コード例 #1
0
        static public void LoadSGAFile(string path)
        {
            CloseAll();

            LoggingManager.SendMessage("ModManager - Loading SGA file " + path);
            DateTime t1 = DateTime.Now;

            // the tool needs some paths to work with but SGAs of course don't provide these
            // so you need to set them up manually
            ModAttribDirectory = path.SubstringBeforeLast('.') + "\\ATTRIB\\";
            ModDataDirectory   = path.SubstringBeforeLast('.') + "\\DATA\\";
            SGAFile sga;

            try
            {
                sga = new SGAFile(path, FileAccess.Read, FileShare.Read);
            }
            catch (Exception e)
            {
                LoggingManager.SendError("ModManager - Failed to load SGA file!");
                LoggingManager.HandleException(e);
                UIHelper.ShowError("Can't open SGA file: " + e.Message + " See log file for more information");
                if (LoadingFailed != null)
                {
                    LoadingFailed();
                }
                return;
            }

            ModAttribArchives.Add(sga);
            ModDataArchives.Add(sga);
            ModName = path.SubstringAfterLast('\\');

            DateTime t2 = DateTime.Now;

            LoggingManager.SendMessage("ModManager - SGA file successfully loaded in " + (t2 - t1).TotalSeconds + " seconds");
            FileManager.FillTrees();

            TryToGetKeyProvider();
            if (SGALoaded != null)
            {
                SGALoaded();
            }
        }
コード例 #2
0
        static public void CloseAll()
        {
            LoggingManager.SendMessage("ModManager - Closing current mod (if any is loaded)");
            if (ModuleFile != null)
            {
                ModuleFile.Close();
                ModuleFile = null;
            }

            if (ModAttribArchives != null)
            {
                foreach (SGAFile sga in ModAttribArchives)
                {
                    sga.Close();
                }
                ModAttribArchives.Clear();
            }

            if (ModDataArchives != null)
            {
                foreach (SGAFile sga in ModDataArchives)
                {
                    sga.Close();
                }
                ModDataArchives.Clear();
            }

            FileManager.ReleaseFileTrees();
            if (ModUnloaded != null)
            {
                ModUnloaded();
            }

            ModName = null;
            // normally it isn't a good idea to manually invoke the GarbageCollection but in this case we're releasing
            // gigabytes of resources; the overall performance greatly benefits from this
            LoggingManager.SendMessage("ModManager - Manual GarbageCollection in all generations in progess...");
            GC.Collect();
        }
コード例 #3
0
        // Todo: clean up this method! it's a mess!
        /// <exception cref="CopeDoW2Exception">The global section of the selected module file is invalid!</exception>
        static public void LoadModule(string path)
        {
            if (IsAnythingLoaded)
            {
                CloseAll();
            }
            LoggingManager.SendMessage("ModManager - Loading module file " + path);
            GameDirectory = path.SubstringBeforeLast('\\', true);
            DateTime t1 = DateTime.Now;

            ModuleFile = new ModuleFile(path);

            // get basic mod information from module file
            try
            {
                ModAttribDirectory = path.SubstringBeforeLast('\\', true) +
                                     ((ModuleFile.ModuleSectionFileList)ModuleFile["attrib:common"]).GetFolderByIndex(0) +
                                     '\\';
                ModDataDirectory = path.SubstringBeforeLast('\\', true) +
                                   ((ModuleFile.ModuleSectionFileList)ModuleFile["data:common"]).GetFolderByIndex(0) +
                                   '\\';
                var globalSection = ModuleFile["global"] as ModuleFile.ModuleSectionKeyValue;
                if (globalSection != null)
                {
                    ModName      = globalSection["Name"];
                    s_sModFolder = globalSection["ModFolder"];
                    if (globalSection.KeyExists("UCSBaseIndex"))
                    {
                        UCSManager.NextIndex = uint.Parse(globalSection["UCSBaseIndex"]);
                    }
                }
                else
                {
                    throw new CopeDoW2Exception("The global section of the selected module file is invalid!");
                }
            }
            catch (CopeDoW2Exception e)
            {
                LoggingManager.SendError("ModManager - Error loading module file: " + e.Message);
                LoggingManager.HandleException(e);
                UIHelper.ShowError("Error loading module file " + path.SubstringAfterLast('\\') + ": " +
                                   e.Message + ". See log file for more information.");
                ModuleFile.Close();
                if (LoadingFailed != null)
                {
                    LoadingFailed();
                }
                return;
            }

            if (ModAttribDirectory == ModDataDirectory)
            {
                LoggingManager.SendError(
                    "ModManager - The data:common directory and the attrib:common directory of the mod overlap! May cause serious trouble!");
                UIHelper.ShowError(
                    "The data:common directory and the attrib:common directory of the mod overlap! This tool does NOT support such module files." +
                    "Please correct the module file before loading it, read the user guide for help.");
                ModuleFile.Close();
                if (LoadingFailed != null)
                {
                    LoadingFailed();
                }
                return;
            }

            // load mod data
            if (ModDataArchives == null)
            {
                ModDataArchives = new List <SGAFile>();
            }
            else
            {
                ModDataArchives.Clear();
            }

            if (ModAttribArchives == null)
            {
                ModAttribArchives = new List <SGAFile>();
            }
            else
            {
                ModAttribArchives.Clear();
            }

            LoggingManager.SendMessage("ModManager - Loading mod resources");
            List <SGAFile> currentArchives;

            foreach (ModuleFile.ModuleSection ms in ModuleFile)
            {
                if (ms is ModuleFile.ModuleSectionFileList && ms.SectionName == "attrib:common")
                {
                    currentArchives = ModAttribArchives;
                }
                else if (ms is ModuleFile.ModuleSectionFileList && ms.SectionName == "data:common")
                {
                    currentArchives = ModDataArchives;
                }
                else
                {
                    continue;
                }

                var tmp = (ModuleFile.ModuleSectionFileList)ms;
                for (int i = 0; i < tmp.ArchiveCount; i++)
                {
                    if (!File.Exists(ModuleFile.FilePath.SubstringBeforeLast('\\', true) + tmp.GetArchiveByIndex(i)))
                    {
                        continue;
                    }

                    try
                    {
                        currentArchives.Add(
                            new SGAFile(ModuleFile.FilePath.SubstringBeforeLast('\\', true) + tmp.GetArchiveByIndex(i),
                                        FileAccess.Read, FileShare.Read));
                    }
                    catch (Exception e)
                    {
                        LoggingManager.SendError("ModManager - Error loading SGA-file '" + tmp.GetArchiveByIndex(i) +
                                                 "':" + e.Message);
                        LoggingManager.HandleException(e);
                        UIHelper.ShowError("Error loading SGA-files: " + e.Message +
                                           " See log file for more information.");
                        ModuleFile.Close();
                        if (LoadingFailed != null)
                        {
                            LoadingFailed();
                        }
                        return;
                    }
                }
            }

            ModuleFile.Close();
            DateTime t2 = DateTime.Now;

            LoggingManager.SendMessage("ModManager - Module file successfully loaded in " + (t2 - t1).TotalSeconds +
                                       " seconds");
            FileManager.FillTrees();

            TryToGetKeyProvider();
            if (ModLoaded != null)
            {
                ModLoaded();
            }
        }