コード例 #1
0
ファイル: WatchDogTests.cs プロジェクト: Amann222/MicroHttpd
        public void WatchDogWontDisposeTheTargetIfSessionIsAborted()
        {
            var mock = new MockUp();

            using (var watchDog = new WatchDog(mock.TimerFactory.Object, mock.MockClock.Object))
            {
                watchDog.MaxSessionDuration = TimeSpan.FromSeconds(30);

                var session = watchDog.Watch(mock.Target.Object);

                // First tick
                mock.CurrentTime += mock.TimerInterval.TotalSeconds;
                mock.Timer.Raise(t => t.Ticked += null, EventArgs.Empty);

                // Cancel the session
                session.Dispose();

                // Tick until ~1minutes
                while (mock.CurrentTime <= 60)
                {
                    mock.CurrentTime += mock.TimerInterval.TotalSeconds;
                    mock.Timer.Raise(t => t.Ticked += null, EventArgs.Empty);
                }

                // The target object must still alive
                mock.Target.Verify(inst => inst.Dispose(), Times.Never);
            }
        }
コード例 #2
0
ファイル: WatchDogTests.cs プロジェクト: Amann222/MicroHttpd
        public void WatchDogCorrectlyDisposeTargets(double checkTime, bool expectDisposed, double refreshSessionAt = -1)
        {
            var mock = new MockUp();

            // Begin test
            using (var watchDog = new WatchDog(mock.TimerFactory.Object, mock.MockClock.Object))
                using (var session = watchDog.Watch(mock.Target.Object))
                {
                    watchDog.MaxSessionDuration = TimeSpan.FromSeconds(30);
                    Assert.True(mock.TimerInterval.TotalSeconds > 1);

                    // 'Tick' the clock, with increased current time,
                    // until we reach the check time
                    while (mock.CurrentTime <= checkTime)
                    {
                        // Increase the time
                        mock.CurrentTime += mock.TimerInterval.TotalSeconds;

                        // Should we 'refresh' the session?
                        if (refreshSessionAt > 0 && mock.CurrentTime >= refreshSessionAt)
                        {
                            refreshSessionAt = -1;
                            session.Refresh();
                        }

                        mock.Timer.Raise(t => t.Ticked += null, EventArgs.Empty);
                    }

                    // Reached the check time, let's check.
                    mock.Target.Verify(
                        inst => inst.Dispose(),
                        expectDisposed ? Times.Once() : Times.Never());
                }
        }