public void Awake() { // Super simple check to determine if configuration is non-empty. This is not a thorough check to determine if the configuration is valid. // A user can easly bypass this check which will just cause them to fail at runtime if they try to use any functionality. if (XboxLiveAppConfiguration.Instance.TitleId == 0 && Application.isPlaying) { if (Application.isEditor) { Debug.LogWarning("Xbox Live is not configured, but the game is attempting to use Xbox Live functionality. You must update the configuration in 'Xbox Live > Configuration' before building the game to enable Xbox Live."); } else { Debug.LogError("Xbox Live must be enabled. Run the Xbox Live Association Wizard from Xbox Live > Configuration before using any Xbox Live features."); } } MockXboxLiveData.Load(Path.Combine(Application.dataPath, "MockData.json")); }
public void Start() { // Super simple check to determine if configuration is non-empty. This is not a thorough check to determine if the configuration is valid. // A user can easly bypass this check which will just cause them to fail at runtime if they try to use any functionality. if (XboxLive.Instance.AppConfig == null || XboxLive.Instance.AppConfig.TitleId == 0 && Application.isPlaying) { const string message = "Xbox Live is not configured, but the game is attempting to use Xbox Live functionality. You must update the configuration in 'Xbox Live > Configuration' before building the game to enable Xbox Live."; if (Application.isEditor && XboxLiveServicesSettings.Instance.DebugLogsOn) { Debug.LogWarning(message); } else { if (XboxLiveServicesSettings.Instance.DebugLogsOn) { Debug.LogError(message); } } } MockXboxLiveData.Load(Path.Combine(Application.dataPath, "MockData.json")); }
public void Awake() { // Super simple check to determine if configuration is non-empty. This is not a thorough check to determine if the configuration is valid. // A user can easly bypass this check which will just cause them to fail at runtime if they try to use any functionality. if (XboxLive.Instance.AppConfig == null || XboxLive.Instance.AppConfig.TitleId == 0 && Application.isPlaying) { const string message = "Xbox Live is not configured, but the game is attempting to use Xbox Live functionality. You must update the configuration in 'Xbox Live > Configuration' before building the game to enable Xbox Live."; if (Application.isEditor) { Debug.LogWarning(message); } else { Debug.LogError(message); } } MockXboxLiveData.Load(Path.Combine(Application.dataPath, "MockData.json")); // TODO: Move user handling into the XboxLive class UserManager. Until then, this class will just be used as the cache for the individual XboxLiveUser object. this.User = new XboxLiveUser(); }
public void TestInitialize() { this.user = new XboxLiveUser(); MockXboxLiveData.Load(Environment.CurrentDirectory + "\\Social\\SocialUserGroupUT.json"); SocialManager.Instance.AddLocalUser(this.user, SocialManagerExtraDetailLevel.PreferredColor).Wait(); }
public override void TestInitialize() { base.TestInitialize(); MockXboxLiveData.Load(Environment.CurrentDirectory + "\\Privacy\\MockDataForPrivacyTests.json"); }
public override void TestInitialize() { base.TestInitialize(); MockXboxLiveData.Load(Environment.CurrentDirectory + "\\Social\\SocialManagerUT.json"); }
public override void TestInitialize() { base.TestInitialize(); MockXboxLiveData.Load(Environment.CurrentDirectory + "\\Leaderboards\\MockDataForLeaderboardTests.json"); this.leaderboardService = new LeaderboardService(); }
public override void TestInitialize() { base.TestInitialize(); MockXboxLiveData.Load(Environment.CurrentDirectory + "\\Social\\SocialGraphUT.json"); this.graph = new SocialGraph(user, SocialManagerExtraDetailLevel.PreferredColor); }
public override void TestInitialize() { base.TestInitialize(); MockXboxLiveData.Load(Environment.CurrentDirectory + "\\TitleStorage\\TitleStorageUT.json"); this.titleStorageService = new TitleStorageService(); }
public override void TestInitialize() { base.TestInitialize(); MockXboxLiveData.Load(Environment.CurrentDirectory + "\\Social\\PeopleHubUT.json"); this.service = new PeopleHubService(); }
public override void TestInitialize() { base.TestInitialize(); MockXboxLiveData.Load(Environment.CurrentDirectory + "\\Leaderboards\\LeaderboardUT.json"); }
public override void TestInitialize() { base.TestInitialize(); MockXboxLiveData.Load(Environment.CurrentDirectory + "\\Privacy\\MockDataForPrivacyTests.json"); this.privacyService = XboxLive.Instance.PrivacyService; }