public override void BeginRun() { MainBlade.AddAsChild(this, true, false); Rotor.AddAsChild(this, true, false); MainBlade.Position = new Vector3(0, 12f, 0); MainBlade.RotationVelocity = new Vector3(0, 20, 0); Rotor.Position = new Vector3(-26, 8, -2); Rotor.RotationVelocity = new Vector3(0, 0, 24); for (int i = 0; i < People.Length; i++) { People[i] = new Person(Game, this, PersonMan); for (int ii = 0; ii < 2; ii++) { People[i].Arms[ii].SetModel(PersonArm); People[i].Legs[ii].SetModel(PersonLeg); } } for (int i = 1; i < ShotLimit; i++) { Shots[i] = new Shot(Game, Shots[0].XNAModel); } base.BeginRun(); }