/// <summary> /// Sends Join Or Create Room request to the server, the server will try to match a player with any available room /// if the server didn't find an available room, the server will create a room for the player /// <para> /// use <b>public override void OnRoomCreated</b> or <b>public override void OnRoomJoin</b> to get the server response /// </para> /// </summary> /// <param name="playerName"> player name to be assigned to player</param> /// <param name="playerAvatar">(integer value) Avatar Index from EdgeManager Spawn Prefabs</param> /// <param name="maxPlayersPerRoom">In case of room creation, the maximum players allowed in the room</param> /// <param name="playerTags">Dictionary<string,string> custom data associated with the player</param> public static void JoinOrCreateRoom(string playerName, int playerAvatar, int maxPlayersPerRoom, Dictionary <string, string> playerTags = null) { if (maxPlayersPerRoom < 2) { Debug.LogError("EdgeMultiplay : maxPlayersPerRoom must be greater than 1"); return; } Hashtable playertagsHashtable; if (playerTags != null) { playertagsHashtable = Tag.DictionaryToHashtable(playerTags); } else { playertagsHashtable = null; } JoinOrCreateRoomRequest createOrJoinRoomRequest = new JoinOrCreateRoomRequest(playerName, playerAvatar, maxPlayersPerRoom, playertagsHashtable); wsClient.Send(Messaging <JoinOrCreateRoomRequest> .Serialize(createOrJoinRoomRequest)); }
public void SendtoServer(byte[] imgBinary) { client.Send(imgBinary); }