig.rightRt;
             * rightUnityTexture.ReadPixels(new Rect(0, 0, rightUnityTexture.width, rightUnityTexture.height), 0, 0);
             * RenderTexture.active = null;
             * leftUnityTexture.Apply();
             * rightUnityTexture.Apply();*/


            //This produces a pink screen, and white screen on HMD?
            //Graphics.Blit(rig.leftRt, leftMat);
            //Graphics.Blit(rig.rightRt, rightMat);

            /*Graphics.SetRenderTarget(rig.leftRt);
             * //SteamVR_Camera.blitMaterial.mainTexture = src;
             *
             * GL.PushMatrix();
             * GL.LoadOrtho();
             * SteamVR_Camera.blitMaterial.SetPass(0);
             * GL.Begin(GL.QUADS);
             * GL.TexCoord2(0.0f, 0.0f); GL.Vertex3(-1, 1, 0);
             * GL.TexCoord2(1.0f, 0.0f); GL.Vertex3(1, 1, 0);
             * GL.TexCoord2(1.0f, 1.0f); GL.Vertex3(1, -1, 0);
             * GL.TexCoord2(0.0f, 1.0f); GL.Vertex3(-1, -1, 0);
             * GL.End();
             * GL.PopMatrix();
             *
             * Graphics.SetRenderTarget(null);*/


            TrackedDevicePose_t[] renderPoses = new TrackedDevicePose_t[3];
            TrackedDevicePose_t[] gamePoses   = new TrackedDevicePose_t[3];
            var posesError = OpenVR.Compositor.WaitGetPoses(renderPoses, gamePoses);

            if (posesError != EVRCompositorError.None)
            {
                ModConsole.Error("Error in WaitGetPoses");
                ModConsole.Print(posesError);
            }

            OpenVR.Compositor.SetTrackingSpace(ETrackingUniverseOrigin.TrackingUniverseStanding);
            OpenVR.Compositor.CompositorBringToFront();

            var compError = OpenVR.Compositor.Submit(EVREye.Eye_Left, ref leftEye, ref bounds, EVRSubmitFlags.Submit_Default);

            if (compError != EVRCompositorError.None)
            {
                ModConsole.Error("Compositor left error");
                ModConsole.Print(compError);
                if (compError == EVRCompositorError.TextureUsesUnsupportedFormat)
                {
                    ModConsole.Print("You probably need to enable -force-d3d11 launch option in Steam");
                }
                hadError = compError != EVRCompositorError.DoNotHaveFocus;
            }
            compError = OpenVR.Compositor.Submit(EVREye.Eye_Right, ref rightEye, ref bounds, EVRSubmitFlags.Submit_Default);
            if (compError != EVRCompositorError.None)
            {
                ModConsole.Print("Compositor right error");
                ModConsole.Print(compError);
                hadError = compError != EVRCompositorError.DoNotHaveFocus;
            }

            OpenVR.Compositor.PostPresentHandoff();
        }
コード例 #10
0
        public UIHandler(SatsumaMaster _modParent, AssetBundle assets)
        {
            modParent = _modParent;

            try
            {
                GameObject UI = assets.LoadAsset("SatsumaMaster.prefab") as GameObject;

                rootUI = GameObject.Instantiate(UI);

                statsPanel    = GameObject.Find("StatsPanel");
                sfxPanel      = GameObject.Find("SFXPanel");
                teleportPanel = GameObject.Find("TPPanel");

                currentHP         = GameObject.Find("CurrentPowerText").GetComponent <Text>();
                currentSpeed      = GameObject.Find("CurrentSpeedText").GetComponent <Text>();
                currentRPM        = GameObject.Find("CurrentRPMText").GetComponent <Text>();
                currentEngineTemp = GameObject.Find("CurrentEngineTempText").GetComponent <Text>();

                wearAlternator  = GameObject.Find("AltinatorWearText").GetComponent <Text>();
                wearCrankshaft  = GameObject.Find("CrankSharftWearText").GetComponent <Text>();
                wearGearbox     = GameObject.Find("GearBoxWearText").GetComponent <Text>();
                wearHeadgasket  = GameObject.Find("HeadGasketWearText").GetComponent <Text>();
                wearPiston1     = GameObject.Find("Piston1WearText").GetComponent <Text>();
                wearPiston2     = GameObject.Find("Piston2WearText").GetComponent <Text>();
                wearPiston3     = GameObject.Find("Piston3WearText").GetComponent <Text>();
                wearPiston4     = GameObject.Find("Piston4WearText").GetComponent <Text>();
                wearRockershaft = GameObject.Find("RockerShaftWearText").GetComponent <Text>();
                wearStarter     = GameObject.Find("StarterWearText").GetComponent <Text>();
                wearWaterpump   = GameObject.Find("WaterPumpWearText").GetComponent <Text>();
                oilLevel        = GameObject.Find("OilLevelText").GetComponent <Text>();
                satsumaFuel     = GameObject.Find("FuelLevelText").GetComponent <Text>();
                racingWater     = GameObject.Find("WaterLevelText").GetComponent <Text>();
                brakeFluidF     = GameObject.Find("BreakFluidFText").GetComponent <Text>();
                brakeFluidR     = GameObject.Find("BreakFluidRText").GetComponent <Text>();
                cluthFluid      = GameObject.Find("ClutchFluidText").GetComponent <Text>();
                boostPowerText  = GameObject.Find("BoostPowerText").GetComponent <Text>();

                statsButton       = GameObject.Find("ShowStatsButton").GetComponent <Button>();
                sfxButton         = GameObject.Find("SFXButton").GetComponent <Button>();
                tpButton          = GameObject.Find("TPButton").GetComponent <Button>();
                boostButton       = GameObject.Find("BoostButton").GetComponent <Button>();
                boostMinusButton  = GameObject.Find("MinusButton").GetComponent <Button>();
                boostPlusButton   = GameObject.Find("PlusButton").GetComponent <Button>();
                engineFixerButton = GameObject.Find("EngineFixerButton").GetComponent <Button>();
                eightGearButton   = GameObject.Find("GearBoxButton").GetComponent <Button>();
                transTypeButton   = GameObject.Find("TransmissionButton").GetComponent <Button>();
                driveTypeButton   = GameObject.Find("DrivetypeButton").GetComponent <Button>();
                espButton         = GameObject.Find("ESPButton").GetComponent <Button>();
                absButton         = GameObject.Find("ABSButton").GetComponent <Button>();

                suspensionbutton = GameObject.Find("SuspensionButton").GetComponent <Button>();
                rightButton      = GameObject.Find("SRightButton").GetComponent <Button>();
                leftButton       = GameObject.Find("SLeftButton").GetComponent <Button>();
                upButton         = GameObject.Find("SUpButton").GetComponent <Button>();
                downButton       = GameObject.Find("SDownButton").GetComponent <Button>();
                inButton         = GameObject.Find("_CamberIn").GetComponent <Button>();
                outButton        = GameObject.Find("_CamberOut").GetComponent <Button>();

                bovButton      = GameObject.Find("BovSoundButton").GetComponent <Button>();
                bovMinusButton = GameObject.Find("MinusButton2").GetComponent <Button>();
                bovPlusButton  = GameObject.Find("PlusButton2").GetComponent <Button>();
                bovVol         = GameObject.Find("BovSoundVolume").GetComponent <Text>();
                bovSFXButton   = GameObject.Find("BovSoundSFXButton").GetComponent <Button>();

                carHome       = GameObject.Find("tp_CarHome").GetComponent <Button>();
                carMech       = GameObject.Find("tp_CarMechanic").GetComponent <Button>();
                carHighway    = GameObject.Find("tp_CarHighway").GetComponent <Button>();
                carShop       = GameObject.Find("tp_CarToShop").GetComponent <Button>();
                carStrip      = GameObject.Find("tp_CarToStrip").GetComponent <Button>();
                carPoker      = GameObject.Find("tp_CarToPoker").GetComponent <Button>();
                carStrawberry = GameObject.Find("tp_CarToBerry").GetComponent <Button>();
                carGrandma    = GameObject.Find("tp_CarToGrandma").GetComponent <Button>();
                carSki        = GameObject.Find("tp_CarToSki").GetComponent <Button>();

                playerHome       = GameObject.Find("tp_PlayerToHome").GetComponent <Button>();
                playerMech       = GameObject.Find("tp_PlayerToMechanic").GetComponent <Button>();
                playerHighway    = GameObject.Find("tp_PlayerToHighway").GetComponent <Button>();
                playerShop       = GameObject.Find("tp_PlayerToShop").GetComponent <Button>();
                playerStrip      = GameObject.Find("tp_PlayerToStrip").GetComponent <Button>();
                playerPoker      = GameObject.Find("tp_PlayerToPoker").GetComponent <Button>();
                playerStrawberry = GameObject.Find("tp_PlayerToBerry").GetComponent <Button>();
                playerGrandma    = GameObject.Find("tp_PlayerToGrandma").GetComponent <Button>();
                playerCottage    = GameObject.Find("tp_PlayerToCottage").GetComponent <Button>();
                playerCar        = GameObject.Find("tp_PlayerToCar").GetComponent <Button>();

                statsButton.onClick.AddListener(delegate { ToggleStats(); });
                sfxButton.onClick.AddListener(delegate { ToggleXFSPanel(); });
                tpButton.onClick.AddListener(delegate { ToggleTPPanel(); });

                boostButton.onClick.AddListener(delegate { ToggleBoost(); });

                boostMinusButton.onClick.AddListener(delegate { ChangePower(-.1f); });
                boostPlusButton.onClick.AddListener(delegate { ChangePower(.1f); });

                engineFixerButton.onClick.AddListener(delegate { ToggleEngineFixer(); });
                eightGearButton.onClick.AddListener(delegate { ToggleSixGears(); });
                transTypeButton.onClick.AddListener(delegate { ToggleTransType(); });
                driveTypeButton.onClick.AddListener(delegate { ToggleDriveType(); });
                espButton.onClick.AddListener(delegate { ToggleESP(); });
                absButton.onClick.AddListener(delegate { ToggleABS(); });

                suspensionbutton.onClick.AddListener(delegate { ToggleSuspensionFix(); });
                rightButton.onClick.AddListener(delegate { modParent.wheelSuspensionMod.SetNewWheelXPositions(IsDirectionLeft: true, IsFrontWheels: true, IsRearWheels: true); });
                leftButton.onClick.AddListener(delegate { modParent.wheelSuspensionMod.SetNewWheelXPositions(IsDirectionLeft: false, IsFrontWheels: true, IsRearWheels: true); });
                upButton.onClick.AddListener(delegate { modParent.wheelSuspensionMod.SetNewWheelPositions(IsDirectionUp: true, IsFrontWheels: true, IsRearWheels: true); });
                downButton.onClick.AddListener(delegate { modParent.wheelSuspensionMod.SetNewWheelPositions(IsDirectionUp: false, IsFrontWheels: true, IsRearWheels: true); });
                inButton.onClick.AddListener(delegate { modParent.wheelSuspensionMod.SetWheelCambers(true, true, 0); });
                outButton.onClick.AddListener(delegate { modParent.wheelSuspensionMod.SetWheelCambers(true, true, 1); });

                bovButton.onClick.AddListener(delegate { ToggleSFX(); });
                bovMinusButton.onClick.AddListener(delegate { ChangeBovVolume(-.1f); });
                bovPlusButton.onClick.AddListener(delegate { ChangeBovVolume(.1f); });
                bovSFXButton.onClick.AddListener(delegate { ToggleBovSoundSFX(); });

                carHome.onClick.AddListener(delegate { modParent.teleportMod.TeleportMode(Teleport.tpType.Car, Teleport.tpLocation.Home); });
                carMech.onClick.AddListener(delegate { modParent.teleportMod.TeleportMode(Teleport.tpType.Car, Teleport.tpLocation.Mechanic); });
                carHighway.onClick.AddListener(delegate { modParent.teleportMod.TeleportMode(Teleport.tpType.Car, Teleport.tpLocation.Highway); });
                carShop.onClick.AddListener(delegate { modParent.teleportMod.TeleportMode(Teleport.tpType.Car, Teleport.tpLocation.Shop); });
                carStrip.onClick.AddListener(delegate { modParent.teleportMod.TeleportMode(Teleport.tpType.Car, Teleport.tpLocation.Strip); });
                carPoker.onClick.AddListener(delegate { modParent.teleportMod.TeleportMode(Teleport.tpType.Car, Teleport.tpLocation.Poker); });
                carStrawberry.onClick.AddListener(delegate { modParent.teleportMod.TeleportMode(Teleport.tpType.Car, Teleport.tpLocation.Strawberry); });
                carGrandma.onClick.AddListener(delegate { modParent.teleportMod.TeleportMode(Teleport.tpType.Car, Teleport.tpLocation.Grandma); });
                carSki.onClick.AddListener(delegate { modParent.teleportMod.TeleportMode(Teleport.tpType.Car, Teleport.tpLocation.Ski); });

                playerHome.onClick.AddListener(delegate { modParent.teleportMod.TeleportMode(Teleport.tpType.Player, Teleport.tpLocation.Home); });
                playerMech.onClick.AddListener(delegate { modParent.teleportMod.TeleportMode(Teleport.tpType.Player, Teleport.tpLocation.Mechanic); });
                playerHighway.onClick.AddListener(delegate { modParent.teleportMod.TeleportMode(Teleport.tpType.Player, Teleport.tpLocation.Highway); });
                playerShop.onClick.AddListener(delegate { modParent.teleportMod.TeleportMode(Teleport.tpType.Player, Teleport.tpLocation.Shop); });
                playerStrip.onClick.AddListener(delegate { modParent.teleportMod.TeleportMode(Teleport.tpType.Player, Teleport.tpLocation.Strip); });
                playerPoker.onClick.AddListener(delegate { modParent.teleportMod.TeleportMode(Teleport.tpType.Player, Teleport.tpLocation.Poker); });
                playerStrawberry.onClick.AddListener(delegate { modParent.teleportMod.TeleportMode(Teleport.tpType.Player, Teleport.tpLocation.Strawberry); });
                playerGrandma.onClick.AddListener(delegate { modParent.teleportMod.TeleportMode(Teleport.tpType.Player, Teleport.tpLocation.Grandma); });
                playerCottage.onClick.AddListener(delegate { modParent.teleportMod.TeleportMode(Teleport.tpType.Player, Teleport.tpLocation.Cottage); });
                //playerCar.onClick.AddListener(delegate { TeleportMode(tpType.Player, tpLocation.Car); });
            }
            catch (Exception)
            {
                ModConsole.Error("UIHandler failed setup.");
            }
        }
コード例 #11
0
ファイル: CarryMore.cs プロジェクト: Wampa842/MySummerMods
        public override void OnGUI()
        {
            if (_listVisible)
            {
                GUI.Label(new Rect(_listPosLeft - 20.0f, Screen.height - _listPosBottom - _listLineHeight, Screen.width, _listLineHeight), $"Backpack ({Items.Count} / {Items.Capacity})", _listStyle);
                for (int i = 0; i < Items.Count; ++i)
                {
                    float  top  = Screen.height - _listPosBottom - (_listLineHeight * ((Items.Count - i) + 1));
                    string name = Items[i].name.Replace("(Clone)", "").Replace("(itemx)", "").Replace("(xxxxx)", "");
                    if (i == Items.SelectedIndex)
                    {
                        GUI.Label(new Rect(_listPosLeft - 20.0f, top, 20.0f, _listLineHeight), ">", _listStyle);
                    }
                    GUI.Label(new Rect(_listPosLeft, top, Screen.width, _listLineHeight), name, _listStyle);
                }
            }

            if (MySettings.GuiVisible)
            {
                _playerInMenu.Value = true;
                GUI.Box(MySettings.GuiBackground, "Settings");

                GUILayout.BeginArea(MySettings.GuiArea);

                GUILayout.BeginVertical();
                MySettings.Temporary.LogAll     = GUILayout.Toggle(MySettings.Temporary.LogAll, "Log everything");
                MySettings.Temporary.LogSome    = GUILayout.Toggle(MySettings.Temporary.LogSome, "Log pick-up and drop events");
                MySettings.Temporary.AddIfOpen  = GUILayout.Toggle(MySettings.Temporary.AddIfOpen, "Pick up only if the list is visible");
                MySettings.Temporary.DropIfOpen = GUILayout.Toggle(MySettings.Temporary.DropIfOpen, "Drop only if the list is visible");
                GUILayout.Label(string.Format("\nCapacity: {0}", MySettings.Temporary.MaxItems));
                MySettings.Temporary.MaxItems = Mathf.RoundToInt(GUILayout.HorizontalSlider(MySettings.Temporary.MaxItems, 1.0f, 50.0f));
                GUILayout.Label("WARNING:\nBackpack must be emptied in order to apply the settings.");
                GUILayout.EndVertical();
                GUILayout.BeginHorizontal();
                if (GUILayout.Button("OK"))
                {
                    if (Items.Count > 0)
                    {
                        ModConsole.Error($"[Backpack] Can't apply settings - backpack is not empty ({Items.Count})");
                    }
                    else
                    {
                        MySettings.Settings.AddIfOpen  = MySettings.Temporary.AddIfOpen;
                        MySettings.Settings.DropIfOpen = MySettings.Temporary.DropIfOpen;
                        MySettings.Settings.LogAll     = MySettings.Temporary.LogAll;
                        MySettings.Settings.LogSome    = MySettings.Temporary.LogSome;
                        MySettings.Settings.MaxItems   = MySettings.Temporary.MaxItems;
                        Items.Realloc();
                        MySettings.Save(SavePath);
                        MySettings.GuiVisible = false;
                        if (!_pauseMenu.activeInHierarchy)
                        {
                            _playerInMenu.Value = false;
                        }
                    }
                }
                if (GUILayout.Button("Cancel"))
                {
                    MySettings.GuiVisible = false;
                    if (!_pauseMenu.activeInHierarchy)
                    {
                        _playerInMenu.Value = false;
                    }
                }
                GUILayout.EndHorizontal();
                GUILayout.EndArea();
            }
        }
コード例 #12
0
        private IEnumerator SetupMod()
        {
            while (GameObject.Find("PLAYER") == null)
            {
                yield return(null);
            }

            var fsms = GameObject.Find("PLAYER").GetComponents <PlayMakerFSM>();

            foreach (var playMakerFsm in fsms)
            {
                if (playMakerFsm.FsmStates.Any(x => x.Name == "In Menu"))
                {
                    m_playerViewFsm = playMakerFsm;
                }
            }

            var path = PaintMagazine.assetPath;

            if (SystemInfo.graphicsDeviceVersion.StartsWith("OpenGL") && Application.platform == RuntimePlatform.WindowsPlayer)
            {
                path = Path.Combine(path, "bundle-linux");                 // apparently fixes opengl
            }
            else if (Application.platform == RuntimePlatform.WindowsPlayer)
            {
                path = Path.Combine(path, "bundle-windows");
            }
            else if (Application.platform == RuntimePlatform.OSXPlayer)
            {
                path = Path.Combine(path, "bundle-osx");
            }
            else if (Application.platform == RuntimePlatform.LinuxPlayer)
            {
                path = Path.Combine(path, "bundle-linux");
            }

            if (!File.Exists(path))
            {
                ModConsole.Error("Couldn't find asset bundle from path " + path);
            }
            else
            {
                m_bundle = AssetBundle.CreateFromMemoryImmediate(File.ReadAllBytes(path));
                SetupGUI();
                SetupMagazine();
                var www = new WWW("https://zamp.github.io/mscskins.txt");
                yield return(www);

                var lines = www.text.Split(new [] { "\r\n", "\n" }, StringSplitOptions.None);
                foreach (var line in lines)
                {
                    var splits = line.Split('|');
                    if (splits.Length >= 4)
                    {
                        m_paintJobs.Add(new PaintJob
                        {
                            name       = splits[0],
                            creator    = splits[1],
                            url        = splits[2],
                            previewUrl = splits[3]
                        });
                    }
                }
                ModConsole.Print("Loaded " + m_paintJobs.Count + " paintjobs!");
                ModConsole.Print("Custom Paint Setup!");

                path = Path.Combine(Application.persistentDataPath, "lastpainturl.txt");
                if (File.Exists(path))
                {
                    LoadImageAndSetSatsuma(File.ReadAllText(path));
                }
                m_bundle.Unload(false);
            }
        }
コード例 #13
0
        // Update is called once per frame
        public override void Update()
        {
            if (Application.loadedLevelName == "GAME")
            {
                try
                {
                    if (!this.m_isLoaded)
                    {
                        if (GameObject.Find("PLAYER/Pivot/Camera/FPSCamera/1Hand_Assemble/Hand") == null)
                        {
                            return;
                        }
                        if (GameObject.Find("SATSUMA(557kg, 248)") == null)
                        {
                            return;
                        }

                        string patch = Path.Combine(ModLoader.GetModAssetsFolder(this), "trailerbundle");
                        if (!File.Exists(patch))
                        {
                            ModConsole.Error("Couldn't find asset bundle from path " + patch);
                            return;
                        }
                        else
                        {
                            this.m_bundle = LoadAssets.LoadBundle(this, patch);
                            if (m_bundle != null)
                            {
                                hitch = UnityEngine.Object.Instantiate <GameObject>(this.m_bundle.LoadAsset <GameObject>("hitch"));
                                hitch.AddComponent <HitchBehaviour>();

                                hitchv = UnityEngine.Object.Instantiate <GameObject>(this.m_bundle.LoadAsset <GameObject>("hitch"));
                                hitchv.AddComponent <HitchVBehaviour>();

                                trailer = UnityEngine.Object.Instantiate <GameObject>(this.m_bundle.LoadAsset <GameObject>("carreta"));
                                trailer.AddComponent <TrailerBehaviour>();

                                trailer.GetComponent <TrailerBehaviour>().Hitch  = hitch;
                                trailer.GetComponent <TrailerBehaviour>().HitchV = hitchv;

                                this.m_bundle.Unload(false);
                            }
                            else
                            {
                                ModConsole.Print("Bundle Null: " + patch);
                            }
                        }
                        this.m_isLoaded = true;
                    }
                    return;
                }
                catch (Exception ex)
                {
                    this.m_isLoaded = false;
                    ModConsole.Error(ex.ToString());
                    return;
                }
            }
            if (Application.loadedLevelName != "GAME" && this.m_isLoaded)
            {
                this.m_isLoaded = false;
            }
        }