public void Should_not_return_mod_collection_object() { var storageProvider = new Mock <IStorageProvider>(); var mapper = new Mock <IMapper>(); var gameService = new Mock <IGameService>(); var modExport = new Mock <IModCollectionExporter>(); SetupMockCase(storageProvider, gameService); var service = new ModCollectionService(null, null, new Cache(), null, null, null, null, gameService.Object, modExport.Object, storageProvider.Object, mapper.Object); var result = service.Get("test3"); result.Should().BeNull(); }
public void Should_not_return_mod_collection_object_when_no_selected_game() { var storageProvider = new Mock <IStorageProvider>(); var mapper = new Mock <IMapper>(); var gameService = new Mock <IGameService>(); var modExport = new Mock <IModCollectionExporter>(); SetupMockCase(storageProvider, gameService); gameService.Setup(s => s.GetSelected()).Returns((IGame)null); var service = new ModCollectionService(null, null, new Cache(), null, null, null, null, gameService.Object, modExport.Object, storageProvider.Object, mapper.Object); var result = service.Get("test2"); result.Should().BeNull(); }