public Asset_Rocket(ModAssetBundle modAssetBundle) { rocketTrailEffect = modAssetBundle.LoadAsset <GameObject>("RocketTrailEffect"); //rocketTrailEffect.transform.localScale = MordenFirearmKitBlockMod.Configuration.RocketTrailEffectScale; AssetManager.SetObjectScale(rocketTrailEffect, MordenFirearmKitBlockMod.Configuration.GetValue <Vector3>("RocketTrailEffectScale")); rocketTemp = CreateRocketBlockTemp(); }
public Asset_Explosion(ModAssetBundle modAssetBundle) { bigExplosionEffect = modAssetBundle.LoadAsset <GameObject>("BigExplosion"); smokeExplosionEffect = modAssetBundle.LoadAsset <GameObject>("DarkSmoke"); largeExplosionEffect = GamePrefabs.InstantiateExplosion(GamePrefabs.ExplosionType.Large); smallExplosionEffect = GamePrefabs.InstantiateExplosion(GamePrefabs.ExplosionType.Small); fireworkeExplosionEffect = GamePrefabs.InstantiateExplosion(GamePrefabs.ExplosionType.Firework); //AssetManager.SetObjectScale(bigExplosionEffect, MordenFirearmKitBlockMod.Configuration.GetValue<Vector3>("BigExplosionEffectScale")); bigExplosionEffect.transform.localScale = Vector3.Scale(bigExplosionEffect.transform.localScale, MordenFirearmKitBlockMod.Configuration.GetValue <Vector3>("BigExplosionEffectScale")); bigExplosionEffect.transform.FindChild("Debris").localRotation = Quaternion.AngleAxis(UnityEngine.Random.Range(0f, 360f), Vector3.up); bigExplosionEffect.transform.localRotation = Quaternion.AngleAxis(90f, Vector3.left); bigExplosionEffect.SetActive(false); AssetManager.SetObjectScale(smokeExplosionEffect, MordenFirearmKitBlockMod.Configuration.GetValue <Vector3>("SmokeExplosionEffectScale")); smokeExplosionEffect.SetActive(false); AssetManager.SetObjectScale(largeExplosionEffect, MordenFirearmKitBlockMod.Configuration.GetValue <Vector3>("LargeExplosionEffectScale")); largeExplosionEffect.SetActive(false); AssetManager.SetObjectScale(smallExplosionEffect, MordenFirearmKitBlockMod.Configuration.GetValue <Vector3>("SmallExplosionEffectScale")); smallExplosionEffect.SetActive(false); AssetManager.SetObjectScale(fireworkeExplosionEffect, MordenFirearmKitBlockMod.Configuration.GetValue <Vector3>("FireworkExplosionEffectScale")); fireworkeExplosionEffect.SetActive(false); bigExplosionEffect.AddComponent <DestroyIfEditMode>(); smokeExplosionEffect.AddComponent <DestroyIfEditMode>(); }
public static void OnModLoad() { def = new Color(0.15f, 0.2f, 0.25f); FixVacuum(); bundle = ModResource.GetAssetBundle("portal"); normal = ModResource.GetMesh("portalDeviceMesh"); shooting = ModResource.GetMesh("portalDeviceShotMesh"); bundle.OnLoad += Load; Events.OnSimulationToggle += ResetPortal; }
private IEnumerator LoadAssetBundle() { ModAssetBundle modAssetBundle = ModResource.GetAssetBundle("Effect"); yield return(new WaitUntil(() => modAssetBundle.Available)); Rocket = new Asset_Rocket(modAssetBundle); Explosion = new Asset_Explosion(modAssetBundle); MachineGun = new Asset_MachineGun(modAssetBundle); GatlingGun = new Asset_GatlingGun(modAssetBundle); Bullet = new Asset_Bullet(modAssetBundle); }
protected override void deploySelf() { ModAssetBundle mab = ModResource.GetAssetBundle("CitadelAssetBundle"); GameObject KeepStarEntity = GameObject.Instantiate((GameObject)mab.LoadAsset <UnityEngine.Object>("assets/keepstar.prefab")); KeepStarEntity.name = "KeepstarEntity"; KeepstarScript ks = KeepStarEntity.AddComponent <KeepstarScript>(); ks.deploySelf(new Vector3(0.0005f, 0.0005f, 0.0005f), this.transform.position, this.transform.rotation, DictMTContracts); this.transform.parent = null; Machine.RemoveBlock(Block.From(this)); }
public Asset_Bullet(ModAssetBundle modAssetBundle) { //impactWoodEffect = modAssetBundle.LoadAsset<GameObject>("BulletImpactWoodEffect"); //impactStoneEffect = modAssetBundle.LoadAsset<GameObject>("BulletImpactStoneEffect"); //impactMetalEffect = modAssetBundle.LoadAsset<GameObject>("BulletImpactMetalEffect"); impactWoodEffect = AssetManager.LoadAsset <GameObject>("BulletImpactWoodEffect"); impactStoneEffect = AssetManager.LoadAsset <GameObject>("BulletImpactStoneEffect"); impactMetalEffect = AssetManager.LoadAsset <GameObject>("BulletImpactMetalEffect"); //impactWoodEffect.AddComponent<TimedSelfDestruct>().lifeTime = 50f; //impactStoneEffect.AddComponent<TimedSelfDestruct>().lifeTime = 50f; //impactMetalEffect.AddComponent<TimedSelfDestruct>().lifeTime = 50f; AssetManager.SetObjectScale(impactWoodEffect, MordenFirearmKitBlockMod.Configuration.GetValue <Vector3>("ImpactWoodEffectScale")); AssetManager.SetObjectScale(impactStoneEffect, MordenFirearmKitBlockMod.Configuration.GetValue <Vector3>("ImpactStoneEffectScale")); AssetManager.SetObjectScale(impactMetalEffect, MordenFirearmKitBlockMod.Configuration.GetValue <Vector3>("ImpactMetalEffectScale")); }
public Asset_GatlingGun(ModAssetBundle modAssetBundle) { material = modAssetBundle.LoadAsset <Material>("GatlingGunMat.mat"); fireEffect = modAssetBundle.LoadAsset <GameObject>("MachineGunFireEffect"); #region init fire effect fireEffect.AddComponent <DestroyIfEditMode>(); Reactivator fPSDemo = fireEffect.AddComponent <Reactivator>(); for (int i = 0; i < fireEffect.transform.childCount; i++) { var go = fireEffect.transform.GetChild(i).gameObject; if (go.name == "Point light") { FPSLightCurves fPSLight = go.AddComponent <FPSLightCurves>(); fPSLight.GraphTimeMultiplier = 0.15f; fPSLight.GraphIntensityMultiplier = 1; Vector3 vector3 = go.transform.localPosition; vector3.z = -0.5f; go.transform.localPosition = vector3; } else if (go.name == "MuzzleFlash0") { go.AddComponent <FPSRandomRotateAngle>().RotateZ = true; go.transform.localScale = new Vector3(0.6f, 0.6f, 0f); } else if (go.name == "MuzzleFlash") { go.transform.localPosition = new Vector3(0, 0, -0.2f); go.transform.localScale = new Vector3(0.1f, 0.1f, 0.065f); } else if (go.name == "Distortion") { go.transform.localPosition = new Vector3(0, 0, -0.5f); } } #endregion AssetManager.SetObjectScale(fireEffect, MordenFirearmKitBlockMod.Configuration.GetValue <Vector3>("GatlingFireEffectScale")); bulletTemp = CreateBulletTemp(); }